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The Player from Blank - Thoughts from a Community's Eulogy

Cheeri-Oats

Smash Lord
Joined
Dec 1, 2008
Messages
1,338
Location
San Diego, CA
Our eyes truly open when we encounter death. Our brains quickly rationalize that not everything lasts forever, and we frantically attempt to preserve in us what we just saw pass on in others. Our understanding slowly actualizes the idea that the death of a subject gives birth to its appreciation.

It took the death of a community to wake me up. When I witnessed the remaining survivors of the Sydney Melee Community give each other their final “goodbyes,” 8 hours away from their home region, on the ground-floor of a Melbourne Casino, next to the whirs and buzzes of thieving slot machines, I unraveled a hidden appreciation for Smash Communities. With Smash Communities, Regions, or Crews, despite the fact that we are competing in a children’s video game, we’re growing along a beneficial path that we sometimes take for granted. Underneath their nerdy, socially-deficient façade, Smash Communities are potential fountains of positive, personal growth.

Think about how powerful it is to be able to create an identity and live out a pseudo-double life under this persona. No matter who you are in your everyday life, when you play Smash, you’re known by your tag and what you accomplish with that name. The temptation is there to adopt a double-life and keep your personas distinctly separate, but that only undermines the opportunity given to a new smash player, barely entering the community.

To really utilize a smash tag effectively, one must become a trapeze artist of the persona. Think of the Smash Tag as a social safety net. You can practice with it, and it will be there to catch you if you do not want to reveal too much about yourself to the world. But when the actual show must go on, no one is going to be impressed if the net is still there during the performance. Barring the individuals that genuinely want to remain anonymous for private or safety reasons, when we hide behind a tag, or divide our lives between “Smash” and “Real World,” we’re really communicating shame and not learning or gaining as much as we could. With a Smash Identity you have the opportunity to make a person to be proud of, and then take those lessons in confidence and proactivity and apply them to your everyday life. And even if you’re a horrible Smasher, taking the time to think that you attempted something will matter to you, while your tag may drift off into obscurity. Take risks with the freedom that a tag provides and internalize those lessons.

“Oats” is not a separate person, but only a small piece of the whole of my being. I can lose first round in a tournament as “Oats” and look like a failure, but there is no reason to feel like a failure. I can drop “Oats” and it wouldn’t affect the other things “Marco” excels at; or I can take the opportunity to learn how to drop negative feelings and not let it affect my stride, and try again as “Oats.” The tag is a true, social safety net that anybody can use as way to learn how to overcome a negative view of losing or to gain a positive view on working hard and developing a person of strong caliber.

Personal development may not be the immediate goal of anyone that pursues to play a game, like Smash, competitively, but in our quest to prove our skill to someone out there, we sometimes inadvertently forgive or accept players for other aspects of their lives that are not Smash-related. Social issues that would normally hinder human interaction between peers become easily conquerable because a number two spot on a region’s power rankings means more than dandruff.

It’s a fair assumption that a player’s skill would only act as a substitute for genuine interaction, and that once the competition is over, the player will be back to being ostracized. Mew2King may be the most popular example of such a situation considering his propensity to seemingly not learn much from his social experiences. The neat thing about Jason though, is that after hanging around with him for so long, I quickly noticed the pattern of a trend that can be applied to almost any good player (or any person in any field, really). I don’t have a name for this social process, but it’s divided into phases, and I’ll use Jason to explain it.


1. On an initial meeting, we usually avoid thinking about anything not related to Smash.
2. Because of a perceived deficiency or accepted abundance in one of our skills, we evaluate ourselves and we make ourselves feel better in any way we can.
3. Whatever the interaction is, usually there is an exchange of ideas between the two parties until there is nothing left to exchange, which leads to…
4. Apathy – We’ve done all we could, and there is nothing left to learn or teach.

