Z'zgashi
Smash Legend
If you DI yoshi's uair before the hit, they'll only move a little in the DI'd direction then go straight up anyway, so it doesn't effect it much.
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FixedIf you SDI yoshi's uair before the hit, they'll only move a little in the SDI'd direction then go straight up anyway, so it doesn't effect it much.
Down-B? I've killed opponents trying to kill me off the top with it before(like Espy. :3 ).I think most of us would agree that Usmash is Yoshi's most reliable kill move that he can land. However, there's another move you can pull on grounded opponents if you can catch with it, and that's down-B. It kills a little bit earlier than Usmash and is a decent punisher on up close fights.
I'm actually surprised to see you playing Yoshi.
He barely loses to King Dedede and goes even with Sheik. I think he loses a little to Shelda, though.Hadesblade makes Yoshi look like a ton of fun, so I've just been playing around with him here and there. Maybe he could even help me in some MUs. How is he against D3 or Sheik?
It could be SLIGHTLY in Sheik's favor. I play Judo every ****ing day of my life. >___<He barely loses to King Dedede and goes even with Sheik. I think he loses a little to Shelda, though.
There's also that gimping thing and that thing where Sheik never lets you land ever again.Well, there's that killing issue Sheik has. That's why I think switching to Zelda for the kill move probably makes it slightly harder for us.
On FD can't Yoshi GR Sheik across the stage into a spike? Nah there isn't anything on FD that would make it Sheiks advantage except maybe giving me more space to work with but Yoshi has such great mobility it doesn't matter anyway.on FD it's in sheiks favor (not that much but not even)
from playing the smar(t by upsmash somehow (DACUS is really fast >__< ) but if we assume the upsmash will hit somehow it's in Sheiks favor.
DACUS is really fast and you can't react to it so smart Sheiks will find a gap in your game and will dacus in it and kill you with it (like landing lag punishment).
I would say in Sheiks favor overall but not much. (like 55:45)
That's just cuz your learning and stuff. Once you reach a certain level you'll see how bad Sheik is and start ****** me haha xD.^^^ IT'S DAT SHEIK!!!
And yoshi has zero stuff with GR on sheik, that's why I never try anything...
And I dont see how yoshi has the advantage, but okay... You own me pretty bad >.>
It's guaranteed so quality of opponent doesn't matter. Like Sheiks GR on MK...it doesn't matter how good the MK is just as long as I do it right it works.I didn't know about the fair spike tbh, but i doubt it would be easy to pull off on a good sheik.
Play a Sheik that knows the MU. You WILL get gimped. Ask Hades. Sheik is the best at gimping in the whole game (aside from little bi-- I mean, Metaknight) and she has quite a few options when she has us cornered to one side of the stage, due to her insane vertical speed. More often than anything, people will be looking for footstools in this MU since her moves take forever to knock us out of our Heavy Armor.Eh, I don't think Yoshi will be getting gimped that much. Sheik's no MK, and if we play it safely (as in not doing a rising aerial into her d-smash) Yoshi should rarely get gimped. She also can't f-tilt lock Yoshi, so that's a plus.
Needles suck, though.
She may have good vertical speed, but her lackluster horizontal speed makes it not nearly as much as a threat. Her aerials also have limited range. She really can't gimp us as long as we still have our double-jump, and she can't get us if we recover high, either.Play a Sheik that knows the MU. You WILL get gimped. Ask Hades. Sheik is the best at gimping in the whole game (aside from little bi-- I mean, Metaknight) and she has quite a few options when she has us cornered to one side of the stage, due to her insane vertical speed. More often than anything, people will be looking for footstools in this MU since her moves take forever to knock us out of our Heavy Armor.
Also, yes, she can f-tilt lock us starting at 30; it just doesn't last as long as ftilt locking a fastfaller. However, provided with dat IN/KY DI, Sheik can't kill us with ftilt->usmash until the Usmash knocks us into ~130%. Even then, it is still very possible to DI into the second hit of Usmash, saving us from dying 'til even later.
