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HI TUEN! Didn't know you posted on smashboards. But your post caught my attention.What do you guys think about G&W using the bucket to his advantage in the Pika v G&W match up? Isn't he able to get more than one charge out of a thunder? I think three of pika's neutral B's is enough power to kill too. I don't main either one though... lol. I'm just terribly curious as to what that adds to the match up.
No. Pikachu match up is 55-45. The falco boards are completely wrong in that case. Falco's only truly difficult match up is Ice Climbers.Pika also is the reason some otherwise decent characters can't go higher (spacies anyone?), even Falco might be up against his hardest MU when fighting Pika, unfortunately, Pika doesn't do too well against MK/Marth. However, both are very reasonable MUs that can be overcome.
If Game and Watch gets a single Thunder, with two thunder jolts, it is as powerful as a bucket of three thunders. The bucket is as strong as the strongest attack times some number that I don't recall.What do you guys think about G&W using the bucket to his advantage in the Pika v G&W match up? Isn't he able to get more than one charge out of a thunder? I think three of pika's neutral B's is enough power to kill too. I don't main either one though... lol. I'm just terribly curious as to what that adds to the match up.
Game and Watch is officially winning if you give him bucket. EVEN IF you try to camp him, he doesn't have to bucket your camp game. He could be forced to approach, but that's it. At medium range, I will admit that G&W is very vulnerable if he buckets, but good G&Ws don't bucket if the lag takes too long.not to mention that if the pika chooses to, he can give game and watch the 3 buckets, and than continue camping him, which, while ballsy, can be very effective.
pika can also attempt to throw jolts at g watch while hes recovering, and should he choose to bucket them, pika can continue filling the bucket and keep g watch in bucketlag until he is too low to recover.
basically both characters have massive potential for destruction when the bucket is introduced into the match.
1. Game and Watch is officially winning if you give him bucket. EVEN IF you try to camp him, he doesn't have to bucket your camp game. 2.. He could be forced to approach, but that's it. At medium range, I will admit that G&W is very vulnerable if he buckets, 3. but good G&Ws don't bucket if the lag takes too long.
4. You can't assume a stupid game and watch since he's a fairly hard counter the Pikachu.
5. I will grant that Pikachu does better against the S tier, but Game and Watch does better in the A tier, including Pikachu, so G&W deserves the spot over him.
Although, I think the BBR may give it to Pikachu in terms of placement.
1. Please elaborate.
only if you lack the ability to approach.2. Being forced to approach is a pretty big liability in this game.
That is the fault of the G&W bucketing things near the opponent.3. Noted, though I have seen g watchs bucket something, not thinking that the opponent will intentionally keep making them bucket stuff solely for the lag that follows.
Then why assume a stupid G&W?4. Also noted, though I disagree with the latter part of that sentence.
Think of it this way.5. That doesnt make sence. Pikachu does better against the best characters, but g watch is better as a character because he does better against the less good characters, just because they are in the same tier? Thats like saying Samus is better than jigglypuff because she has a better matchup against ganon.
I'm sorry but it pretty much only matters how you do against the top tiers.Think of it this way.
If Pikachu can go 6-4 against the top 5 characters. It doesn't automatically mean he is better than G&W who is going 55:45 against them.
Why?
Simply because G&W's impact on the rest of the roster is stronger than that of Pikachu.
It primarily depends on how you view it.I'm sorry but it pretty much only matters how you do against the top tiers.
hardly, because it would also depend on how much better G&W is performing against those top tier characters i comparison to G&W.even if pika has 55-45 or 60-40 on the lower half of the cast but G&W has 60-40 or better pikachu will be considered better because he does better against the top-tiers and has a better chance of winning
After my month of failing hard with this character to a point of going to pound 4 and just doing horrible (I hardly won friendlie matches the whole time I was there and getiing 2-3 stocked by nearly everyone, noob or pro.) I lost the will for this game, my rights as a top Peach player or a good player in general. Just another random person that is not important/good. Then I decided to train with NL to learn all my match ups again, cause I forgot them all. I'm remembering them again. Still need to work on the others. And I did something I have not done (which is stupid cause I should have done this **** a while ago.)I think R.O.B. and G&W and ZSS should go down, and Lucario and Peach should go up.
