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Bair and FF at the same time then midair jump then bair again then side-b. Most of the time you won't need the 2nd bair > side-b, but it's always goodoh, i just asked myself something of the like btw
after the bair, is it better to just DI, to jump or to sideB ?
Thanks for clearing that up. Gonna start practicing this.Bellioes, the way I said is perfect DI. If you miss the fastfall or don't DI the hit, you'll still live longer than normal by using B-air to cancel your momentum. But doing all three will help the most. It just takes practice and awareness to get all the components of DI survival down pat.
And you fastfall right after you perform the B-air.
http://www.youtube.com/watch?v=UuXBIYnMuTEoh, i just asked myself something of the like btw
after the bair, is it better to just DI, to jump or to sideB ?
You can do a few things. Use the kick on the side-B, or roll through it, wait the glide toss down and grab him. Just mess around and don't be predictable with your throws.Any advice for getting past a reflector spamming falco. Even if i can bait it, im holding onto a banana it seems to be hard to punish it because of how long it lasts.
See http://www.youtube.com/watch?v=rDlTTN2DADI for Throw Banana Down->Bair->Dash Attack.Jumping.
I've personally found FH and DJ banana's throw them off at first. And Turtle/RVKevin suggested jumping over down throw and Bair. You either hit them, or they sheild and slide into it... at least when it works.
Also, bait and SideB kick.
Uair OoS is probably the best in certain situations, you just can't screw it up because it's diddy's laggiest aerial. Bair is probably the 2nd best, but it has more situations where it comes into use than Uair does.question:
is bair out of shield really as useful as it seems to be. because im always using upair/fair instead O-o? perhaps bair to mix it up or is bair just better?
thanks ill use upair/bair then ill keep my fair more fresh ty p-1Uair OoS is probably the best in certain situations, you just can't screw it up because it's diddy's laggiest aerial. Bair is probably the 2nd best, but it has more situations where it comes into use than Uair does.
I'd like to make a correction on this. ADHD showed me this a while ago, but if you go to training mode and put 3 bombs in the middle of FD and then pick up a fourth one, and throw it down so you take 100% damage all at the same time, then you try to DI it. The 3 I've been able to work is Bair > midair jump, Uair > Midiar jump, and BAIR > SIDE-B. This proves that side-b'ing after your bair is still a good way to DI. If you can DI the 4 bomb explosions from the middle of FD you're DIing correctlyOnce you cancel the momentum (By using Bair and Fast Fall or Bair and Jump) SideB will not affect anything. It will only push you farther if you still have momentum from the hit.
pivot dropping is what 'hugging the ledge' is called, and it's much faster, and you have less of a chance of getting hit while the person is recovery *Marth*.Which is faster: hugging the ledge the normal way, or doing a side-B flip to the ledge?
In Wi-Fi training room I noticed that both seemed to be nearly the same speed. I'm not sure if that was just because the ledges were exactly flat or not.
This. I didn't learn how much it mattered to pivot drop until I started playing kyari's marth on a regular basis.pivot dropping is what 'hugging the ledge' is called, and it's much faster, and you have less of a chance of getting hit while the person is recovery *Marth*.
The point I was trying to make was that once you cancel your momentum, Side-B should not push you any farther but good post.I'd like to make a correction on this. ADHD showed me this a while ago, but if you go to training mode and put 3 bombs in the middle of FD and then pick up a fourth one, and throw it down so you take 100% damage all at the same time, then you try to DI it. The 3 I've been able to work is Bair > midair jump, Uair > Midiar jump, and BAIR > SIDE-B. This proves that side-b'ing after your bair is still a good way to DI. If you can DI the 4 bomb explosions from the middle of FD you're DIing correctly
Best ways to DI in order:
1. (Only if you have a banana in hand) Throw banana and FF > Midair jump > Bair if needed > side-b if needed
2. Bair and FF > Midair jump > Bair if needed > Side-b if needed
3. Bair and FF > Side-b > bair if needed
4. Uair and FF > Midair jump > Bair if needed > side-b if needed
You can side b away if you haven't used it yet, and reverse peanut gun canceling will alter your momentum a tad to avoid his broken air-limiting game. Airdodging is a last result, sometimes it puts you in worse situations against better metaknights than just getting hit in the first place.What should I do when I'm above Metaknight? I'm used to Lucario, where it's not a bad idea to go for the dair when MK tries to approach from below/upB. As Diddy is it a better idea to just try and dodge him?
Sounds good, thanks for the quick response.You can side b away if you haven't used it yet, and reverse peanut gun canceling will alter your momentum a tad to avoid his broken air-limiting game. Airdodging is a last result, sometimes it puts you in worse situations against better metaknights than just getting hit in the first place.
i still dont get how to do the weird momentum switches with the peanut cancelYou can side b away if you haven't used it yet, and reverse peanut gun canceling will alter your momentum a tad to avoid his broken air-limiting game. Airdodging is a last result, sometimes it puts you in worse situations against better metaknights than just getting hit in the first place.
smashville, bf, yi sometimes, ps, frigate sometimes, halberd sometimesWhat are considered some of Diddy's best stages for CPing? I know FD is great for Diddy but it's also considered good by practically everyone else.