Good work, Serris. You said it was a wip, so if I were you, I'd try to buff SA-X a bit. Just a suggestion.
I've been playing Castlevania: Symphony of the Night. I'm sure a lot of you have heard of that game. It was made for the PlayStation back in '97. You played as a dhampir named Adrian Farenheits Tepes, or Alucard. Well, I completed the game already, and I really want to play more Castlevania games, but what I like a lot about SotN, besides it being the first Castlevania game that I had ever played is that I like the feeling of the past. I'm not a fan of the original Castlevania games, because it's not one huge map to explore. I'm also not really interested in the newer games, because I don't like to play as a Belmont. I'll probably give Harmony of Dissonance a shot, though.
Anyway, after playing SotN, I thought it would be interesting if Nintendo ever got around to making a Metroid game that worked a bit like SotN. Both are platformer adventures, and because of their similarities, the term "Metroidvania" has been made by fans. A Metroidvania is a 2D game that has similarities to Metroid and Castlevania, but it does not have to be Metroid or Castlevania. While the Prime series has a Metroidvania feel to it, it can't be considered such, since they're 3D. I'm getting ahead of myself, though. So, here were some ideas that I had.
This Metroid game would be an RPG that works like SotN or any post-SotN Castlevania games. It would not work anything like Final Fantasy. You would start off with your Zero Suit and the Pistol. In this game, the pistol would be able to injure your enemies, since Samus doesn't have anything else at her disposal at that time. (Maybe her fists?) There would probably be new armors and weapons, since five kinds of armor just isn't going to cut it, and we probably would not allow the Phazon Suit or PED Suit into the game, since there isn't any Phazon in the game, anyway. The Fusion Suit would be non-existent, unless this was post-Fusion.
Here are the kind of suits that Samus would have. I'm not going to put in any new armor or beam weapons, since I don't want to go too far from what we have right now. Here's what I have so far. Any ideas would be appreciated.
Zero Suit:
Power Suit:
Varia Suit: Strong vs. fire-based attacks.
Gravity Suit:
Light Suit: Strong vs. dark-based attacks.
Dark Suit: Strong vs. light-based attacks.
Hazard Shield: Protection from harmful liquids and enviroments.
Pistol:
Power Beam: The standard beam weapon; high rate of fire.
Long Beam: Increases the distance of any beam weapon.
Wide Beam: Increases the width of any beam; fires three beams; excludes Hyper Beam.
Charge Beam: Increases the damage of any beam weapon; excludes Hyper Beam.
Wave Beam:
Ice Beam:
Spazer Beam:
Plasma Beam:
Dark Beam:
Light Beam:
Annihilator Beam:
Nova Beam:
Hyper Beam: Strongest of all beams.
Combat Visor:
Scan Visor: Displays enemy's name and damage.
Thermal Visor: Allows the wearer to see cloaked enemies, as well as through poor weather conditions.
X-Ray Visor: Shows hidden rooms.
Dark Visor: Sees beyond localized dimensions.
Echo Visor:
Hi-Jump Boots: Wearer can reach higher places.
Space Jump: Wearer can perform a double jump.
Speed Booster: Wearer can move swiftly.
I have some things to note. The Long, Wide, and Charge Beam can be used in conjunction with the other beams, except for the Hyper Beam. So, these three items would likely not be in the Beam section. They would probably be in a miscellaneous section. Beam weapons cannot be stacked, so it works like Metroid (NES) and Metroid 2: The Return of Samus. You are free to select which beam weapon you want to choose, though, which was not an option in the aforementioned games.
You are free to use two beams, however, since the controller would use two attack buttons. So, if you wanted to use the Ice and Wave Beam, you could select those two, but they would have to be placed in one of the two buttons that you could use to attack. So, let's say that you wanted to use the Y and X button to use your beams. You could make the Y button fire the Ice Beam, and the X button fire the Wave Beam.
While this is possible for any beam weapon, even the Spazer and Plasma Beam, this is not possible for the Hyper Beam. Like SotN, where if you selected a two-handed sword, such as the Sword of Dawn, both Y and X would use the Hyper Beam. If you try to add another beam while the Hyper Beam is added, the Hyper Beam will be removed, and the button you used, whether Y or X, will have the beam you selected. The other attack button will be free, so you could either use your fist, or add another weapon.
As for suits, Samus can be equipped only with one suit. About the Scan Visor, in all the Metroid Prime series, Samus was able to use only one visor at a time. The same goes here, except for the Scan Visor. This can be turned on, and you are still free to use other visors, though only one visor at a time. The reason why I excluded the Scan Visor from this, is because you want to be able to see the name of your enemy, as well as how much HP he has left. Yes, I said HP, but don't worry, Samus will still be acquiring Energy Tanks. They'll just act a bit differently.