All right, thanks.
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Or dash grab when he's on the ground?.... Or just never dash grab when they're on the ground....?Okay, once I start writing the MU for Kirby i'll write down "Never Dash grab, use DSG on Kirby always."
Or do something cool with DR in order to show that's it worth changing your controls for.Or Dash > DR > Standing Pivot Grab
Y-B-C-stickIf I was able to DR like it was nothing.
I see it's about that time to support YBC again. +1 for switching to Y-B-C-stick because the adjustment is way less difficult than a lot of people seem to think and it makes DR way easier.Y-B-C-stick
No one has disproved Scatz and I [sic] that it's not the way to go.
Then why do Sheiks practice it constantly?Also... Sheik's ftilt lock is so easy, no joke. Just let buffering do everything for you.
I found an easy way to ISJR (well, you'll get at least one more double jump) with Yoshi. This only works on certain stages with platforms. So far, I've got it to work on BF, PS1, YI (only when the platform gets low), and Lylat Cruise (only on the outer platforms and you have to be in the middle of the stage. All you have to do is jump towards the platform and then immediately press Z. When you are almost touching the platform. buffer a jump and then immediately press Z again. If you did it correctly, you should have a second jump that you can use when ever you want.
HI ;D
Ima use Yoshi as a secondary since I spam his Dair <- FELT SOO GOOOD!
Anyway does he have any AT? and any good Recovery ideas to not get hit back out >.>
lol that dog looks like ma old one :3
Well in case you were serious, He has a lot of AT's. Heres some of them.
As for recovering without getting hit out. You can always NOT attack when you recover, then the super armor would usually just take the hit. There's airdodging back on, recovering high... using Egglay, Egg tossing back on....Seriously you shouldn't be getting knocked out of your recovery often.
Just for clarification, it's heavy armor to anyone lurking. The armor is dependent on how much knockback the move will deal to Yoshi. If the knockback is too great, it will knock him out.As for recovering without getting hit out. You can always NOT attack when you recover, then the super armor would usually just take the hit. There's airdodging back on, recovering high... using Egglay, Egg tossing back on....Seriously you shouldn't be getting knocked out of your recovery often.
I believe the stickers that give this in SSE are called flinch resistance or something like that.Percentage-armor? Whenever an attack that does 6% or more damage to Snake while he's up-B'ing, he'll get knocked out regardless of how much knockback it does.
But yeah, leave Yoshi's heavy-armor as heavy-armor.
Uhhhh.... no. The "damage" that is required to knock Yoshi out of his DJ armor is measured through knockback; we just use the percents as reference points because knockback increases as Yoshi's percent increases. Why do you think Metaknight's Shuttle Loop knocks us out of our DJ at 34%, whereas Sheik's strongest kill move won't knock us out til about 40 or 50% later?Actually airborne, it's neither.
Super-armor means you take damage but never take knockback.
Heavy-armor means you take damage but also take knockback if the attack inflicts a certain amount of damage.
Yoshi's DJ armor lets him take damage, but get knocked out at certain damage percentages, it's completely different.
Snake's UpB armor is actually based on the percent damage of the attack I believe. However, in contrast to Yoshi's DJ armor, this stays constant throughout all of Snake's percents.So when what do you consider Snake's upB armor? Heavy armor takes damage until a certain amount can knock the character out of it. Been that way since Melee.
The better to chew you withDoes Yoshi have teeth?
Depends on who. If its someone you think you can gimp pretty easily, release. If not just throw for the extra %One more on the CG
What do you do once you get them to the edge? Do you release them again or throw them?
Funny cause i didn't know that, I just do it tbh lol. CG is like second nature by now.you HAVE TO flick the controlstick to buffer a dash grab btw.
When you release you hav 1/2 Second to react to it (you can't move for 29 frames).
You need to input dash, release the stick and hit grab and releasing grab from frame 19 to 29.