Vudujin
Smash Lord
That's the idea. You can combo her the whole way off of the stage, because she DI's into all of your hits. Just make sure you can get back to the ledge, and every stock will be 0 to death-ing Nana, then tracking down a Sopo.
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Control the ground and grab him.
Never let him down ever. Punishment should emphasize putting him offstage so he has to use his awful recovery. Limit his options as much as you can and try to force him to side-B so you can sword on it. You can build height if you want I guess but make sure to bair him offstage so you can milk his recovery for being bad and severely injure him. Fish for dairs and tipper f-smashes but don't be overzealous with them.
WD approach lags him so if you stay a WD length inside him you can make him run into stuff while he's committed. It's funny. I recommend d-tilt and grab. Luigi can't jump approach so his mixup vs this kind of thing is pretty weak overall. He has some tricks but it's largely gimmicky and revolves jumping around platforms with wavelands, crouching, and sidestep (which are all countered largely by dash dance).
His moves are fast but there are always holes in his pressure strings.
Throwing him off the stage is also really good in general. Fast edgehogs, covering stuff with aerials, etc. is all really good.
Even with all this you can still lose to Luigi.[/]
^ do this.
In fact, aside from specific attacks, it's how you beat Luigi with pretty much any character.
The ground is a Luigi highway, keep him off of it and your golden.
Sigging because of how funny that is out of context.Even with all this you can still lose to Luigi.
Thats dirty haha.I've been trying to watch their controller for an L or R input, and up b right before they press it.
Luigi punishing marth oos...how does one go about doing that?Gotta watch out for the ledgehop fair. If you can bait it you can wd in with a shield.
Falco/Sheik yes.There's trolling and there's just plain bad
Also don't you main Sheik now >_>
Don't tell me you're using Luigi for ICs and Puff...
Yeah Im sort of In between maining Sheik and Falco, but I kind of like the way you worded it... In regards to MUs you went through, thank you telling me the IC's one.. Of course I try avoid Ice block patterns and remove Nana, but other then then I normally try to apply shield pressure and poke through. I also like Shine bairs if I can get them... but thank you. I shall change my total outlook on that MU.IMO the real reason to learn Falco when you play Sheik is for FD & PS vs Foxes since a lot of Sheiks dislike fighting Fox and it's an even MU but Falco beats Fox 60-40 IMO so it's a big improvement. And it's easier to play. And Foxes often have Falco weaknesses. The only problem is Fox vs anyone is a huge learning curve 'cuz he's so versatile so it's tough to play a secondary vs him for experience reasons. So might as well use Sheik.
Might be worth looking into though. Learn how to beat his DJ aerials with u-tilt and the 0-deaths on FD and then you have a gay CP vs Foxes that are Sheik-savvy. Neutral game on FD is all based off of forcing Fox to jump in a punishable manner, or eat a shine if you put offense on him. And then just roll a 0-death on him and GG McCloud.
Falco vs Puff is just dairing her whenever possible and dairing her more after that to produce what looks vaguely like a combo (since forced tech is the closest thing to a stun combo you can do to Puff [aside from an IC infinite]). Otherwise be safe (laser, bair, nair, u-tilt, shine-grab pressure, safe strings over long ones, etc). U-throw combos into stuff so shine-grab liberally. Don't force kills. If she's on the ground, try to keep her there (so you can dair her). Hold away to avoid u-throw rest whenever it seems like you messed up and could get shield grabbed.
Falco vs ICs is ******** but I hear d-tilt is good, shine-retreat dair/nair are good, f-smash can be spaced vs shield as an effective poke, and jumping over ice blocks with no FF avoids a lot of ice block patterns. Gimp Nana however possible. Learn how to SDI the dair CG. Bizarre MU.