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The Official Snake Video Critique Thread!

OnlyUseMeNades

Smash Journeyman
Joined
Dec 27, 2010
Messages
325
Alright! More Boom Boom Wavebounce Booms!

Again with the blowing self up, not as bad as last video though

Edgeguarding is good, but you could use more mines to lock down that whole half of the stage
A lack of tech chasing, and the one at about 1:56 wasn't a great idea, if you wanted to pull that off you should have figured out what they do and "mess up" your read. You could repeat for better results. And then use the fsmash on whatever path they keep doing.

You now airdodge for horizontal momentum, thats an improvement.

Nade game is amazing as ever

Your mindgames with approaches and such are pretty good as well.

You're not much of a stage control Snake from what I see, but you could lay mines in between Peach's stocks

And nice last kill.

Thats just the first one, I'l do the second in a bit.

This is me on wifi, so its less than awesome, but still

http://www.youtube.com/watch?v=fHZt_fkLsAs
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
false: only watched a few minutes before the sound being right side only drove me crazy, but every time I saw you on the ledge you either got up or got up attacked, mix in more jumps, rolls, ledge drop jump uair or b reversals etc

and stop blowing yourself up LOL, I think it's intentional sometimes though x)_X

nades: don't chase MK into the air with uair, maybe at the end of a game or set when you've HARD conditioned him to not expect it, but not there

don't react to nado by pulling grenades, he can just hit your head and bypass it entirely. shield or duck it most of the time, if he lowers it when you're crouching it's a free powershield which means he won't diminish your shield much

if MK front rolls behind you while you're recovering from something, don't try to retaliate, you'll almost never beat him but sometimes you can shield in time

after taking a dsmash in that situation you then jump right back into the ****. either jump+cypher up high, go for the ledge, or do a b reversal so he can't free dair you and if he does hit you the grenade sends you at a better trajectory anyway

don't try to shield grab MK unless you ran into shield or he's very obviously mispaced himself, a common occurance of this is dtilt spam which will eventually be grabable even if it was spaced the first time.

don't challenge MK's fsmash directly. wait just outside it's range and instant dash attack is really the only way you're punishing it on wifi(maybe ftilt)

nade game needs a lot more mixups, you do mostly strong throws. more soft throws, b reversals, spikes, combinations, roll aways, OOS nade stance etc. mix up your rhythms too, you throw immediately a lot, cook them, keep them near you, the lag of throwing a grenade is very punishable considering that it doesn't physically control space(he can run, take the hit, and grab you anyway unlike a laser or fireball)

if you're just pure reading him off of dthrow(you pretty much should be on wifi), you can still always shield his get up attack. if you think he's going to roll forward run and shield, even if he buffers a get up attack you'll shield it and you can punish. likewise you can shield and cover most of his other options, pivot grab is always safe but covers only the roll behind

use air dodge to momentum cancel horizontal hits, uair to cancel vertical

you use your melee game too much, he let you get away with it but nado alone shuts down basically snake's entire melee game, against a better MK you would need much more grenade tactics(irony considering your name : p)

 

BooM TX

Smash Rookie
Joined
Sep 14, 2010
Messages
23
HAY GUISE I'M BACK WITH MAH SNAKE AGAINST SOME PEACH.

http://www.youtube.com/watch?v=KBe6A68-FXo
Your snake is unique :)

The "stripped nade b-reverse drop" may be handy in SOME situations, but you use it so often that you do more damage to yourself than to your opponent. It seems more like an automated action than a thought of how to create good pressure. Putting a nade in front of your opponent doesn't do much unless they are impatient, because most seasoned players will just wait for it to blow and proceed from there.

That game against peach seemed very auto-pilotee, so post more videos! I like your snake, it has so much potential with the control you have over your explosives. So, it pains me to see you throw out attacks when you could use your skills with a little bit of your noggin to wreck anyone who faces you ^^

Try playing for a week without doing anything fancy, just put nades on the map and let them create pressure.
 

DiskaSM

Smash Apprentice
Joined
Jan 1, 2010
Messages
159
Location
Houston,TX
All right, let's go through these matches.

These are for the first two of Seekheart.

Game 1.

