The Sheik Compendium of Advanced Techniques, Combos, and Tricks (Wii U)

Absol

Sucker Punch
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#1
UPDATE: 6/24/2015:
Added perfect wavebounce and sliding needle cancels



Before proceeding it should be known that this thread was started and constantly updated by a very charitable smasher known as Jackson.


While we will miss his contributions to Sheik in Smash 4 I will do the best of my ability to keep this thread as clean and resourceful as possible. Thanks for all you did for us Jackson, you will be missed.


(This thread is based on the format of this thread http://smashboards.com/threads/the-...cks-the-data-dump-song-of-brainstorms.228712/ in the Brawl Toon Link Boards detailing his ATs and tricks. It was written by @Fox Is Openly Deceptive.)

Hey, guys! This thread combines all the collective knowledge about Sheik into one compendium, courtesy of myself and the rest of the Sheik boards. Post all of your new discoveries here and I will add them in as needed. Also, please give feedback as I would like to improve this thread as much as I can. Please note that many techniques and tricks are hyperlinked (the links are orange) to threads or videos discussing/displaying them, so if you would like to learn more about the topic, I highly suggest following the links. For each technique, Sheik heads indicate the relative usefulness of the tech on a scale of 1 to 5. If I miss anything, go ahead and comment about it or message me. Enjoy, and use these techniques, mindgames, combos, and tricks to play Sheik to her fullest and develop your own style!

Sheik's Advanced Techniques, Combos, and Other Tricks

INDEX :4sheik:
General Techniques
Pivot Techniques
B - Reversing
Run to Shield
Foxtrotting
Dash Dancing

Jab Cancel
Teching
Hyphen Smash
DI (Directional Influence)
Instant Dash Attack
Reverse Boost (3DS Technique)
Platform Shield dropping


Grab Techniques
Tech Chase
Boost Grab
Shield Grab
Pivot Grab
Roll Cancel Grab

Quick Crouch Grab
Tomahawking


Grenade Techniques
Run-off Nade Cancel
Ledge Nade

Pit Nade
Sponge Nade
Thief Nade


Needle Techniques
Needle Cancel
Rising Storm
Needle Gliding

Wave Needle (Sliding B-Reverse Needle Cancel)
Lag Cancel Needles
Platform Pivot Needle Glide

Needle Fidget (Other Fidget techs can be found in the hyperlinked thread)
Stormclouding
Perfect wavebounce
Sliding Needle cancels

Bouncing Fish Techniques
Distance Control
Run-Off Ledge Flip
Ledge Flip

Fish Blimp

Vanish Techniques
Vanish Gliding
Wall Slide Vanish

Landed Vanish Recovery
Vanish Catching
Autocancel Vanish

Aerial Techniques
RAR (Reverse Aerial Rush)
Short Hop
Fast Fall

Tomahawk Feint

Tricks and Tidbits
Sheik Ledge Switch
The Rage Mechanic
Instant Ledge Grab
Moves That Go Through Platforms

Standing Down Tilt
Underbounce
Bouncing Fish Lag Reduction
Banana Dair

Combo List and BnB


General Techniques

Perfect Pivot
How to Perform: In the first few frames of a dash, inputting the opposite direction for only one frame (can be done by flicking the stick) will perform a regular, lagless standing turnaround animation that can be instantly cancelled with any move. You keep some momentum from the direction of the initial dash.
Effect: As said, you perform a lagless turnaround.
Notes: This tech has a lot of potential that has yet to be fully exploited.
Stages: All
Credit: Yoki (quoted from him)
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Pivot Forward Tilt (Turnaround Tilt)
How to Perform: When dashing :GCR:, instantly press :GCL: + :GCA: (or the other way around)
Effect: Sheik performs an Ftilt the other way without stop lag.
Notes: A nice technique, considering how useful Sheik's Ftilt is in combos. This can be used in many situations, as it is hard to punish.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Pivot Forward Smash (Pivot FSmash)
How to Perform: When dashing :GCR:, quickly press and hold :GCL:+:GCA: or :GCCL: (or the other way around).
Effect: Sheik performs and Fsmash the other way without stop lag.
Notes: I personally do not find it useful because of the move that it uses, but it may catch an opponent off guard.
Stages: All
Usefulness: :4sheik::4sheik:


B-Reversing
How to Perform: Do a special, then immediately press the opposite direction.
Effect: Sheik turns around to perform the special and you alter your aerial momentum.
Notes: Useful in baits and fake outs, especially with needles.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Run to Shield
How to Perform: Dash, then hold :GCLT: or :GCRT:.
Effect: Your dash stops and you seamlessly put up your shield.
Notes: Sheik's dash to shield is GREAT. Use this often as a very safe approach.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Foxtrotting

How to Perform: Keep interrupting your initial dash animation with a new initial dash animation.
Effect: You keep repeating your dash. This is faster for some characters (not Sheik).
Notes: Combined with a Perfect Pivot, you can do anything out of a foxtrot. (quoted from Yoki)
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Dash Dancing
How to Perform: Input a dash in the opposite direction in the first few frames of a dash. In SSB4, any dash inputted this way has no initial momentum, allowing you to make your dash however short you want by timing your release of the stick. If you let go of the stick after only a couple frames, you do a stationary dash. If you let go of the stick after only one frame, you do a Perfect Pivot.
Effect: With good timing you can move back and forth.
Notes: This is a decent mindgame.
Stages: All
Credit: Yoki (quoted from him)
Usefulness: :4sheik::4sheik::4sheik:


Jab Cancel
How to Perform: Stop for a slight moment after Sheik's Jab 1 or Jab 2.
Effect: You are free to follow up with another move. I recommend Ftilt or Dtilt.
Notes: This isn't really guaranteed but it is effective.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Teching
How to Perform: Press :GCLT: or :GCRT: before suffering a knockdown or bouncing off a wall. To roll, hold :GCR: or :GCL:.
Effect: Instead of getting knocked down, you get up quickly or roll to the side. Against a wall, you don't bounce.
Notes: Train yourself to do this every time you hit a wall or get knocked down. It can save your life.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Hyphen Smash
How to Perform: While dashing, input an Up Smash.
Effect: Shiek will do an Up Smash while sliding with forward momentum a short distance.
Notes: You can approach with this if you notice an opportunity. I personally find it useful when your opponent is on a platform above you, since this move reaches through platforms.
Stages: All
Usefulness: :4sheik::4sheik::4sheik:

DI (Directional Influence)
How to Perform: Hold directions on the control pad/stick while being hit.
Effect: You alter your knockback.
Notes: Used to survive strong attacks or escape combos. A universal technique that is highly important. Hold perpendicular to how you were hit for greatest effect.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Instant Dash Attack
How to Perform: Start a dash, immediately quarter circle down and press :GCA:.
Effect: You do a very quick dash attack.
Notes: This is a decent tech since Sheik has a solid dash attack. Doing this is better than starting a dash and pressing :GCA: normally because that has a risk of performing an Forward Smash whereas this technique does not.
Credit: Scala
Usefulness: :4sheik::4sheik:

Reverse Boost (3DS Only)

How to Perform: On a stage with any slope, jump forward towards the slant at the right end of the stage.
The immediate moment you land, crouch, crawl backwards, input an attack. (Dtilt, Ftilt, Utilt, Dsmash, Usmash)

Effect: Sheik does a crazy backwards slide while performing the attack.
Notes: This is pretty amazing. Sheik goes REALLY far with this tech. Learning this will improve your mobility and options on slopes
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:
Stages: All stages with slopes such as castle siege, delphino, lylat and yoshi island on 3ds


Platform Shield Drop

How to Perform: Slowly lower your shield while on a platform. the timing is a bit fickle but the best way to describe it is "streaming your shield into a platform drop"
Effect: You can now to platform drop OoS and opens more windows for punishing
Notes: Combine with power shielding you can get a solid advantage over (or should I say under) your opponent.
Usefulness: :4sheik::4sheik::4sheik:
Stages: All


Banana Dair (Tsundair)
How to Perform: Just Dair onto Diddy's banana. You will destroy the banana, wont trip, and cancel a ton of frames on the landing.
Effect: The dair hitbox can protect you during reduce landing lag, and can cripple part of Diddy's kit. You can even combo with Dair now
Notes: Of all things, Dair actually helps us in this one match up. As such the nickname for it is Tsundair, for never being there for us until it matters most
Stages: All
Credit: Absol 359
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Grab Techniques

Tech Chase

How to Perform: Predict or react to your opponent's get up options/tech rolls and punish them. Often involves grabs, so it's in this section.
Effect: Tack on percent, start/extend combos, or kill your opponent.
Notes: Try to notice your foe's patterns, such as them rolling away from you often. This will improve your tech reads. A nice way to set up a tech chase at low percents is Vanish Catching. Check out the Vanish Techniques section for more information.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Boost Grab
How to Perform: Input a dash attack then IMMEDIATELY grab. A good way to do this while dashing is :GCCD: + :GCZ:.
Effect: Produces a much longer grab than Sheik's normal dash grab.
Notes: Very useful if you see an opening. Use often, but carefully. Shiek has amazing throws so the risk of this is worth the reward.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Shield Grab
How to Perform: While holding shield, press :GCA:.
Effect: You safely grab without having to drop shield.
Notes: A very simple yet very effective defensive tech. This punish will serve you well, especially after a run to shield.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Pivot Grab
How to Perform: While running one way, press the other direction and grab.
Effect: Grabs the opposite direction with extended range.
Notes: Good counter to approaches, or general mindgame.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Roll Cancel Grab
How to Perform: Hold :GCR: or :GCL:, press :GCLT: or :GCRT:, and then:GCA:(shield grab).
Effect: Cancels the roll into a long grab.
Notes: The distance is comparable to a boost grab. Very effective. I personally think boost grab is easier to do on a GC controller, but do whatever works for you.
Stages: All
Credit: Discovered by Leon Trotsky, thread posted by BONK.
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Quick Crouch Grab
How to Perform: While crouching , press :GCRT: then IMMEDIATELY :GCA:.
Effect: Sheik quickly performs a standing grab from a crouch.
Notes: Doing this technique is much faster than standing up to grab. This works because you can shield from crouch but you cannot grab from it, so shield grabbing makes sense.
Stages: All
Credit: Jackson
Usefulness: :4sheik::4sheik:

Tomahawking/Feint

How to Perform: Do an empty jump (short hop and land without doing anything), and grab your opponent. Alternatively you can spot dodge after you land as a feint to mix up your opponent
Effect: You tricked your opponent and got a grab.
Notes: This is a great mindgame because many foes are conditioned to shield when you jump at them since they expect an aerial. This is very useful, but your opponent will catch on if you do it excessively.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Grenade Techniques

Run-Off Nade Cancel

How to Perform: Run off the ledge and Side B either direction. Grab ledge.
Effect: When you grab the ledge, Sheik's lag from Burst Grenade is completely cancelled!
Notes: A very fun and effective edgeguard or anti-approach. Get used to the timing to grab ledge so that you don't self-destruct.
Stages: All with ledges
Credit: Jackson
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Ledge Nade

How to Perform: It's the equivalent of run-off nade cancel, but from the ledge. While hanging on the ledge, drop down, jump up and slightly to the side, and then side B either on to the stage or over the blast zone.
Effect: Nade lag is cancelled. The timing here is stricter than run-off nade cancel, so practice and make sure you don't SD.
Notes: This is amazing at helping you get back to the stage, or as an effective edgeguard. Don't be afraid to camp the ledge with this if your opponent is edge-guarding aggressively. Another great video by @_Tree demonstrating this and the above tech can be found here .
Stages: All with ledges
Credit: Jackson
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Pit Nade
How to Perform: When onstage and relatively close to the edge of the stage, Side B and hold :GCD: as long as you want.
Effect: The Burst Grenade flies diagonally down into the blast zone and can explode VERY low (distance depends on how long you hold :GCD:).
Notes: This is a powerful edgeguard, but unlike Ledge Nades, Pit Nades suffer full lag. They are very good at intercepting low recoveries.
Stages: All with ledges
Credit: Jackson
Usefulness: :4sheik::4sheik::4sheik:

Sponge Nade
How to Perform: Throw a grenade that comes in contact with a hitbox.
Effect: This will cause the grenade to bounce further away from Sheik and almost instantly explode. It also absorbs projectiles that are not translucent. This means if you throw the nade into Samus's Charge Shot or Lucario's Aura Sphere the nade will absorb their attack before cancelling.
Notes: From @saviorslegacy :
Now there are a few problems with this tech.
#1 The nade is small as hell and it is really really hard to hit ANYTHING.
#2 The nade has to come in contact with a hit box BEFORE Sheik activates it.
#3 If Sheik is hit by ANYTHING the nade will just fly away and not explode.

*clears throat*
Now with that said I have tested with Tristan_Win and Wasserwipf and found a few instances where this is useful.

:4lucario:
If you throw out the nade and let it lay on the ground Lucario's aura sphere will still hit it when he has a bit of damage on him. This means you can trick him into throwing his aura sphere into the nade and killing himself.
Pretty much a one trick pony.

:4bowser:
This is one of the few match ups that I believe this tech to be truly useful against. If Bowser uses fire breath simply toss a nade into it. If will always hit a hit box w/o fail and will always fly into Bowser's face and blow up.

