Jackson
Smash Lord
Added Wave Needles to the thread.
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My kills are often either bouncing fish (off-stage or on-stage if high percent), dthrow into Uair (at higher percents and on some specific characters, they can manage to air dodge before you could hit them with the Uair so waiting for them to airdodge then doing it can be crucial; some characters double jump though), or fthrow into Uair. Sometimes a well timed Fsmash or Usmash can also do the trick. That doesn't include edge guarding the hell out of people lol.Any tips on killing with Sheik?
Some pretty good tips from other sheik mains, but I still want to add in my bit of advice based on lots of experience in brawl and quite a lot of matches in smash 4. Learn your basic combos/mixups, whether it's fair juggling or up-air meteors. for the first 100% and at that point start throwing your more potent moves into the equation. At lower percents for instant, using upsmash is practically pointless unless you want 16 damage and plan on removing it from the stale counter before killing with it. I've said this before elsewhere but almost all my kills (other than gimps) I've gotten but just doing what I was doing but with kill moves instead.Any tips on killing with Sheik?
The first one.Which hitbox do we want to use to kill with the up b?
I think BF ledge cancel is amazing and is not only fun as hell to use but has a lot of purpose. About your question though I think tech that require you to 'mash buttons' are superior to other tech due to it being in completely in your control when you can and cannot use it.So I've been thinking.
Over the years I have noticed there are 2 different kinds of techs. Techs that require perfect spacing to cancel at the edge of a platform (like Needle Ledge Canceling), perfect use of an analog when you are in danger of being hit (like pivot walking) or perfect spacing for something like a footstool.
Then you have your techs that just require you to mash buttons for easier results with far more yield. ie, Wave Dash and DACUS
With that being said, I think that the true gift of canceling bouncing fish comes in a form of a laggy version of a wave land.
If you time a bouncing fish out of a jump just right you will land on a platform before Sheik kicks resulting in a little summersault.
I think in theory, this might be something we might be able to abuse, and since it requires no real spaciong requirements, we can practice the timing of Bouncing Fish out of a jump to get this result 100% of the time.
That being said, I think we also need to learn some quick notes on where we can perfectly perform a bouncing fish ledge cancel.
I believe that the two big ones (for BF at least) is to run off the platform and then cancel it onto the other side. That is something we can convert into muscle memory. Another is to ledge hop and then cancel onto the platform closest to us (the ledge of the platform facing the center of BF).
What is your opinion?
I'm a bit confused on how that first tech works. Video?Tell me if i'm wrong, but I didn't see any post on the "kamikaze" AT.
When you use ur downB on the ledge you can use the second hit of it whenever you want, meaning you can hit someone with ur downB even if he is very low offstage without too much risk (since you still have your second jump even if you fail) not to say that you look freaking awesome when you kill someone taht way (wink) !
I discovered it myself on the 1st way but i'm pretty sure I saw some japanese Sheik doing it on tournament while the commentator were screaming "KAMIKAZEEEE" !!!
Didn't see anything about the Nair sourspot cancel linking with the downB at high % which is a ****ing decent way to kill (and not VI/DI dependant !) ! (Credit to @Blubolouis on that one)
You can also link a downB after a Fair cancel at middle % but it will never kill and it's VI/DI dependant )= ...
oh yeah, the wall jump down b!Perform your 1st hit of the downB on the ledge, I will act like your hitting someone, then activate your second hit whenever you want (to a certain limit, slighly before you reach the blastzone on the bottom). Pretty simple but do the job if you use it right. I unfortunatly can't record my replays :/ ...
If this is what I think it is, it's basicly what _Tree shows in this thread (and Video)Perform your 1st hit of the downB on the ledge, I will act like your hitting someone, then activate your second hit whenever you want (to a certain limit, slighly before you reach the blastzone on the bottom). Pretty simple but do the job if you use it right. I unfortunatly can't record my replays :/ ...
Weak nair> bf is a kill combo on certain characters at certain prevents. Same as needles> bf.Didn't see anything about the Nair sourspot cancel linking with the downB at high % which is a ****ing decent way to kill (and not VI/DI dependant !) ! (Credit to @Blubolouis on that one)
You can also link a downB after a Fair cancel at middle % but it will never kill and it's VI/DI dependant )= ...