You had pretty good control of the stage and nice nade game going. Try not to blow yourself up as much, otherwise, looking good. He killed you cause your shield broke... you were in a bad position with the mine there. You probably could have retreated to the ledge from there safely instead of dropping a nade.
I noticed you rolled a lot... try to be careful with that.
After you killed him second stock, you planted a motion sensor, but you tripped as you left it. I've died so many times cause of that that I always walk away slowly at first.... it's not a huge tip, but still helpful.
When on the platform on MK's last stock, you sat there jabbing. Jab in general is not that good vs MK, I'd recommend a ftilt in that situation over a jab.
Pretty amazing recovery from under that stage, that was a hard one to do.
You don't seem to use b-reversals to land, have you considered using them?
You died your second death cause you fsmashed... probably a failed ftilt.
Good game.

Game 2:
your first stock you missed a whole ton of your attacks. Careful. Also stop dropping nades and rolling, it gets predictable. You and kirby both blew up at the same time... if you DI'd with an aerial he probably would have died. Try that next time. Also, when Kirby swallows you to copy your power, you get the first hit of your dair free on him when you're released, so use it.
Lol nikita.
you had a hard time killing. that shouldn't happen. Use your utilt or dtilt to kill him. Kirby shouldn't survive to more than 120 against Snake, ever.
Good Game.

I'd advise overall you work on your rolling habit and work on mixing it up so you aren't only dropping/throwing nades and ftilting. Keep up your Snake training! =D

-Diska
 

SeekHeart

Smash Apprentice
Joined
Oct 28, 2010
Messages
180
anything I should add to what I already do? I can b-reverse but I didn't see a point in the first match but I'll keep that in mind.
 

DiskaSM

Smash Apprentice
Joined
Jan 1, 2010
Messages
159
Location
Houston,TX
anything I should add to what I already do? I can b-reverse but I didn't see a point in the first match but I'll keep that in mind.
Hmmm. I'd say in general, use your C4 more. It's a great camping tool, second only to nades. It also can really help in killing an opponent. if you have a lot of room, I'd try maybe planting a motion sensor. this is a ton more situational though. I'd also increase your grab use, pivots are great too. Get more comfortable tech chasing, as it can help a lot.. oh and start using your utilt to kill more! Watch for a chance to use it to kill.. typically around 100-130% on your opponent.
 

SeekHeart

Smash Apprentice
Joined
Oct 28, 2010
Messages
180
any tips on getting jab->ftilt? I seem to run in to jab combo sometimes while attempting it..
 

Underload

Lazy
Joined
Nov 1, 2008
Messages
3,433
Location
Morrison, Colorado
anything I should add to what I already do? I can b-reverse but I didn't see a point in the first match but I'll keep that in mind.
Hmmm. I'd say in general, use your C4 more. It's a great camping tool, second only to nades. It also can really help in killing an opponent. if you have a lot of room, I'd try maybe planting a motion sensor. this is a ton more situational though. I'd also increase your grab use, pivots are great too. Get more comfortable tech chasing, as it can help a lot.. oh and start using your utilt to kill more! Watch for a chance to use it to kill.. typically around 100-130% on your opponent.
any tips on getting jab->ftilt? I seem to run in to jab combo sometimes while attempting it..
At first I was like AW HELL TRIPLE POST TIME TO MODERATE

Then I got sad
 

Darkshadow7827

Smash Lord
Joined
Sep 21, 2007
Messages
1,532
Location
Lower reaches of Shelbrunkand
I really don't like critiquing wifi since it's laggy and based off reads, but it's Samus you're up against. So...

In General:
1) It's wifi, so I'll attribute the inconsistency of powershielding to that. Charge shot should easily be PS'd from across the screen but it's laggy.
2) You rollin' too much into her man. Snake's roll isn't great and a lot of it was just pre-emptive. I believe wifi is a lot of hard reads so as long as you don't carry over that habit offline.
3) You're not punishing Samus' roll enough. Her roll sucks. It's slow and lasts forever haha. It should be easily punished but, once again, it's wifi.