:4charizard:
See Bowser.

:4robinm::4robinf:
You can throw a nade into the Arcfire and cancel it. Spacing is tricky here so beware.

:4megaman:
If you see Mega Man charging up a FSmash, throw a nade at him. It is guaranteed to get hit by his FSmash if you time it correctly.
Stages: All
Credit: @saviorslegacy for the tech and its applications, and @ Absol Absol for the name.
Usefulness: This is very match-up dependent. On average: :4sheik::4sheik::4sheik:

Thief Nade
How to Perform: While an opponent is hanging on the ledge, do a Run-Off Nade Cancel (or you can short hop off the ledge and throw it outward), and grab the ledge.
Effect: Your opponent will be ledge ejected into the explosion.
Notes: This is a sneaky tech that may catch your opponent by surprise. To see this tech in action click on the hyperlink in the technique's name.
Stages: All with ledges
Credit: Although @Othayuni directly approached me with this tech, it was first seen in @_Tree 's Burst Grenade video .
Usefulness: :4sheik::4sheik::4sheik:

Needle Techniques

Needle Cancel
How to Perform: While charging needles, press:GCRT: to either air dodge or shield.
Effect: Sheik stops charging needles and keeps her current amount.
Notes: A very simple tech that is useful often. Charge needles, and when your opponent approaches, shield and you're fine.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Rising Storm
How to Perform: Once your needles are fully charged, full hop and immediately press :GCB:.
Effect: Sheik throws the needles and is able to jump or attack just before hitting the ground.
Notes: Improves your aerial needle lag and can be used as a sort of mindgame.
Stages: All
Credit: Tristan_win
Usefulness: :4sheik::4sheik::4sheik::4sheik:

Needle Gliding
How to Perform: Dash towards the edge. When you are about to fall off (while still onstage), press :GCB:.
Effect: Sheik falls off the stage and quickly throws her needles down at a diagonal angle.
Notes: Basically Vanish Gliding but with needles. This technique is great at gimping low recoveries, something that Ledge Nades can't stop. If you attempt this technique without fully charged needles, you will need to airdodge to cancel the charge.
Stages: All with ledges.
Usefulness: :4sheik::4sheik::4sheik:

Wave Needle (Sliding B-Reverse Needle Cancel)

How to Perform: Go into a run, do a grounded Needle B-Reverse, then cancel it with shield.
Effect: Sheik slides the opposite direction you ran.
Notes: For more information, see this video here . It's an interesting approach/mindgame.
Stages: All
Credit: MySmashCorner (YouTube) for the tech, @ Overmaster Overmaster and @ Wasserwipf Wasserwipf for the nicer name.
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Lag Cancel Needles

How to Perform: When you're charging needles in the air, airdodge the moment before you land.
Effect: Sheik experiences no lag.
Notes: This tech is useful to make your needle game less punishable. A video by the guy who discovered this is hyperlinked in the name of the tech above and in the index.
Stages: All
Credit: @ Wasserwipf Wasserwipf
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Platform Pivot Needle Glide

How to Perform: B-reverse your needle glide at the edge of a platform.
Effect: You switch your momentum as you drop under the platform.
Notes: This techniques is pretty cool and useful. It gives you some movement mixups as well as charging your needles. Something to note is that you can also perform this tech and throw needles if you want to. The creator of this tech also told me this: "It's important to note that the edge of the platform for the pivot needle glide to work has a sweet spot. doing it too soon will just pivot needle on the platform, and doing it do late will make you needle glide forward but facing the opposite direction." Finally, if you want to see this technique in action, a video demonstrating this and the one above is hyperlinked in the name of the tech both here and in the index.
Stages: All with platforms.
Credit: @ Absol Absol
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Needle Fidget (Other Fidget techs can be found in the hyperlinked thread)

How to Perform: Charge needles in the air, cancel them with an airdodge, and then cancel the airdodge into a special.
Effect: Cancelling it into more needle charging looks flashy, like Sheik is "having a seizure". However, the true potential of this tech is when you combine it with other moves like Vanish or Bouncing Fish (this is called Fidget Fish, but it is not listed in the Bouncing Fish section because it is associated with this).
Notes: You can do so much with this tech, but I won't elaborate here. I strongly encourage you to check out this thread for more information.
Stages: All, although further applications of this tech may not work on walk-offs.
Credit: @ Wasserwipf Wasserwipf for discovery and further research, and @saviorslegacy for helping him.
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Stormclouding

How to Perform: Short hop across the ground, charging needles and then lag cancelling them with an airdodge (see 'Lag Cancel Needles' aboce).
Effect: Sheik can smoothly move across the stage while adding needles to her hand.
Notes: This is basically turning Lag Cancel Needles into a movement option. I suggest doing this in neutral as you approach or retreat, as it will efficiently give you more needles! To see this tech in action, check out @Othayuni 's video, hyperlinked in the name of this technique. Check out his video description for more information.
Stages: All
Credit: @Othayuni
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Perfect Wavebounce Cancels

How to Perform: While holding forward on the left Joystick, press Backwards C-Stick + Special at the same time, to get frontal wave bounce. Then quickly press and release shield to cancel the needle charge to enter neutral quickly. In the air, you can needle fidgit cancel into specials such as Bouncing Fish and Vanish.
Effect: "Wavebounce backwards while running or jumping and quickly cancel into any move. Keeps your forward facing direction."
Notes:
-You can also decide to not cancel at all and instead use a backwards dashing needle attack.
-Some other characters can also perform this. Ex: Mewtwo, but his shield will always come out.
-This tech has a lot of potential that has yet to be fully exploited.
Stages: All
Credit: TheReflexWonder
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Sliding Needle Canceled Attacks

How to Perform: While running, let go of the left Joystick for at least 1 frame, press and hold Special, then very quickly buffer a C-Stick/A (jab) followed by a quick press and release of Shield.
Effect: Sheik carries over her running momentum and cancels quickly (7 frames) into any tilt/smash/jab.
Notes:
-This can be hard to learn but can also be ingrained into muscle memory for perfect reliability, so don't give up!
-Replace Special with a B-Reverse variant for a turn around version
-The buffer of C-Stick/A (jab) and then quick shield can also be used while landing and charging needles. Buffer right before the ground and press and release shield just as you land.
-This tech has a lot of potential that has yet to be fully exploited.
Stages: All
Credit: tronfox64
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:



Bouncing Fish Techniques

Distance Control

How to Perform: After inputting Down B, press :GCL:or :GCR:.
Effect: Sheik's Bouncing Fish either goes a longer or shorter distance depending on which direction you face/pressed.
Notes: Getting a feel for this will improve your follow-ups and overall usage of this ability. Also note that you can make the hitbox come out earlier by pressing A or B.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Run-Off Ledge Flip