When Jason recently went to Australia, he had his ticket paid for him, and everybody was either excited to learn as much as they could from him, or they were mad he was going to go and basically just play Smash and not interact. While I was there, I saw how Jason interacted with their community, and I don’t know if I can quantify how much they learned from him or how much he gave to their community, but I think the real thing that Jason gained while in Australia (aside from ~$500 AUD) is a greater cultural experience, and a couple of important social lessons as taught to him by Tedeth and Luke Atyeo. I’m not Jason, but I don’t think any amount of money in the world can really replace the value of eating your first poprocks in the city of Melbourne and freaking out about the sounds. Or enjoying a meat pie. Or really experiencing something meaningful that he may not instantly value now, but has subtly learned from and enjoyed only because of Smash.

Would you really give Jason the time of day if he wasn’t playing Smash? It’s his gain, really. He worked hard to be as good as he is, and many of us are willing to work with him through his personal obstacles because of his success at Smash. It’s how accepting we can be as a community. We can accept people of any thought, idea, or creed, as long as they are willing to be on the level with the game and really put forth the effort or be honest with who they are as players. And even if someone in the community is a complete **** that no one likes, hopefully, the player learns eventually, through the proxy of a Smash Community, what acceptable social behavior is, and he’ll be gladly accepted once again.

And even if you disagree with everything else I say, the truth of the matter is that the biggest and best thing about Smash Communities is just how varied their members can be. Because Smash is such an accessible game, with its popular characters, and easy-to-play mechanics, there is a very large base of relation-points. You could have played the game with dorm-mates from college, or through a church, or while casually surfing YouTube and seeing the “Wombo Combo” video. True, Smash is not universally acknowledged or well-known, and most of its players grew up with exposure to Nintendo games or internet culture, but that does not mean that everyone that plays the game is exactly the same. And with more interactions with different types of people, the more, well-rounded of a person you’ll be, guaranteed. It’s common sense that people are the products of their surroundings.

San Diego, as a community, is a perfect example of outreach, influence, and positive growth due to community involvement because of the varied group of players that founded our scene and nurtured its growth. As a region we were founded on the principles of open arms and “San Diego Love” because of the efforts of some of our happier players and the open-minded, college environment we hosted our tournies at. And with that strong, loving foundation we grew as a community, not because of our excellent skills at the game, but because we rubbed off on each other in the best way and got some of our best inter-personal skills from each other. People like CAOTIC (who also singlehandedly launched the Smash Scene in Australia), Rickety, and AznLep, are stand-up individuals that shined in some way with the game, but shined even brighter as people. Without the support of such people, and the lessons they shared with our scene, we would not have had the Havok’s, or the Tearbear’s, or even the Zekey’s. Zekey is an exceptional case, because he moved to San Diego from another Smash Region a few months, and I can plainly see him gradually adopting our mannerisms and our habits to just be awesome and hang out in addition to playing the game. When you ask anyone in California, or even Australia, what’s the friendliest region, or the region to bring the most players out-of-city, the answer is clear: San Diego. Not to say that everyone in our scene is mature, open-minded, and homophillic, but because many of us continuously played a game with players of different cultures and lifestyles, we eventually grew to understand and relate with them, despite differences. Everyone comes around to how we see things if exposed long enough; they eventually learn the lesson San Diego is very willing to teach, because the player shows they are willing to learn by playing the game.

The value of a Smash Community is not measured necessarily in how good at Smash that community is, because at the end of the day, Smash will last as long as it does, and really, the only things that live on are the individuals: the players are the ones that survive. What we take the time to learn from the people around us is what’s important. What we take the time to experience with our virtual “war-buddies” and the memories we create are really what matter most. What we take the time to risk and build for the betterment of ourselves is the reason we should be playing Smash; money, popularity, and skill all implicitly add to who we are as people.

So don’t wait until you’re boozed on Guinness and keeling over a casino bench to finally realize that Havok taught you more than just how to jot down electric scribbles. Take advantage of your community, and LEARN. And even if your scene is dead, who is to stop you from starting again? From start to finish it took Sydney Melee a whole night to say goodbye. And as the old smash saying goes: “the longer the goodbye, the shorter the time spent away.”