G&W is very easy to deal with if you are patient and don't run into any smashes. R.O.B. is kind of the same way in that you just have to be patient and camp him back. ZSS is hard if you don't know the matchup, but in my opinion it's just a matter of knowing all of her limitations. I actually think she is really good, which is why I play her, but I don't think she should be as high as she is.
Maybe it's just because I play peach and I'm not excellent at killing, but it just infuriates me how well Lucario can camp and how little he has to do to just shut down a lot of characters. The opinion that Peach should move up is a bit biased, but she definitely deserves a boost, especially with all of the new techs that Peach players have been finding. How many non-peaches even know that she has a guaranteed Uair string that can do anywhere from 20-100% on everyone in the cast, and that she can walk while she pulls turnips with the c stick (which helps her camping and overall mobility greatly)?
I love stuff like this. This is what makes this game epic. When people say: I didn't do so good this time, so I'm going to train and study and better myself.Awesomeness
You truly are a wonder that people should look up to. There are far too many people that just skim the surface of a matchup and then simply give up on their character because the match-up appears to be too hard. Nobody bothers to take a look at the hard facts and attempt to find a way to pit your character's attributes against the opposing character's. I really honor and respect all the work you do for Peach and trying to prove that she's capable of winning on the national scale, and I hope that other people follow your example. Seriously, this needs to be said.from doing my homework, G&W match up is looking rather Funny. Peach can evade alot of his moves while dishing out hers. And SDI hurts him cause she can couter attack his Bair. His smash attacks cant tuoch me while I short hop my moves to Dairs outside of upsmash. I can Float as well. Peach s starting to look better than G&W in my eyes. But I can't confirm anything yet. And he is over powered so he wins in that field.
Marth, to beat him and deal with his spacing, air game, Peach has to counter it grounded. Had to check out his hitboxes and do some math. And I said this before. Times Dash attacks or PS dash attacks can **** down his Fair and Nair. I dont always have to use Bair or fair to do so. But those are good options. Better than the dash attack one since it is harder. These 2 things can be harder than the other to do than the other depending on where you are on the stage and distance/spacing. The fact that is is hard to do it and get at marth is why the match up goes to him. If it was not that hard, it would not be so bad. But she can take him. And edgeguarding marth is looking fun
Snake, from what I studied with him, Jabbing inbetween his Tilts/jab pressure screws him up. And outside of his uptilt. Peach has an evasion tactic to weave the tilts and Dair/bair him. His air moves, I have no touce but to leave alone onless he is over me and I just uptilt. Since there is no move when above Peach that beats it in this game. Which is why she ***** on platforms and had good pressure on it. equal or better to the rest. in general, you have to have good reaction time, hearing and good at PS, which should not be hard since it is easy to do in this game.
I find a few slick ways to edguard meta that should work. Dealing with his tornado is done with. Kepping him out of the stage is what I am gonna test, and I have to test out my ideas to deal with his air moves. His up-B I got it doen already. TThats not a problem to me anymore.
While I agree that we should look into SoPo's value and use that information to determine the value of the Ice Climbers as a whole, I think the overdrawn discussion about Sopo and Ganon is just an unnecessary jab at Ganondorf's predicament. No matter how favorably Sopo matches up with a certain character, having to fight as Sopo is an undesired outcome that should be avoided at all costs. While I'm not disregarding Sopo discussion, why attempt to develop strategies for Sopo when you can use that effort to prevent Nana from getting gimped in the first place? From what I've been hearing, the only matchups that Sopo actually does decent against are the matchups that IC's already destroy.As I said before, we were only discussing it in the context that it's part of the ICs MUs in general. Nana can always be gimped meaning you're left with Sopo, and his value and MUs are relevant to IC's value and MUs as a whole, but should ultimately be rolled into said MUs and tier position instead of being on his/her own.