How to Perform: Run off the ledge, drop a bit but don't grab the side, and Down B back onto the stage.
Effect: Sheik lands on the stage but does a quick cartwheel get-up from Down B instead of the normal laggy animation.
Notes: Use for baits and fake outs. The success of this tech (getting the non-laggy Down-B) seems to depend on Sheik "brushing" the edge with her Down-B on the way up. If you get too close to the edge you will wall jump.
Stages: All with ledges.
Credit: Jackson
Usefulness: :4sheik::4sheik:


Ledge Flip

How to Perform: Same idea as the run-off version except performed by first ledge dropping, jumping, and then using Down-B onto the stage.
Effect: You land on the stage with minimal lag.
Notes: A very quick and effective get-up option. Most opponents don't expect this. You can use this tech to great effect by performing it quickly after a ledge nade, which all but guarantees you getting back onstage safely. Another fantastic video by @_Tree showing off this tech as well as the edge cancel can be found here . You can also do this on platforms. The spacing varies based on the stages.
Stages: All with ledges/platforms.
Credit: Jackson
Usefulness: :4sheik::4sheik::4sheik::4sheik:

Fish Blimp

How to Perform: On Animal Crossing stages, Bouncing Fish into a balloon.
Effect: Sheik will make contact with it, break it, and then rebound to the opposite direction.
Notes: This is what happens when you hit an opponent with BF, except that you hit the balloon, so you can then hit a real foe with the "backswing" of Bouncing Fish. This is a cool mixup at these stages, and luckily for us, these are played on often. Absol's video of this can be found here .
Stages: Smashville, Town and City, Duck Hunt stage (it is particularly effective there)
Credit: @ Absol Absol
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Vanish Techniques

Vanish Gliding

How to Perform: Dash towards a ledge. When you're about to fall off, Up B.
Effect: The momentum carries Sheik out and the explosion occurs offstage, to the side of the ledge. Sheik can then grab ledge.
Notes: An interesting and unconventional edgeguard as well as a way to quickly reach the ledge.
Stages: All with ledges
Credit: @ Wasserwipf Wasserwipf for confirming it in Smash 4 (although this tech has been present in Melee and Brawl)
Usefulness: :4sheik::4sheik::4sheik::4sheik:

Wall Slide Vanish

How to Perform: When under a stage with sloped undersides (FD, BF), use Up B.
Effect: Sheik's initial jump will propel her very far diagonally up the slope.
Notes: This can save a bit of time/recovery distance.
Stages: Stages with sloped undersides.
Usefulness: :4sheik::4sheik:

Landed Vanish Recovery

How to Perform: While on the ledge, drop off, move yourself right next to the stage wall, and up B diagonally up and in.
Effect: Sheik goes up onto the stage, does her grounded Up B animation right next to the ledge, and reappears away about 1/3 the distance of FD (if you held left/right in)
Notes: A nice recovery mixup. The explosion will punish your opponent from playing too close to the edge.
Stages: Stages with sloped undersides or wall sides.
Credit: formula91
Usefulness: :4sheik::4sheik::4sheik:

Vanish Catching
How to Perform: At low percents, hit an opponent with Vanish, and then reappear diagonally away.
Effect: The windbox will throw the foe towards the ground.
Notes: This sets up a tech chase, which is cool. For you to follow up, the Vanish needs to be autocancelled.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Autocancel Vanish
How to Perform: While grounded use vanish up diagonally to the left or right, and you will land with no lag.
Effect: You can mind game your opponent into thinking you're open as most Up B's have landing lag. This is an amazing bait, but dont over use it.
Notes: The reason for this is that Sheik has a sweet spot falling distance to where she wont have to suffer from lag. You dont even have to be grounded for this to work, all you have to do is make you sure fall the perfect distance.
Stages: All
Usefulness: :4sheik::4sheik::4sheik:


Aerial Techniques

RAR (Reverse Aerial Rush)

How to Perform: When dashing in one direction, press the other direction before jumping.
Effect: You travel with forward momentum while facing backwards.
Notes: This lets you approach with Bair, which I consider to be very good as the hitbox on Sheik's leg is rather large.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik:


Short Hop

How to Perform: Press a jump button quickly. I do not recommend tap jump for this.
Effect: You jump much lower to the ground than normal.
Notes: It DOES NOT, I repeat, DOES NOT matter how lightly you press the jump button. Only speed. Anyway, this lets you bring your aerial game to the ground, which is fantastic for Sheik. You need to be using this very often.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Fast Fall
How to Perform: Press :GCD: at the apex of your jump. If you perform an aerial you will need to input :GCD:again to get the desired effect.
Effect: You fall faster (who would've thought?).
Notes: This is very nice to use, as it speeds up your combo game and lets you return to the ground quicker. Use this to great effect by fast falling aerials and then using tilts.
Stages: All
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:

Tomahawk Feint
How to Perform: After hitting an opponent's shield with an aerial, particularly Fair, fast fall and spotdodge immediately.
Effect: You will likely spotdodge through your foe's out of shield punish; most notably shield grabs.
Notes: This is a great tech and when applied correctly will keep you safe from a lot of out of shield punishes as well as letting YOU punish their attempted punish. A lot of punishing, huh? Something to note is that you can roll instead of spotdodge to mix it up. I also advise you to start jabbing or something after an aerial once your opponent catches on to your spotdodging to keep your foe guessing. A helpful video showing off this tech can be seen by following the hyperlink in this technique's name. Check the video description for more information from @Othayuni .
Stages: All
Credit: @Othayuni
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:



Tricks and Tidbits

Sheik Ledge Switch

Description: Sheik, when hanging on a ledge, can go all the way under most stages to the other side. The process is ledge drop, Bouncing Fish (make it as long as you can), double jump, Up B to the other ledge. It's a nice mixup or stall technique if needed. Seems to work on Battlefield, FD, and all Omega stages. Another way that doesn't utilize Bouncing Fish, also discovered by @ Wasserwipf Wasserwipf , can be seen [/url=http://abload.de/img/ledgewobflvj81.gif]here [/url].
Credit: Wasserwipf
Usefulness: :4sheik::4sheik::4sheik:

The Rage Mechanic

Description: As Sheik takes damage, her attacks will deal more knockback. This effect seems to cap out around 150%. This effect is applied to all fighters.
Credit: Clash Tournaments


Instant Ledge Grab

Description: Run off the ledge and immediately tilt back towards the stage. You instantly grab the ledge. Although edgehogging has been removed which makes this tech less useful, it's still a very nice way of getting a low and fast Bair off to edgeguard.
Credit: Although this was in Brawl, Z'zgashi confirmed it for Smash 4.
Usefulness: :4sheik:

Moves That Go Through Platforms

Description: I've compiled a list of Sheik's moves that go through Battlefield platforms while Shiek is below them. Use this knowledge to improve your platform sharking! The list is as follows:

Up Tilt
Short Hop Nair
Short Hop Fair
Short Hop Bair
Short Hop Dair (If inputted early you will land on the platform)
Short Hop Uair
Up Smash (has a nice guaranteed sweetspot when hitting an opponent on top of the platform)
Burst Grenade (pointless, as the explosion does not hit them - the vacuum does, dealing 2%)

Overall, Up Smash is arguably our best platform option because the sweetspot kills so early.