Samus specific:
1) I know it might be hard, but try to learn her zair range. It's long as hell and an excellent zoning tool. If it's spam, just try to PS it. Crouching can help a lot in avoiding the Zair. Also, it's autocancels/lagless (terminology?) so it can be followed up by various options, jab-grab-smash,etc.
2)Homing missile & super missile can be autocancelled if done properly, so watch out for follow ups running in missile > dair/grab/dashattack, charge shot, etc. Samus' like to grab people who just spotdodge or shield missiles.
3) Always recover high and never through the stage. Samus sucks at killing and the Snake MU is one of her better top tier MUs. We rely on getting you offstage and dairing you for an early kill.
4)Samus' ledge options: they are pretty great. She can ledge drop > jump fair and see how the spacing goes. If it's not safe (ie in your sheild) she'll retreat that fair back to the ledge. If it pokes it pokes. Samus can also Zair through stages from the ledge, so there's a large range you'll have to watch out for there. Can't crouch that.
5)Tech chase her. I saw you do it. Samus' roll is garbage.
6) You were doing well with your nades. You were pulling them a bit too close to her, which leaves you vulnerable, but nades help in this MU. Nades, nikita, and claymore can all stop a full charge shot. So having them lying on the floor or camping (even though samus outcamps snake) behind a claymore can protect you from a charge shot. It makes us be wary of when to shoot too, cause we don't wanna shoot a nade only to have it blow up in our face.
7) Utilt's the way to go. I find it harder to DI/SDI/momentum cancel when utilted rather than ftilted. That may just be me though :/
8) I'd say stop fsmashing, but I guess it works on wifi sometimes. Just don't charge it too long cause then people are able to react/compensate for the lag.

Nice use of dtilt to punish her for tethering too close to the stage. Another thing I find useful for tether characters is to jump above the ledge > C4 drop> jump > NOW! It works sometimes depending on the spacing of the character. I also like to run of the ledge and bair. It can work, but of they tech the stage spike then you're in a disadvantageous position.

I'm critiquing with a grain of salt just cause it's wifi. I'm not sure if/how much your gameplay changes offline. I haven't played you enough to know.

Also, everytime that samus rolled, I cringed.
 

SeekHeart

Smash Apprentice
Joined
Oct 28, 2010
Messages
180
Thanks for the advice dark, any pointers on what to do about my rolling habit? also I didn't know how the MU worked so I just kind of BSed it lol..
 

Darkshadow7827

Smash Lord
Joined
Sep 21, 2007
Messages
1,532
Location
Lower reaches of Shelbrunkand
Thanks for the advice dark, any pointers on what to do about my rolling habit? also I didn't know how the MU worked so I just kind of BSed it lol..
If you're gonna roll away, just shield dash instead. You can see Samus doing it in the replays. Run > shield. You especially don't wanna roll away in this MU, since if she fires a charge and you roll away, you can still get hit by it. Just note that I'm not saying eliminate rolling completely. Just don't get too predictable with it or do it too much. Yea, Samus is a strange MU if you're not used to it. I use her partly cause of that "wtf" factor haha.
 

SeekHeart

Smash Apprentice
Joined
Oct 28, 2010
Messages
180
lol, by the way what is a shield dash and how do you do it?
also I'll be uploading more vids for critique later this week when I get more free time :D
I should note that the dark koopa matches were on wifi with hardly any lag, though the nakita killing him in the 3rd game was a wtf factor...
 

False

Smash Lord
Joined
Oct 8, 2010
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Heaven's Arena, Republic of Padokea
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lol, by the way what is a shield dash and how do you do it?
also I'll be uploading more vids for critique later this week when I get more free time :D
I should note that the dark koopa matches were on wifi with hardly any lag, though the nakita killing him in the 3rd game was a wtf factor...
Pressing shield while running to stop your movement to gain an advantageous position
 

Yumewomiteru

Smash Master
Joined
May 25, 2009
Messages
3,367
Location
Allston, MA
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yumewomiteru
Wifi always has lag, it does affect the gameplay alot, as it helps spammers because it is much harder to powershield. And it helps rollers because you can't react to them.

As for the Samus matchup, she short hops alot so nair works great against her, as it also beats her missles and weak charge shot.
 

Yumewomiteru

Smash Master
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yumewomiteru
it means to stop a run with a shield drop because that has less lag than waiting for his run to stop. And Nair is good because it hits Samus when shes jumping.
 

Ralph Cecil

Smash Champion
Joined
Mar 9, 2010
Messages
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Somewhere in KY QQQQQQQQQQ
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=D Should be able to add some videos of me for critiquing in about an hour.