---

Hey Aussies,

Hanging out with you guys and Jason (weird, huh?) really inspired me to write something. I posted it on All is Brawl, and I figured I'd post it here, considering you guys are the ones that really put the idea in my head. Enjoy, and feel free to criticize.

You can comment here or on All is Brawl. (Both would be much appreciated. :) )

All is Brawl Link

- Oats

-------
 

CaLibUr_1337

Smash Lord
Joined
May 25, 2009
Messages
1,498
Location
Melbourne
Good stuff :) It's strange how a childrens video game brings all these different kinds of people together but it's also awesome watching and being part of a (growing) community.
 

Jei Jei

Smash Champion
Joined
Aug 10, 2007
Messages
2,271
Location
Kings Park, Melbourne
NNID
Jei_Soul
3DS FC
1564-4103-8935
Pretty sure you're wrong lol. Luke and Ted got him out of his shell at my house before Leisha even met him.
 

Hater

Smash Ace
Joined
Jun 13, 2010
Messages
536
Location
CLK of da WA in AU
I am witness to the miracles luke and ted created concerning the robot

I saw him smile many times way before he went to robocop
 

unreon

Smash Ace
Joined
Oct 21, 2005
Messages
887
Location
Sydney, NSW, Australia
Marco, I really have fallen in love with you <3 Now I want to go to San Diego!

Sydney Melee farewell was really, really bittersweet. It was crushing to have had to walk out of that casino. I really almost stayed behind to miss my morning flight 'accidentally on purpose'.

Fantastic read Oats, I do say alot of fun/insane memories I've had are attributed to Smash nationals.
 

EverAlert

Smash Master
Joined
Mar 4, 2008
Messages
3,433
Location
Australia
NNID
EVAL89
3DS FC
2664-2214-3431
Great read, Oats!

I'm pretty sure Leisha was the one who really got M2K out of his shell. lol
Naw, pretty sure Jason would never have had the guts to flirt with Leish if it weren't for the efforts of Ted and Luke. :p

Honestly though, I don't know if this is a good or bad thing...
 

CAOTIC

Woxy
BRoomer
Joined
Oct 29, 2004
Messages
11,506
Location
Sydney
Amazing Blog
Some comments to expand on:

The San Diego Community stands out because there's a difference in how people get along with each other and make an effort to extend their social activities beyond Smash (Hillcrest nights? Pride? Beach meets? Going to TJ? The bonfire that never happened?). Back to its origins, it was always pitched as the scene (in SoCal context), that stood out from the LA/OC crowd -- everyone else up there was competitive, yet SD was the laid back, friendly, open community. In '06, it was the only city where you could expect two rivals like DSF and Ken to meet, because SD wasn't seen as a territorial region -- it was neutral ground. I think this is in part a refelction of the city's character, but it was also blessed to have a set of leaders (truly understand the benefits of belonging to such a community) to drive the scene forward and advocate for a whole lot more than just playing Smash. Of course, it appears like San Diego's still got it, more than ever.

From what I've seen to date, the people that fully exit the Smash Community are players that never strongly associated with the social aspect of the Smash Community (which I think is the core to its survival). The bonds and networks Oats has referred to is what holds back people from leaving after they are 'done' with competitve Smash. This is why I place a HUGE emphasis on integrating social activities with the tournament itself -- in fact, I think the sum of the social expeirences in a major tournament like Rocky/RC or even DC1 accounts for more than the game ever does. Increasingly ****** events that are planned for majors will add value by solidifying friendships, strengthen the comraderie we have amongst each other and provide some solace to community that it is secure.

If you were to review 2010 and ask what was a Smash related highlight of the year, don't be suprised of some of the best moments of the year people bring up include activites don't don't even involve Smash Bros. I can think of a couple, like prowling the streets and subways of Sydney as zombies, the Pie Tram performances I never got to see, or perhaps some other memories that don't belong to me, but belong to you guys.