Standing Down Tilt

Description: You can perform a Dtilt while standing by having the control stick ever so slightly down. Close enough to the middle to stand, but low enough to do a Dtilt when you press :GCA:. This trick isn't often useful but it does stop you from telegraphing Dtilts by crouching.
Credit: Some guy on the Brawl Marth Boards... I can't remember his name as of now.
Usefulness: :4sheik:

Underbounce

Description: If you BF into a low wall, Sheik will attack again with BF as she rebounds up. It is notable that the hitbox here on the rebound is crazy. To see this in action, look here . Another thing to note is that Sheik will land onstage after doing this, so it's a nice recovery trick.
Credit: @ Wasserwipf Wasserwipf
Usefulness: :4sheik::4sheik::4sheik::4sheik:

Bouncing Fish Lag Reduction

Description: After hitting someone with Bouncing Fish, while you are rebounding, press :GCA: to initiate a second kick. This kick's animation will end in the air rather than you having to wait to hit the ground if you don't do it. This is very useful.
Usefulness: :4sheik::4sheik::4sheik::4sheik::4sheik:


Combo List

Note: Many of these combos are NOT guaranteed. This list is simply meant to provide ideas for follow-ups. Feel free to experiment with these options and incorporate any of them into your gameplay. Sheik heads indicate how useful the move is for starting/extending a combo (Scale of 1 to 5).

Jab 1/2 :4sheik::4sheik:
cancel into Grab
cancel into Ftilt
cancel into Dtilt

Forward Tilt :4sheik::4sheik::4sheik::4sheik::4sheik:
into Grab (low %)
into another Ftilt (low to mid %)
into Dtilt (low %)
into Utilt (low %)
into Fair (mid %)
into Uair (mid to high %)
into Nair (low to mid %)
into Dair (low to mid %)
into Fsmash (low to mid %)
into Dsmash (low %)
into Usmash (low to mid %)

Up Tilt :4sheik::4sheik:
into Grab (low %) or Dash/Boost Grab (mid %)
into Fair (mid to high %)

Down Tilt :4sheik::4sheik::4sheik::4sheik:
into Grab (low to mid %)
into another Dtilt (low %)
into Ftilt (low to mid %)
into Fair (mid to high %)
into Nair (mid to high %)
into Uair (very high %)

Dash Attack :4sheik:
Very minimal followups. I suggest trying to read their DI and going for a Nair or Fair.

Neutral Air :4sheik::4sheik::4sheik:
into Grab (low to mid %)
into another Nair (low to mid %)
into Fair (mid to high %)
into Dash Attack (low to high %)
into Fsmash (low to mid %)
into Bouncing Fish (all percents, DI dependent)

Forward Air :4sheik::4sheik::4sheik::4sheik::4sheik:
into another Fair (low to high %)
into Nair (low to mid %)
into Grab (low %)
into Ftilt (low %)
into Dash Attack (low %)
into Dtilt (low %)
into Dsmash (very low %)
into Fsmash (low %)
into Bouncing Fish (all percents, DI dependent)

Up Air :4sheik:
can juggle with itself (mid to high %)

Back Air :4sheik::4sheik:
into Grab (low %)
into Dash Attack (low to mid %)
into Bouncing Fish (mid to high %, DI dependent)

Down Air :4sheik:
Doesn't seem to combo into anything except MAYBE on a missed tech. I wouldn't use this move.

Up Smash :4sheik:
into Dash Attack (low %)

Forward Smash :4sheik:
into Dash Attack (low %)

Down Smash :4sheik:
No followups.

Needles :4sheik:
May combo at close range, but you probably won't get followups from them.

Burst Grenade (you must Ledge Nade to combo with this) :4sheik::4sheik:
into Bouncing Fish
into Fair
into Nair
into Bair

Bouncing Fish :4sheik:
Does not appear to have followups.

Vanish :4sheik:
Possible combos into the windbox.

Down Throw :4sheik::4sheik::4sheik::4sheik::4sheik:
into Uair Spike (low to mid %)
into Uair (low to high %)
into Nair (low to mid %)
into Bair (low to mid %)
into Utilt (low %)
into Usmash (low %)

Forward Throw :4sheik::4sheik::4sheik::4sheik::4sheik:
into Uair Spike (low %)
into Uair (low to mid %)
into Nair (low to mid%)
into RAR Bair (low to mid %)
into Usmash (low %)
into Bouncing Fish (low to high %) Note: Fthrow into Bouncing Fish is fantastic and something that you should go for very often. For precise information on this throw combo, look to this thread , which is a collaboration between @ Tristan_win Tristan_win , @ Wasserwipf Wasserwipf , and @ Absol Absol . Thanks, guys!


All of Sheik's throw followups are rather DI dependent. Uthrow into Uair sometimes works, but Dthrow and Fthrow are our best throws. I would avoid Bthrow.



That's all for now. Please post your feedback and Sheik findings for me to add, and I will refine this thread over time. Good luck using Sheik!
 
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#2
~eye twitch at the credit section~

You forgotten one, you can cancel all of bouncing fish landing lag if you land the attack on the edge of a platform while still having enough momentum to push yourself off. This can be done on any edge on any stage at any time due to how flexible the down B is.

If you want a easy example go to battle field, stand on the top platform, roll out to the sides and do a max range BF, make sure to continue to hold left or right (depending on which way you go) until the attack finishes and you should see Sheik slide off the edge of the 2nd platform immediately and completely lagless. Out of this slide you can do any aerial option or special including another BF.

Call it bouncing fish edge cancel.

Edit2: You can also improve aerial needles lag by inputting a full hop command and then immediately input B, if done correctly you should be able to double jump or attack before you hit the ground after a needle storm.

Call this 'Rising Storm' ... because it sounds cool....
 
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Jackson

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#3
~eye twitch at the credit section~

You forgotten one, you can cancel all of bouncing fish landing lag if you land the attack on the edge of a platform while still having enough momentum to push yourself off. This can be done on any edge on any stage at any time due to how flexible the down B is.