What about when you played against me at Laurel's Ragequit? I gimped you a few times, but it was really due to you recovering very unsafely.Was Playing Nikes Sheik last Wednesday, His Sheik is decent, and even though I didn't know the MU still had a problem with it. I don't believe I was gimped all that much.
Maybe the occasional one or two times when I had a stock lead and tried to Fair him, Not quite sure.
Didn't know MU, and Literally First time playing sheik in Brawl. Never played one until that tournament.What about when you played against me at Laurel's Ragequit? I gimped you a few times, but it was really due to you recovering very unsafely.
I am one of the primary advocates for this strategy. Let's try and translate this into a fighting game:I was looking at some yoshi videos and i was just wondering if you guys knew why yoshi players dont hit people after they are put into a egg and instead just wait for them to come out before hitting them - i know yoshi doesnt give as much damage if he hits them while theyre in it but most times people missed the moves they did when the other person came out of the egg so why not just hit them while theyre in it or is there another reason =/
WOW THANKS A LOT AIRBORNE this has been really helpful but why not just time and space a dair so they cant avoid it after they leave the egg or will that not workI am one of the primary advocates for this strategy. Let's try and translate this into a fighting game:
Imagine that Egg Lay is one of your several moves that knocks down the opponent. Then, imagine that the opponent breaking out of the egg is where they stand back up. We call this their wake-up animation. During the wake-up animation, the opponent's objective is to get back up in a way that they either reset positioning put themselves in a position that is more favorable to them.
Now that is pictured in your mind, let's look at what options the opponent has while inside the egg:
Most people that don't know the Yoshi MU at all believe that the best thing to do is to mash out of the egg as fast as possible. While this can be effective at times, it is overall one of the worst options in terms of dealing with it (provided that you're not falling to your death). When people release from the egg lay, they are given some invincibility frames so that they are not locked in an infinite of some sort. So, when people mash out of the egg, they commonly end up mashing out some option that puts them in an unfavorable position, i.e. throwing out an aerial, UpB, or airdodging. Using these options on top of their invincibility frames ends up leaving their ending lag frames vulnerable to get ***** by our choice of option, that being another egglay, an aerial, or a well-positioned egg toss that allows us to combo into another move.
Now, in my area, most people love to just sit in the egg and wait until I try an option that leaves me in a vulnerable position, so that they can punish me using the invincibility frames. This is generally the time to actually hit them while they are in the egg, so that you can at least rack up some damage.
Now, I have been working on something that may actually be possible against most of the cast in this "waiting" situation:
Crouching in the situation while the opponent is on the ground in the egg puts us in a position where most opponents are COMPLETELY unable to throw out a move to hit us in the pop-out animation, but we are actually able to STILL follow them up with something else. AFAIK, the characters that are able to still hit us so far are Falco, Sheik, and Metaknight (all with dair ;__.
I probably have more to say about egg lay, but that's all for now, smokey. Btw, I have a smokey the bear shirt. <3
They. Aren't. Doing. It. Right. You. Aren't. Getting. The. Point.Airborne, I probably get f-tilted twice at most before I react to it and DJ (and possibly n-air) out of it. You're allowing yourself to take too much damage if you get f-tilted three times and then get hit by a follow-up.
I seriously can't see how else Sheik is supposed to attack you if you air-dodge past her other than her b-air. Recovering high is not much of a problem either because Yoshi can always reverse his momentum or delay/haste his landing. The only times I've been gimped by Sheik was due to me being careless.
But whatever, this point is meaningless anyways. I've already conceded to a slight disadvantage against Sheik, albeit for a significantly different reason.
How can you Double Jump out after 2 ftilts with 1st frame Heavy Armor when Marth can't jump out of 3 ftilts with 1st frame Invincibility? They both behave the same when in the ftilt, so the only explanation is that the sheiks you are playing against are messing up, or are ftilting you under 30%. The ftilt lock is difficult to perform perfectly, as you need to practice as much, if not more, as/than DR.The thing is, I second Shelda so I have enough knowledge of both characters in order to come up with an accurate depiction of the match-up. You shouldn't doubt me, either.
Well, whatever, I'm obviously not smart/good enough to be in the BBR, so I'm therefore speaking nonsense.