EDIT:
Me Vs Forward Air (Yoshi/Fox)
http://www.youtube.com/watch?v=EFLAU4Pkqi8
http://www.youtube.com/watch?v=H_qUJKn55bI
http://www.youtube.com/watch?v=_lSwGYj706c

Me Vs Smile(Diddy/Falco)
http://www.youtube.com/watch?v=9GVuce3Nn08
http://www.youtube.com/watch?v=7Z4pONIUEvg
http://www.youtube.com/watch?v=YALaMYg4IXA

Me Vs Fatty(R.O.B./D3)
http://www.youtube.com/watch?v=uhN5vjgWz50
http://www.youtube.com/watch?v=wgTEzrYg7-I
http://www.youtube.com/watch?v=02PUZSnanPk

Not actual set, just some friendlies. Feel free to choose whichever I guess. o-o (The Fox match messed up for some reason at the end though.)..Looking back at these I really sucked it up T_T, but i'd still like to see what I need to work one. One thing of which is my tech chasing.
 

theONEjanitor

Smash Champion
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Birmingham, AL
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ralph just clicked the first one.

random dash attack at the beginning lol. if the yoshi was paying attention you would have gotten punished for that.

first thing i notice is lol no grenades. you dont pull a grenade out till like 30 seconds into the match. against yoshi (and almost every character lol) you kind of want grenades everywehre at all times.

with snake you kind of want to just control the stage and create a wall that your opponent can't get through. you do a great job of pressuring your opponent from :41-:45. then you screw it up with a random nair when yoshi is absolutely no where near you lol and you get punished for it. you'll noticed that one random nair costed you the whole stock. you probably could have spot dodged the grab after landing from the nair, but why put yourself in that situation to begin with.

nice read at 1:14, that's how you fight yoshi. Yoshi doesn't have a lot of options recovering onto the stage so they're going to be airdodging a lot. snake gets mad easy uptilts because of this.

im guessing the taunt at 1:23 was a mistake <_<

i dont know what the random cypher at 2:25 was, but it got you killed lol also stop jumping so much yo you're snake. snake doesn't like to be in the air. I know nair is cool but use it sparingly.find safer situations to throw it out.

around this point you kind of forget to use grenades again for a while

you spot dodge way too much. the yoshi is figuring it out thats why you're taking so much damage on your last stock. spot dodging a lot is a common problem i do it sometimes too.

also you didn't b-reversal not once in this match. please start using b-reversal to get to the ground safer lol

hope this helps
 

Ralph Cecil

Smash Champion
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ralph just clicked the first one.

random dash attack at the beginning lol. if the yoshi was paying attention you would have gotten punished for that.

first thing i notice is lol no grenades. you dont pull a grenade out till like 30 seconds into the match. against yoshi (and almost every character lol) you kind of want grenades everywehre at all times.

with snake you kind of want to just control the stage and create a wall that your opponent can't get through. you do a great job of pressuring your opponent from :41-:45. then you screw it up with a random nair when yoshi is absolutely no where near you lol and you get punished for it. you'll noticed that one random nair costed you the whole stock. you probably could have spot dodged the grab after landing from the nair, but why put yourself in that situation to begin with.

nice read at 1:14, that's how you fight yoshi. Yoshi doesn't have a lot of options recovering onto the stage so they're going to be airdodging a lot. snake gets mad easy uptilts because of this.

im guessing the taunt at 1:23 was a mistake <_<

i dont know what the random cypher at 2:25 was, but it got you killed lol also stop jumping so much yo you're snake. snake doesn't like to be in the air. I know nair is cool but use it sparingly.find safer situations to throw it out.

around this point you kind of forget to use grenades again for a while

you spot dodge way too much. the yoshi is figuring it out thats why you're taking so much damage on your last stock. spot dodging a lot is a common problem i do it sometimes too.

also you didn't b-reversal not once in this match. please start using b-reversal to get to the ground safer lol

hope this helps
Yeah I was doing rather bad in the match and noticed the same things after watching them. T_T But the taunt was kind of on purpose. =D I'm not completely sure what was wrong with me that match, but i'll try to work on it.
 

False

Smash Lord
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Heaven's Arena, Republic of Padokea
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Shmot watched the first game. Good **** bro. Loved the amazing DI from the clap but I flinched when he just slapped you again right after. I laughed when you grab released Wario but the platform materialized at the exact time lmao. Good nade game, but the Wario was playing really really really ***** like.
 

Attila_

The artist formerly known as 'shmot'
BRoomer
Joined
Jul 22, 2008
Messages
6,025
Location
Melbourne, Australia
Shmot watched the first game. Good **** bro. Loved the amazing DI from the clap but I flinched when he just slapped you again right after. I laughed when you grab released Wario but the platform materialized at the exact time lmao. Good nade game, but the Wario was playing really really really ***** like.
so no advice then? lol

i watched that vid a number of times, and decided that i'm actually not that far off beating him. both the second and third matches were close, and i was leading for the most part, just gotta keep my nade game up. no approaches, ever O_o
 
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