If you want a easy example go to battle field, stand on the top platform, roll out to the sides and do a max range BF, make sure to continue to hold left or right (depending on which way you go) until the attack finishes and you should see Sheik slide off the edge of the 2nd platform immediately and completely lagless. Out of this slide you can do any aerial option or special including another BF.

Call it bouncing fish edge cancel.

Edit2: You can also improve aerial needles lag by inputting a full hop command and then immediately input B, if done correctly you should be able to double jump or attack before you hit the ground after a needle storm.

Call this 'Raising Storm' ... because it sounds cool....
Cool! I'll add them later and Give you credit.
 

Wasserwipf

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#4
First off, good thread.
However, imo you missed a few ones. Since you included pretty general ATs as well (SH, RAR and the like) i'd recommend you pay a bit attention to the 3ds Competetive Discussion, especially to the threadss covering new techs, and old but still possible.
I went trough the effort and write what I found:
Shiek can wall-climb and jump, I think thats worth mentioning.
Perfect Pivot, Foxtrotting and Waavedashing - this is incedibly useful with shiek, imo.
Vektoring - I think this is worth mentioning
Roll cancel grab - this seems new. Just noticed it.
Tournaround-B, B-reverse and Wavebouncing - All three are still present, all three are really useful. Maybe put this to the needles section. Also, I'd just like to mention the reverse-B (needles) back on to the stage. I still believe this is useful. Just runn of the edge, and if iputtet fast enough, you'll reverse B back onto the Stage.
The Rage mechanic - Dunno about this, I just added it becaus eit's there.
Instant dash attack - Dunno, Shieks dash attack is not too bad, i guess.
Skid IASA Frames - The threads also covers options out of a Run / a Dash, maybe you can mention them too.
Dash attack cancel grab - This seems to be what you call a Boost grab. Maybe for the credits?
Grab release - not to sure about this (and the thread I linked, however, this proves it's in the game, and I'm pretty sure Shiek can also use this)
Backdash Pivot - Maybe?
Moondashing - I seriously dunno if shiek can do this
Instant Edge Grab - Pretty sure this was possible in Brawl, but still useful, especially with all the AT's from the edge.
And maybe, just maybe mention that you can go under FD :) (And of course add the inputs necessary)

So, this covers quite somethin, I guess. It's up to you to decide what you want to add and whatnot.
Also, would you mind changing the purple color for the General techiques? With the normal design of Smashboards, this is unreadable.
 

Jackson

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#5
First off, good thread.
However, imo you missed a few ones. Since you included pretty general ATs as well (SH, RAR and the like) i'd recommend you pay a bit attention to the 3ds Competetive Discussion, especially to the threadss covering new techs, and old but still possible.
I went trough the effort and write what I found:
Shiek can wall-climb and jump, I think thats worth mentioning.
Perfect Pivot, Foxtrotting and Waavedashing - this is incedibly useful with shiek, imo.
Vektoring - I think this is worth mentioning
Roll cancel grab - this seems new. Just noticed it.
Tournaround-B, B-reverse and Wavebouncing - All three are still present, all three are really useful. Maybe put this to the needles section. Also, I'd just like to mention the reverse-B (needles) back on to the stage. I still believe this is useful. Just runn of the edge, and if iputtet fast enough, you'll reverse B back onto the Stage.
The Rage mechanic - Dunno about this, I just added it becaus eit's there.
Instant dash attack - Dunno, Shieks dash attack is not too bad, i guess.
Skid IASA Frames - The threads also covers options out of a Run / a Dash, maybe you can mention them too.
Dash attack cancel grab - This seems to be what you call a Boost grab. Maybe for the credits?
Grab release - not to sure about this (and the thread I linked, however, this proves it's in the game, and I'm pretty sure Shiek can also use this)
Backdash Pivot - Maybe?
Moondashing - I seriously dunno if shiek can do this
Instant Edge Grab - Pretty sure this was possible in Brawl, but still useful, especially with all the AT's from the edge.
And maybe, just maybe mention that you can go under FD :) (And of course add the inputs necessary)

So, this covers quite somethin, I guess. It's up to you to decide what you want to add and whatnot.
Also, would you mind changing the purple color for the General techiques? With the normal design of Smashboards, this is unreadable.
Thanks for the info and tips! I'll add a bunch of those tonight and fix up the thread. I'll change the purple. And yeah dash attack cancel grab is boost grab.
 
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Judo777

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#6
Don't get me wrong. I like that we are writing things down. But its funny that we are mentioning old brawl techniques, sometimes giving them new names, when we aren't positive they are even in this game.

But for tristan i will say rising storm lol

On a side note, has anyone been able to cancel needles in the air without airdodging? I heard of a similar problem with z dropping items. I think it might have to do with the 3DS but I wasn't sure. If it becomes the case that it is not possible, that is a REALLY big nerf lol.
 

Jackson

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#7
Don't get me wrong. I like that we are writing things down. But its funny that we are mentioning old brawl techniques, sometimes giving them new names, when we aren't positive they are even in this game.

But for tristan i will say rising storm lol

On a side note, has anyone been able to cancel needles in the air without airdodging? I heard of a similar problem with z dropping items. I think it might have to do with the 3DS but I wasn't sure. If it becomes the case that it is not possible, that is a REALLY big nerf lol.
I feel like the 3DS controls screw up a lotta techs in general.
 

Wasserwipf

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#8
On a side note, has anyone been able to cancel needles in the air without airdodging? I heard of a similar problem with z dropping items. I think it might have to do with the 3DS but I wasn't sure. If it becomes the case that it is not possible, that is a REALLY big nerf lol.
If you shield (R) or Grab (L), both will result in canceling the needles, but at the same time airdodging. So it's not possible to only cancel the chargeup of the needles. And I'm pretty sure it's not the 3ds' fault. However, you can cancel the chargup when landing and then instantly pressing shield, and youre free to move without the shield actually popping up, or any other lagg occuring. Just press Shield when landing...

I feel like the 3DS controls screw up a lotta techs in general.
Don't always hate on the 3ds controls. You'll get used to them eventually, you just need to adapt. it's not that hard IMO.
 

Jackson

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#9
Well, honestly, the 3DS only serves me as a sample of Smash 4. I consider Wii U the real deal and I'll probably exclusively play that when it releases. I think this thread is targeted towards console players even though 3DS and Wii U probably have the same techs the wii u inputs are so much better. Yes, Sakurai did the best he could with the 3DS controls but it's pushing it to say they give us complete control of our characters.
 

Judo777

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#10
If you shield (R) or Grab (L), both will result in canceling the needles, but at the same time airdodging. So it's not possible to only cancel the chargeup of the needles. And I'm pretty sure it's not the 3ds' fault. However, you can cancel the chargup when landing and then instantly pressing shield, and youre free to move without the shield actually popping up, or any other lagg occuring. Just press Shield when landing...