Weak nair> bf is a kill combo on certain characters at certain prevents. Same as needles> bf.
Oh and Triatan, I assume you forgot to test fthrow> jump> bf kill combo. I just got it to register as a true combo on Robin. Timing is tight and like everything sheik, there is a small percent window.
Also, dthrow> usmash does more damage. On robin at 0% try fair> dthrow> usmash.
Usmash is not a true follow up on the entire cast. I haven't tested everyone yet but it works on robin, rob and dh.
It does not work on fox. So right now, I am confused.
I was able to perform weak bair> dacus today. I believe it is a true combo at certain percents. Probably around 150%.
Bouncing fish hits people on the ledge while you are on the stage.
That is my quick notes. Your turn Tristan.
Heh, what a cute Kohai you are.Hello Sheik boards! I come from your rival ninja boards, the Greninja boards. We`ve had many harsh battles for the title of strongest ninja in Smash 4, however this time I come in peace. I decided to pick up Sheik as a secondary and in order to prove my loyalty, I will teach you our strongest signature ninja technique: the dual hit Usmash.
This is how to perform the dual hit Usmash:
- First find a worthy opponent. Not just someone your own size, find someone bigger. Don`t expect this technique to work against small children, old plumbers, peaceful animals or least of all your sensei Greninja. As the creator of this technique we naturally stand in a pose that prevents it from working on us. This is a technique for fighting evil such as Ganondorf, Kind Dedede, Bowser and his child and the biggest evil of all, Rosalina, Peach and ZSS even if she`s hiding in her power suit.
- Next, you must conquer your fear. Only the bravest fighters can perform this technique. Forget about cowardly long ranged fighting. In order to master this technique you must not only fight close, you must perform your Usmash from within your opponent. If done correctly, you will hit with both the sweetspot and sourspot Usmash hits for a total of 26-36 damage depending on your charge.
- However this technique can only be performed by fighters pure of heart. If used with the intention to kill, it will fail. Only if used at the start of battle in order to show your opponent the path of honor will it succeed.
Enjoy your new technique, but remember, with great power comes great reponsibility, so use it wisely!
Yeah, needles> BF is only a true combo for about 10%-15%. Kinda sucks that the window is so small. The spacing here is also very important. We can always hit people for needles at a specific %. Hitting them at the right distance is the difficult part.I guess the only real interesting note I have right now, which for the record I still do not acknowledge, is how fthrow while facing right seems to have greater knock back then fthrow to the left. It makes absolutely no sense and the game seem to think they give same knock back but in our Fthrow testing on a few occasions something that would work to the left would constantly fail to the right. Human error is always a factor in these things but when something is that constant it's hard to argue against.
- Weak nair into BF is something I plan to look into at a later date. Needles not as much due to how small the window is so they are fairly low priority.
- Your assumption is wrong. Right now my goal is simple, easy to constantly do combo's in order to help cut back on human error. My mind set isn't the daunting task of fully unlock all of Sheik combo's but to just get at least something we can depend upon.
- HM, I didn't know dthrow into usmash worked. That's pretty cool to know but sadly I'm pretty sure if they VI up or maybe even away they will always avoid the usmash. This is just my assumption though some brief testing should be done to say the least. Thank you.
- Bair into dacus doesn't surprise me, you could do that in Brawl as well.
- Yup it does... Did you know fair does too?
I stopped reading here.your sensei Greninja.
Haha, nice. But seriously, did you guys know that Sheik`s Usmash hits twice against characters that are taller than her? It works even if the opponent is standing on the ground, but it is not easy to land since you have to perform it while standing inside of them. It deals 26% if uncharged and 36% if fully charged making it a very powerful move, but the knockback is relatively low because only the knockback from the sourspot hit is taken into account.
Oh look, a Sheik user with a frog avatar in the rain. Doesn`t that make you a Greninja? In that case no wonder you`d know about our secret dual hit Usmash technique. I just hope I didn`t blow your cover.It has hit twice for years......
