chimpact
Smash Lord
Yoshi needs frame data. Especially down b on slants.
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I don't see why the frame data for down-B would be any different on slopes. For jab canceling, I'm not sure if the frame data's the same as a normal jab. For egg lay cancel, you get a 30-frame advantage to do anything.Yea what about down b on slopes, when can you jab cancel, Frame data for Egg lay cancel etc. etc.?
I don't really have it listed, but you normally have 30 frames to react before the opponent regains control. the timeout is 1 frame after the grab is done (and ironically when it's starting to go retreat to his mouth again)I always try to down b high, maybe that's why. Thanks, but i mean the frames for when you CAN do the cancel of the egg lay.
I believe the Diddy bthrow CG was never proven to work. From my experience, it doesn't. Not sure about Falco.Well from what I have seen / experienced Peach can just bair anything Yoshi tries to do other than egg throw. But she can camp as well with turnips. And those turnips can be used to glide-toss to grab then throw into the air for combo city.
Edit: Also what characters can you CG through f-throw and b-throw. I know you can CG Diddy through b-throw and supposedly falco through f-throw? Any others?
Nair does not have enough range to be a threat aside from OoS. Why are you approaching a floating peach? Her Bair or Fair will **** you. Camp her if she's floating. You can SDI out of Dair and if you're consistently getting hit by up smash then you're being way too predictable with your recovery.I got the diddy cg to work yesterday. I did it until about 32 then I grab released to upsmash it was a pretty nice percent builder.
But in all seriousness. How do you recommend fighting peach. I don't think there is anyway that match-up is even 40-60. I would say more 30-70. I couldn't do ANYTHING. Just ground float b-airs or n-airs stop anything I could do in the air. D-airs trap you so one combo on you equals 50% and then I kept getting hit with u-smash as I recovered. I have no idea how to fight that match-up. I would prefer to fight metaknight.
Except that we can glide toss a turnip at you.Just throw eggs above her and they can't approach because you can just pivot grab the predictable dash attack.
http://www.smashboards.com/showthread.php?t=178435We all know Yoshi has a grab release chain, right? I'm assuming that this relies on dash grabbing at the right times. Am I right? Also, is there a list of who you can do it on? I know we can on Wario, MK and ZSS, but I'm fairly sure there are others.
Egg roll has no practical use. It's either a button misclick or you do it to throw them off. Learn to use egg lay, it's probably one of your best three attacks. A lot of yoshies don't use it simply because they don't know how to.Are there any real practical uses for egg roll?
And when are the opportune times for egg lay?
I really don't use egg lay at all, but I feel as though I am one of the only Yoshi players that doesn't....
Dash Attack practically out-prioritizes every Fsmash in terms of startup lag.Lol, i almost never use dash attack, unless someone predicts a grab and i wait a second and then i dash attack instead of grab to beat the spotdodge, because grabs wont grab lots of times when they are right inside you (like melee yoshi but not as bad).
What I meant is that it has less startup lag, not more.What are you talking about?
It outprioritizes in terms of start up lag? what does that mean.
It has more startup lag?
I know what you mean but theres a reason you don't see Yoshi mains use it, against good players it just doesn't work at all. They can shield or spotdodge and deffinatly have enough time to respond, you get punished for it badly.I have a question for you guys:
Has anyone else noticed that if Yoshi jabs into a dash attack back into a jab over an over again it's almost impossible to DI out of at low percentages? (I've gotten quite a few people into 50% chains on FD using this tactic)
I'm just asking if this is used my Yoshi mainers already.
You can take advantage of the invincible part of Yoshi's head to cancel out just about any non-laser attack, and follow that up with a quick jab. Try doing that with a DT'd dtilt =PI know what you mean but theres a reason you don't see Yoshi mains use it, against good players it just doesn't work at all. They can shield or spotdodge and deffinatly have enough time to respond, you get punished for it badly.
I completely agree with what Sockz is saying, dash attack is rarely the best option in any situation. DT > Dtilt/Jab/Ftilt ect. is a better option in nearly all situations where you could get away with a dash attack.