Don't always hate on the 3ds controls. You'll get used to them eventually, you just need to adapt. it's not that hard IMO.
Well the mechanics should be the same as in other versions of the game like Brawl and Melee and in those games you can cancel without airdodging. Lucario and DK could also by hitting the shield button in the air (although DK's had to be hit at a specific part of his animation, during the top of his wind).

Like I said its similar to z dropping (or using the grab button) items. In Smash 4 3DS people were having trouble z dropping items also without airdodging, but it should be a similar mechanic and is possible in Brawl.
 

Jackson

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#11
Well the mechanics should be the same as in other versions of the game like Brawl and Melee and in those games you can cancel without airdodging. Lucario and DK could also by hitting the shield button in the air (although DK's had to be hit at a specific part of his animation, during the top of his wind).

Like I said its similar to z dropping (or using the grab button) items. In Smash 4 3DS people were having trouble z dropping items also without airdodging, but it should be a similar mechanic and is possible in Brawl.
I'm hoping stuff like that and JC grabs are legit on Wii U.
 

Teran

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#12
Good stuff OP, big fan of the run off upB because of the different angles you can direct it in.
 

Judo777

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#13
Also not that I want to trounce over new terminology, but the silent up b was discovered in brawl and has been called vanish gliding for quite a long time.
 

Wasserwipf

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#14
Also not that I want to trounce over new terminology, but the silent up b was discovered in brawl and has been called vanish gliding for quite a long time.
So be it. As long people know what we are talking about it doesn't matter, I guess. And the trick was probably discovered in melee already, but I dunno.

@ Jackson Jackson would you mind also adding hyperlinks over the titles of the techniques, so that people can click there and get to the thread it belongs to, for further discussion (the chaingrab eg.), so that this thread doesn't get flooded to much. Thanks ~
 

Judo777

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#15
At least this was the case in brawl, but actually if you execute a vanish glide perfectly and get the maximum range from it, it actually does make a sound also. It was only silent for any ranges below the max. Haven't confirmed this for smash 4 yet.
 

Jackson

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#16
So be it. As long people know what we are talking about it doesn't matter, I guess. And the trick was probably discovered in melee already, but I dunno.

@ Jackson Jackson would you mind also adding hyperlinks over the titles of the techniques, so that people can click there and get to the thread it belongs to, for further discussion (the chaingrab eg.), so that this thread doesn't get flooded to much. Thanks ~
Sure, I'll do that now since I just got back to my computer.

EDIT: Thread has been updated: color changes, added some sentences here and there, tons of new techs, "tricks" section.

The next step (besides improving the thread in general and adding new techs) is to add a combos section. I want this section to list each move and what it combos into(percents would probably be a good idea although that might be a bit too much as of now since the game's barely been out).

We can start listing some out to add into the thread. I'll work on the combo section soon.
 
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Judo777

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#19
I actually can't remember if jump cancel grab was in brawl, i think it was but it was pretty useless. Dash attack cancel grab or boost grab is what everyone did related to that.
 

Jackson

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#20
I actually can't remember if jump cancel grab was in brawl, i think it was but it was pretty useless. Dash attack cancel grab or boost grab is what everyone did related to that.
I think I vaguely remember using JC grab as marth in brawl. Just made his grabs a bit less punishable and stuff.

Hey, @ DtJ Jungle DtJ Jungle , if it's cool with you, would you mind stickying this thread?
 

Shack

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#21
At least this was the case in brawl, but actually if you execute a vanish glide perfectly and get the maximum range from it, it actually does make a sound also. It was only silent for any ranges below the max. Haven't confirmed this for smash 4 yet.
This was in Melee along with JC Grabs. Unless you are referring to it being silent, that I am un sure of.
 
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Overmaster

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#24
This probably isn't a very 'advanced' technique but it does seem like an appropriate place to ask about it.

I'm not very well-versed with Sheik, but I was practicing up with her and saw... Can the side-B be used to bait a shield into a dash grab? I like the side-b a lot, but for all it's invisible silk it gets shielded pretty often if you're not catching them out of a roll or dash. Can you use the ninja bomb to bait a shield and dash grab into your other techs? Or is this kind of cookie cutter and I'm just late to the party?
 
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?.?

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#25
This probably isn't a very 'advanced' technique but it does seem like an appropriate place to ask about it.

I'm not very well-versed with Sheik, but I was practicing up with her and saw... Can the side-B be used to bait a shield into a dash grab? I like the side-b a lot, but for all it's invisible silk it gets shielded pretty often if you're not catching them out of a roll or dash. Can you use the ninja bomb to bait a shield and dash grab into your other techs? Or is this kind of cookie cutter and I'm just late to the party?
You pretty much answered yourself at the end, I think most of us do it to either A bait shield or B as a gimping/wall tool with ledge cancels. I do it a lot to my newer friends as shield bait because it's just so good at it.
 

Jackson

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#26
It is good at baiting shields, but with the normal lag opponents can just drop shield before you punish, I LOVE sheiks side B but I tend to only use Ledge Nades.
 
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#29
It might be hard for me to locate/make videos for this, but I'll do my best. Some might have to be from Brawl.
I suggest going though the video thread and watching any matches you haven't yet. If you see any of these being used you could make a gif from the video.

The Japanese smashers would be a good place to start.

I'll keep a eye out and if I see any I'll either make the gif myself and post it here or mention where you can find it.
 
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Jackson

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#30
I suggest going though the video thread and watching any matches you haven't yet. If you see any of these being used you could make a gif from the video.

The Japanese smashers would be a good place to start.

I'll keep a eye out and if I see any I'll either make the gif myself and post it here or mention where you can find it.
Cool man, thanks!
 

?.?

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#31
I think you might want to include in the BF distance control section the fact you can make the hitbox come out earlier by hitting either A or B.
 
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#33
It isn't much but I'm finding that when you need to reach the edge quickly bouncing fish is faster then vanish, even when you are below the edge with wall bouncing it's just as fast. Sheik can also recover insanely low on stages with a flat side like yoshi story, allowing Sheik to quickly wall jump, bouncing fish into the stage, hold toward the stage so you don't go too far plus allow max height. Even if you don't get the height you need you still have vanish so you will always recover.

Not really worth documenting but its some food for thought that down B is faster to returning to the edge/stage.
 
