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The Old Diddy Social/General/Q&A Thread

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TheLastCacely

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in all matches is it best to pull one nanner at the beginning of the match and wait for stage control to pull the other? or does it matter?
 

DFEAR

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in all matches is it best to pull one nanner at the beginning of the match and wait for stage control to pull the other? or does it matter?
depends WHO u are fighting. not WHAT you are fighting.
 

tibs7

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I think there is 7 frames inbetween hits, so grab, and Jc toss i think.
Standing OoS toss will trade.
 

tibs7

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Wow, Im pretty sure it trades D.
Mmm I'll go ask Shaya again.

Edit: snakes hurtbox when he upsmashes and utilts are sooo stupid....snake continues to be the biggest ****** in this game...
 

Yikarur

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Like, 4? It's really quick; out of curiosity, why do you need more specific statistics for this?

EDIT: I was right! You can input a command on frame 5 after initiating a Jump.
you cannot input a command on frame 5, Frame 5 is the dead frame (dead frame occure in the first airborne frame)
you can input a command from 1-4 in jump start-up.
 

tibs7

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3rd hit has tons of lag, 2nd hit doesn't have to much at all....just roll away.

Also we should rediscuss snake MU dfear.
 

Ingulit

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So I got the tripping frame data, and I found out some interesting things.


1) Pikachu's tripping animation is normal length, not longer than average

2) Jigglypuff has the worst (longest) tripping animations

3) Donkey Kong has the shortest tripping animations
 

tibs7

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What about invincibility? From slips and stuff?
It seems as if when they slip on a banana they have about 5 frames if vulnerability.
 

tibs7

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They can get up unbelievably fast when just tripping on them.
 

tibs7

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15 frames sounds too much....
I'd go with. 7-8 frames.

Ingulit where art thou?
 

Choice

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you're talking about the frame difference between slipping on a banana and being hit by the banana, right? it like was recently posted in the frame data thread.
 

tibs7

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I'm talking about when your opponent slips on your banana (not hit), how many frames are they vulnerable for during slip animation and get up. When those frames are and how much invincibility they have.
 

Choice

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i might be wrong, but i think invinciblity only occurs during their get up and the invinciblity for that is on its start up. at the very least you have 28 frames and then the rest is character specific.
 

Yikarur

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the slip animation itself has invincibility too but only 6 frames. (I think that is universal, I didn't see another number after looking into a lot of Characters in PSA)
 

Choice

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6 frames on the start up of the slip animation? is it only for slips and not when they're hit by the nana? sorry for asking so many questions but i'm trying to learn this character and i feel like everything i knew almost doesnt matter caz he's so different.
 

tibs7

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Also just about diddy's jump, were you guys saying it takes diddy 4 frames to be airbourne and that you can input a move from frame 1-4 so the move would come out frame 5 at the earliest? Or can you input at frame 5?
 

Ingulit

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It takes Diddy 4 frames to get airborne. You can buffer input during those 4 frames. If you do, your buffered move will come out on the 5th frame. If you do NOT buffer, you cannot input anything until the 6th frame (after that point, I guess whatever you input comes out immediately).
 

Ingulit

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It is a 15 frame difference between almost everyone's "Slipped on a grounded Banana" and "Hit by a Banana" animations; totally didn't see that question until just now.

ADHD: wut?
 

Choice

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its caz felix always kinda looks sad. except when people talk about small dogs.
 

tibs7

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Ingulit do they have the same amount of invincibility and at the same time?
Sorry for so many questions =\.

This thread needs to stop being so dead :(. Needs more something...
 
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