gm jack
Smash Lord
Because Zelda can actually play defensive against them. Nana's lag means that Din's Fire can't just be power shielded constantly. In addition, her moves are ideal for breaking them up due to the multi hit moves, and the generally low cool down lag makes her hard to punish. A 4 frame Dsmash also help prevent the grab.I don't see how Zelda beats ICs lol
That makes no sense. It can't be any more than 60/40 55/45 50/50 Marth and MK matchups hover around with ICs, IF those match-ups aren't even.
Marth and MK's tools to beat ICs > Zelda's.
so how does Marth and MK not beat ICs as well as Zelda?
Its also worth noting that pretty much none of the top brawl players play Zelda (except maybe NL) so how are you gonna find some mid-level player theory crafting saying that Zelda beats ICs?
Also, her power aerials actually come in use, as she can punish any separation but killing Nana pretty easily.
Also, the IC say that Zelda beats them too. It isn't just the Zelda players saying it.
Lose to IC, yeah, horrible. Down B, slight advantage.If you only consider the current top tier then maybe. But if you consider high tier then Sheik loses to ICs, Olimar, ROB, Pika, and Marth.
S/Z still has 40:60s against Marth, MK, Snake, and 65:35 against Oli (dunno if this i still accurate but last I checked both boards have it at 65:35). That is if you just take the best matchup of the two. How they work together is a lot more complicated.
None of the others are actually that bad, and some of the ratios are very outdated. IIRC, the Olimar boards say sheik actually has the (slight) advantage. The 40:60s are present, but that a lack of a proper counter is significantly more than even characters far above her have.
She doesn't have nearly as easy a time as the high/top tiers, but I think a lack of "a lol counterpick" situation that doesn't apply to nearly everyone (MK on Rainbow Cruise for example) should at least warrant a higher mid tier position.