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Wasserwipf

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#34
After reading this a second times, I've got a few questions (maybe I'm just stupid).
First off, isn't "Dash" and "Run" somthing different? If a technique works out of both (afaik dash is the initional movment, while running is what you do after the dash) you should mention it. I noticed this with Run to shield, atm i'm not sure if you can perform this out of run as well. Also, DACUS too, I only remember doing it out of dash, but can this be done out of running as well? Oh well whatever. Maybe go again trough the whole list (oh man so much work here...), but only if my assumption is correct (as stated somewhere else, I'm not too familiar with english language. So correct/ignore me if i'm wrong bout this.)

About Jab cancel, I remeber Jab canceling by :GCA: and then :GCD:, release the stick and :GCA: again. And so on, while you say just let go and wait a bit. Does it matter? Also, tournaround jab is a thing (it is totally necessary for ike, i dunno if sheik really needs it. Inputs are A->down on the stick->opposite direction on the stick->A, but try not to ftilt.)
 
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#35
After reading this a second times, I've got a few questions (maybe I'm just stupid).
First off, isn't "Dash" and "Run" somthing different? If a technique works out of both (afaik dash is the initional movment, while running is what you do after the dash) you should mention it. I noticed this with Run to shield, atm i'm not sure if you can perform this out of run as well. Also, DACUS too, I only remember doing it out of dash, but can this be done out of running as well? Oh well whatever. Maybe go again trough the whole list (oh man so much work here...), but only if my assumption is correct (as stated somewhere else, I'm not too familiar with english language. So correct/ignore me if i'm wrong bout this.)

Yes there is a very noteworthy difference and that's your can't shield while dashing. You can see this very easily with Captain Falcon with his super long dash or fox trot.

It doesn't matter if your running, dashing or standing still when it comes to Dash Attack Cancel USmash because you are interrupting or canceling your dash attack with a usmash.
 
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Jackson

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Alexandria, Virginia
#36
Tristan_win just answered it. You can dash attack during dash OR run, so DACUS work during either.

As for jab cancelling, yeah it seems like crouching wont quickly cancel it like in Brawl, so just wait a second before ftilting or whatever. And honestly, Sheik's full jab combo is not too bad imo.
 

BigHairyFart

Salty Supreme
Joined
Jan 10, 2013
Messages
866
Location
Kansas City, MO
NNID
JackAzzMcTittles
#37
I've noticed that when using Gale(Up-B 2), if you reappear just above the ground/a platform, Sheik can act immediately. I've tried with the other two variants, and I couldn't get it to work.
 

Wasserwipf

Smash Apprentice
Joined
Aug 22, 2012
Messages
191
Location
Switzerland
3DS FC
2809-9876-8323
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wasserwipf
#38
In the last paragraph you mention videos. I'd suggest you should use gif's instead. However, I'm not too sure yet how to embedd them into the topic, without them overcrowding the Thread.
Also, I testet filming my 3ds with a camera this morning, the results were... ok. (You could use this to test out the formatting for the gifs. I can change the resolution, if needed...)
This, however, is unedited. If you want, I could make a couple of gif for the techniques, and then do some editing (cut out only the screen, zoom, use a little bit more contrast etc. I've got a bit experience with 2D editing, so that shoudn't be the problem). I was just too lazy to edit about 80 frames (the gif above has afaik 80 frames...). However, for "smaller" tricks (ledgenade, Vanish gliding and whatnot) it should be possible (and doesn't need to much effort). If the quality is fine, I'm ok with that too :)

Additional, about the rankings, maybe just use "Shiek-heads" with a 1-5 ranking (where 5 is the best...) Dunno, I saw that in a couple of Brawl threads, and it was easy to understand. Seemed ok for me.
 

Jackson

Smash Lord
Joined
Feb 4, 2014
Messages
1,331
Location
Alexandria, Virginia
#39
In the last paragraph you mention videos. I'd suggest you should use gif's instead. However, I'm not too sure yet how to embedd them into the topic, without them overcrowding the Thread.
Also, I testet filming my 3ds with a camera this morning, the results were... ok. (You could use this to test out the formatting for the gifs. I can change the resolution, if needed...)
This, however, is unedited. If you want, I could make a couple of gif for the techniques, and then do some editing (cut out only the screen, zoom, use a little bit more contrast etc. I've got a bit experience with 2D editing, so that shoudn't be the problem). I was just too lazy to edit about 80 frames (the gif above has afaik 80 frames...). However, for "smaller" tricks (ledgenade, Vanish gliding and whatnot) it should be possible (and doesn't need to much effort). If the quality is fine, I'm ok with that too :)

Additional, about the rankings, maybe just use "Shiek-heads" with a 1-5 ranking (where 5 is the best...) Dunno, I saw that in a couple of Brawl threads, and it was easy to understand. Seemed ok for me.
Thanks dude. I'm not that good at embedding stuff either (although i could learn). Gifs would be useful. If you're willing to make them for me to use in this thread, that's awesome. And the Sheik head idea is great,i'm gonna implement that now.
 
Last edited:
Joined
Mar 2, 2011
Messages
3,114
Location
Ann Arbor, MI
#40
Something you could put under needles:
Sheik can roll the moment her feet touch the ground while charging needle storm. Normally you would have a landing animation to get through first before you can put up your shield and subsequently roll, but needle storm (and other charging moves like aura sphere, and robin's thunder tome) don't have additional landing lag. its pretty useful if you think you're going to get grabbed on landing, or whomever is underneath you is waiting for you to hit their shield so they can punish you.

Something you could put under tips:
Multiple ways to deal with people punishing your landings: Bair pushes people behind you, so if you land on top of someone and bair them it will put them in a suboptimal position to punish you since their back will be turned to you. This doesn't work well against people who punish with things like up-b OoS or aerial's OoS, but for ground/grab based characters this works pretty well.

Float right above them and then dair with the hopes to catch an early reaction, this one is pretty risky, but if it works it completely reverses the position you were in, with the opponent now forced to land and sheik on the ground.

Bouncing fish gives a surprising amount of forward momentum which can catch opponents off guard. I have no idea what the ramifications of landing bouncing fish on enemy sheild, but theres probably some neat things you can pull off from there.

You can throw the grenade to where you plan on landing and use that to cover whatever option you choose, the obvious downsides to this is that if you mess up you're a sitting duck for any punish.

This one requires some testing, but in brawl sheik had angles on her vanish that had significantly reduced lag, so if those still exist you can vanish before you hit the ground and aim for a lagless landing. Best case scenario they get hit by vanish, or try to punish your landing not knowing it is lagless allowing you ample room to either counter attack, block, or move out the way.

What i would cite as sheik's biggest issue in brawl was her inability to land safely, I imagine that smash 4 will probably take after brawl in respect to punishing landings being a fairly central part of the game, so these will probably be useful to somebody down the line. Obviously none of these are 100% guaranteed to get you back on the ground safely, but more options is never a bad thing to have.
 
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