Mr9
Smash Journeyman
i did they kept on taking me to different places, i mean you guys are so organized that your unorganized.Read the stickies dude.
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i did they kept on taking me to different places, i mean you guys are so organized that your unorganized.Read the stickies dude.
take this as a compliment guys xD haha.i did they kept on taking me to different places, i mean you guys are so organized that your unorganized.
thank you amigotake this as a compliment guys xD haha.
uh. well. work on your combos, your approaching game. turnips. etc.
Woah, I'm really sorry Airgemini, I totally messed up. I though that I asked that in the Peach guide and then I saw your message saying Q&A thread please and thought you had deleted my post when really I had posted it in the video thread. Wow, I feel like a real jerk now, I'm very sorry about that.Excuse me? I haven't deleted any post of yours.
After searching your posts in this forum you've only posted four times on this board. The second most recent today at 4:51 a.m. which was in the video archive, the other is this one I'm quoting. Your post is still there and perfectly fine. Here it is here: http://www.smashboards.com/showpost.php?p=9260305&postcount=518
I didn't delete your stuff.
Don't blame me for **** I didn't do please!
Hotgarbage is the only one here thats going to test out if its legit. At which percentages can you get it to work?
Under most circumstances, FF a Uair, double jump and then float or side B.whats the best way to di/momentum cancel with peach? Like would it be smarter to dair then side b or dair then fastfall side b, like i momentum cancel with upair but sometimes i still get killed.... but there are times when if i dont even momentum cancel i can live by floating..... but that wont stop vertical flying moves.... so whats the best way to momentum cancel?
hmm how much longer would i live if i did that as opposed to useing upair then fastfalling? because honestly its not a good idea to use your jump and float just to momentum cancel...... but then again dks have to use up b sometimes to live and ive seen them get back to the stage lol O:Under most circumstances, FF a Uair, double jump and then float or side B.
Howevr, if you have a turnip in your hand, you can replace the Uair with throwing the turnip downwards, since the animation for it is much quicker.
The principle of momentum cancelling is that you use your quickest aerial to recover your other options from hitstun, and then for most characters you use your double jump and other specials to shift your momentum away from the blast zones (DK's up B, Yoshi's side B and GaW's down B can cancel momentum completely). Peach's fastest aerial under normal circumstances is Uair, at 35 frames duration. However, when she has a turnip in her hand, her down throw animation is 19 frames, allowing her access to other aerial options much quicker, thus allowing more survivability.hmm how much longer would i live if i did that as opposed to useing upair then fastfalling? because honestly its not a good idea to use your jump and float just to momentum cancel...... but then again dks have to use up b sometimes to live and ive seen them get back to the stage lol O:
NairWhen does the second hitbox of nair activate? Immediately after canceling float? Or do I have to time when I cancel the float exactly at frame 7 to get the weak hitbox? Also if I cancel my float at like frame 22 (1 frame before nair weak hitbox duration ends) will I only have 1 frame of the weak hitbox? And is this the same for bair? Sorry there is a lot of questions
Yes, it has invincibility frames, so it might **** blizzard approackes. And Toad > Counter so that could work really well.Does peach get invincibility frame when countering with toad?
If so, wouldn't it **** IC blizzard approaches like marth can.
Toad in the air > Grounded Toad.the thing with spacing the toad wrong, or accidentally reverse toad is you lose a stock because you didn't space properly. that's a free grab. you have to be careful about the IC's. Remember, you have to see it as if they get 3 grabs, the game is over.
have you played a good IC?Just go autopilot vs ICs. Peach stuff > ICs
I wish my region had a good ICs to play against. I think I could learn the matchup quite well; this thought process you describe is exactly how I play against G&W, except replacing grab with his smashes.The IC matchup you have to constantly thing about what you're going to do more than anyother matchup i think. you need to know your limits. and think of if i do X then my opponent can do A,B,C. make sure none of those are a grab. you should treat every matchup in the X A,B,C. thing. it helps you know what will punish you. this enables you to have better di as well because you can prepare.
little silly things