nevershootme
Smash Master
well i know marth can either f-air or up-b (with proper timing), i got killed at 100% at the edge from that when i was training my mk
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The Marth grab-release spike on MK is only possible offstage because he needs to use an air jump to reach MK (there's no startup frames on the aerial jump, but jumping from the ground takes frames). I don't think you can RAR in the air ...Also MK breaks different if he breaks off close enough to the edge of the stage. We may be able to dash attack off-stage or maybe even jump off stage and RAR bair! just throwing that out there. (Marth can spike MK, but only if spaced and MK goes offstage. I had this happen to me in tourney..)
Personally when im vsing mks who retreat with fairs. I dacus to them. or i lob a grenade. they usually try to attack me or jump over the grenade. then u can do a Nair.is it possible to di out of or pull a nade out once youre in mk's tornado? and what should i do if he approaches with retreating fairs?
how do u do that?Please use the edit function rather then make multiple posts.
does anybody have a proper answer to my question?is it possible to di out of or pull a nade out once youre in mk's tornado? and what should i do if he approaches with retreating fairs?
Im not sure the way i usually spike with snake is when their above me, for some reason its easier for me to hit the heel when there above me, i guess its a matter of ur gameplayDtilt does not setup for anything, especially not a spike.
I suggest reading the SWF rules and lurking around here more before continuing posting. You're getting close to being temp. banned already.
Dtilt has enough lag to not setup for anything. By the time you dtilt and jump they could have already counterattacked at low %'s and if you try to fair they can airdodge and counterattack.I'm not sure the way I usually spike with Snake is when their above me, for some reason it's easier for me to hit the heel when there above me, I guess its a matter of your gameplay
i know but i cant seem to delete itif you haven't found it yet, its the button that looks like this...
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oh well what ever u say. i sometimes do a Dtilt to a Nair but i guess thats useless too.Dtilt has enough lag to not setup for anything. By the time you dtilt and jump they could have already counterattacked at low %'s and if you try to fair they can airdodge and counterattack.
Dtilt does not setup for anything (guaranteed) ever. It gets them in the air, that's about it.
It's only after Ally spikes M2K at Delfino do I hear more about the water spikes with Fair. I'm surprised people haven't started calling it the 'Ally Spike' xDI disagree on the Nikita being useless. The Nikita is very, very useful. F-air, and D-tilt are the ones that could end up being replaced by better moves, and maybe even D-air. I only use F-air when opponents are water'd in stages like Delfino, it isn't as hard as it looks.
For the Nikita, it's a good edguarding tool. You can slow it down in front of someone's face when they start to airdodge it and curve it, it takes practice but often they will airdodge and run into it. Also is good for ledge pressure, and has a couple of other random uses.
Scenario:Air release > Dash Attack works wonders on MK.
However, I think a dthrow tech chase is more rewarding IMO.