I prefer Ganondorf.I prefer peach.
TL:
lots of combos (keep in mind that combos are 2 or more hits, damage racking ftw?) and some that that you can't get out of.
2 projectiles + bombs (I don't think some of you quite understand how insane they are..... if i need to explain why they're so good then I can try)
Has a sword (dunno if you guys know, but in Melee and Brawl, having a sword simply meant any sword attacks had insane priority. Any of TL's attacks that use the sword are just stupidly good, because the oppoent will always get hit by it, Uair being the most noticeable one. Being able to ALWAYS hit your oppoent when 2 attacks touch at the same time is INSANELY good imo)
Good killing ability (I don't care what all the TL mains say, they're idiots)
Zair, its a ridiculously good move, only bad part about it being its not a kill move. Can latch onto ledge, therfor making TL one of the best edge hoggers in the game.
TL's recovery is insanely hard to gimp unless you're MK.
With good DI TL can live up to quite high %s
Good enough range on basically every attack.
What more do I have to say?
You wish. If 2-3 hits = Melee, then sure. But then Ike can combo like it's Melee as well. :DSquirtle can combo like it's Melee.
Oh man, that was an awesome post. I chuckled for a good while.You wish. If 2-3 hits = Melee, then sure. But then Ike can combo like it's Melee as well. :D
That would be Peach. only character that seriously links to alot of stuff no matter how you DIJab combos don' count! Only metaknight combos like melee.
You wish. If 2-3 hits = Melee, then sure. But then Ike can combo like it's Melee as well. :D
(Nair ->) Jab -> Grab -> (Pummels ->) Bthrow -> Dash AttackJab combos don' count! Only metaknight combos like melee.
Thank you, thank you. I'll be here all week.Oh man, that was an awesome post. I chuckled for a good while.
Alright, well my friend explained to me over MSN how he thought toon link is an S tiered character. I already explained the flaws in his writing, but he didn't believe me and wanted me to post it here so you guys could see it. Please, correct him lol. He doesn't want to believe me.
TL:
lots of combos (keep in mind that combos are 2 or more hits, damage racking ftw?) and some that that you can't get out of.
Ftilt does 21% at all %'s, more than half of TL's combos. Nair does almost as much. also dthrow-anything can outdamage it, safely, on almost the entire cast.
2 projectiles + bombs (I don't think some of you quite understand how insane they are..... if i need to explain why they're so good then I can try)
6 projectiles, 4 of them amazingly effective and 2 have more KO power than all of TL's KO moves. 1-frame counters and incredible edgeguarding projectiles.
Has a sword (dunno if you guys know, but in Melee and Brawl, having a sword simply meant any sword attacks had insane priority. Any of TL's attacks that use the sword are just stupidly good, because the oppoent will always get hit by it, Uair being the most noticeable one. Being able to ALWAYS hit your oppoent when 2 attacks touch at the same time is INSANELY good imo)
Snake outranges nearly everyone on the ground, SAFELY, with extremely high damaging/knockback attacks. he doesnt have overriding priority on aerials, but clashing hits with his bair or uair will kill you
Good killing ability (I don't care what all the TL mains say, they're idiots)
Best killing ability, widest array of low % KO moves, shield break can KO at 0%. his JAB is of comparable KO power to TL's ko attacks.
Zair, its a ridiculously good move, only bad part about it being its not a kill move. Can latch onto ledge, therfor making TL one of the best edge hoggers in the game.
Grenades. Used to camp from long distance, destroy enemy projectiles. edgeguarding/ledgeguarding tool. 1 frame-counter to attacks. can force reactions which he can punish.
TL's recovery is insanely hard to gimp unless you're MK.
same for snake, but add DDD there
With good DI TL can live up to quite high %s
No he doesnt. on the other hand, snake lives to 200% on a regular basis.
Good enough range on basically every attack.
Good enough range to compete with who? does it match mk/snake/ddd/marth/dk? No, so hes going to have a lot more trouble dealing with those characters than snake does.
What more do I have to say?