Interestingly, from my perspective, there isn't much difference between Australia how San Diego was and still is. The standout difference is that San Diegans are much more satisfied and grateful with what they have, because they have other US regions to use a measuring stick. What makes both regions similar is that they are aware of their vulnerabilities as sustainable communities. Neither are Smash Powerhouses since they are rather small - they ride through highs and lows and their fate falls on the precious few who stand up to lead their scene, and also the players, who knew all along SD only becomes stronger if they drop their differences and become all-encompassing (which is why I purposely scramble both the Melee and Brawl communities together instead of separating them -- separating them only encourages anti-behaviour). Hall confirmed at RC that we have an amazing scene -- we are spoilt.

Should Australia really have a scene of its size and pedigree? I think we are punching well above our weight when you take into account all the factors which should really prohibit Australia from even becoming a Smash region.
 

Vyse

Faith, Hope, Love, Luck
BRoomer
Joined
Jul 6, 2005
Messages
9,561
Location
Brisbane, Australia
Would you really give Jason the time of day if he wasn’t playing Smash? It’s his gain, really. He worked hard to be as good as he is, and many of us are willing to work with him through his personal obstacles because of his success at Smash. It’s how accepting we can be as a community. We can accept people of any thought, idea, or creed, as long as they are willing to be on the level with the game and really put forth the effort or be honest with who they are as players. And even if someone in the community is a complete **** that no one likes, hopefully, the player learns eventually, through the proxy of a Smash Community, what acceptable social behavior is, and he’ll be gladly accepted once again.

And even if you disagree with everything else I say, the truth of the matter is that the biggest and best thing about Smash Communities is just how varied their members can be. Because Smash is such an accessible game, with its popular characters, and easy-to-play mechanics, there is a very large base of relation-points. You could have played the game with dorm-mates from college, or through a church, or while casually surfing YouTube and seeing the “Wombo Combo” video. True, Smash is not universally acknowledged or well-known, and most of its players grew up with exposure to Nintendo games or internet culture, but that does not mean that everyone that plays the game is exactly the same. And with more interactions with different types of people, the more, well-rounded of a person you’ll be, guaranteed. It’s common sense that people are the products of their surroundings.
I especially agree with this. I look at the social diversity of my local scene and wonder how I am even friends with some of these people, and yet I can say so in good faith of them saying as much back.

Well said Oats. I really enjoyed reading it.
I implore you to repost this in General Brawl Discussion. I'd really like more people to see it.

@Cao:
I fear my inability to follow your lead comes from a variety of factors.
I agree that the model yours follows is the best for all the reasons you've put forward, but we've been over it a lot.

When are you gonna run a tournament in QLD!!! :)

Next year, I hope considering my changing circumstances at the moment, that I'll have both the time and resources to put into smash and building the community here.
 

ComboTurtle

Smash Lord
Joined
Feb 7, 2007
Messages
1,866
Location
Australia
Oh wow what an amazing post indeed. I finally have some free time after having finished all of my uni work for the semester. Oats you are on chill dude and i thoroughly enjoyed meeting you and having the opportunity to spend some time with you. Same goes for everyone who i met throughout my involvement in the scene, a lot of the time i didn't always understand a lot of you or even enjoy being around you but i feel as if each time i seen you guys you grew on me a little ( even the brawl players ) to the point where i became fond of most of you and made some friendships i didn't think i would have. Anyway i'm going to use this post to post some farewell shoutouts later on to the people who helped make the scene what it was for me. I feel that it should be in this thread as it sums up my journey as not only a smash player but a person throughout my time in the scene. Much love.
 

TakFR

Smash Lord
Joined
Jan 19, 2008
Messages
1,803
Location
Flipping Out Someplace
NNID
TakAE86
Yeah it's pretty sad, you guys better come visit again. Especially Kulla, Unny, Turtle, S.D (you're still sydney ok) and ZXV <3
 
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