I had this picture as my facebook pic before Greninja was even a thing. I recently started using it last year before Greninja was announced.Oh look, a Sheik user with a frog avatar in the rain. Doesn`t that make you a Greninja? In that case no wonder you`d know about our secret dual hit Usmash technique. I just hope I didn`t blow your cover.
I just tested this.Samus 0-5%
You mean like this?Actually in Brawl on several occasions in brawl I managed to do grounded turn around bs (which is the precursor to i guess what you would call a wave bounce). For clarity i always revered to B-reverse as a b move in the opposite direction that switched your momentum, and a turn around b as a the same thing without the momentum swap (the inpt was hitting the opposite direction, then coming to neutral, then hitting b) and everything else was a combination of those 2. It was possible to do double reverses (do a turn around input, then do the standard b reverse as if you were facing the other way to swap momentum and be facing the direction you were facing initially).
Anyway I was trying to find a way to do needle glides (where you run off stage charging needles and maintain dash momentum for those who didn't know in Brawl) while facing inward on the stage (so a needle glide facing backwards with no momentum swap) to straight up **** diddy kongs recovery. I actually had managed to do it several times on accident while practicing b reverse needle glides (off platforms usually but I got it to trigger offstage on solid non platform floors). I had a few replays in brawl of my doing them. I asked several pretty mechanic savy people (such as GiMR) to help me figure out how to replicate it (reliably and not on accident once every 15 tries) but we never could.
Many people when i told them said they didn't think it was possible for the reason you described, which ordinarily I would also agree with, except i had already done it (part of the reason I saved the replays).
MarioWe need data on bouncing fish kill percents at different parts on the stage.
Testing new AT and how to apply them is a lot of fun but when it comes to gather data the mindset I use isIt's honestly surprising to me (in a good way) that you guys enjoy testing. I could never stand it unless it's a cool new AT. Regardless, thanks for doing that stuff, guys.
Good point. I can respect that work ethic.Testing new AT and how to apply them is a lot of fun but when it comes to gather data the mindset I use is
'Once I'm done not only will Sheik as a character will be permanently better but so will I'
To be safe on shield, I prefer : Properly spaced Fair (and just before hitting the ground) > Jab 1 as jab has the fastest startup and prevent you from being shieldgrab and now that grabs doesn't have super armor anymore. If the jab land, just jab 1 / 2 reset and dash grab (never do a full jab) or Dtilt on some characters, or if you're against greyninja ou bowser just jab 1 and run/roll away ! (or rejump to Fair > Jab ect) as Bowser will laugh at you're jab and Grey just have to mash a jab like a tard.Fair eh.....
I need to test what is safe on shield. I am thinking a properly spaced fair> d-tilt might be safe on most people. The coolest thing though is that like previous games, d-tilt shield pokes. If it doesn't it seems to push them back far enough to keep you from being shield grabbed.
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I don't think jab is that safe......To be safe on shield, I prefer : Properly spaced Fair (and just before hitting the ground) > Jab 1 as jab has the fastest startup and prevent you from being shieldgrab and now that grabs doesn't have super armor anymore. If the jab land, just jab 1 / 2 reset and dash grab (never do a full jab) or Dtilt on some characters, or if you're against greyninja ou bowser just jab 1 and run/roll away ! (or rejump to Fair > Jab ect) as Bowser will laugh at you're jab and Grey just have to mash a jab like a tard.
I used to have it but removed it for some reason, can't remember why. I added it back.Hey, is there a reason that there's a section for perfect pivots and perfect pivot ftilts but not one for perfect pivot fsmashes? I typically find it more useful and definitely worth a mention
I hate it simply because in brawl everyone would DI out of it making it virtually useless, that and you have much better punish/ko options almost all the time.I used to have it but removed it for some reason, can't remember why. I added it back.
But while I have you here, Sheik's Fsmash is generally considered a lackluster move.
You basically said it - there's always better options.I hate it simply because in brawl everyone would DI out of it making it virtually useless, that and you have much better punish/ko options almost all the time.
I don't see any difference.This is so tragic... her bouncing fish also cannot retreat as far backward after successfully connecting. UGH.