MK26
Smash Master
EDIT: This thread was originally entitled "New G&W user has questions...", and it served to answer several questions I had. Now that it has more posts than the official Q&A (it is actually in the top 10 threads that have been responded to within the past week, in regards to replies), I'm changing its purpose. This thread will (hopefully) revitalize the very close to dead G&W boards. And quite frankly, Game & Watch isn't noob-friendly enough to warrant excessive amounts of stupid spam; because of this, we need a place where we can just...chill.
And without further ado, I present to you...
THE OFFICIAL G&W Q&A & RANDOM CHAT THREAD!
:D
Answered questions (the numbered ones were my original 16):
Hi Game&Watch boards, I'm MK26, or MaestroKirby26. I'm relatively new to the boards, as I never got Melee. I generally hang around the Kirby boards, as Kirby is my main (note name). I second Sheik, and to a lesser extent ROB and Bowser. I recently decided to pick up Mr. Game&Watch, and I have a bunch of questions to ask you all about G&W play.
1) First off, how do you write out Mr. Game&Watch? This is more personal preference than anything. Specifically, do you write it with '&' or 'and'? With or without the 'Mr.' when noting alphabetical order? Short form GaW or G&W? Stuff like that.
"I use G&W. GaW, GW, Mr G&W are all acceptable. "Gangsta Watch" is preferable though."
_______
2) What is it, in your opinion, that make G&W so good, and makes him have good matchups across the board against the lower tiers?
"Over powered smashes and a great aerial game"
_______
3) Does G&W have a consensus worst matchup? What are the ones that I'm particularly looking out for, and may need to counterpick?
"Snake, and to a lesser extent, Toon Link"
_______
4) Is his Neutral-B or Side-B more useful in general? I like running up to the opponent, jumping backward, and throwing out a sausage or two before advancing once more. Is this an effective tactic?
"Neither is used in competetive play. Neutral B is too laggy and Side B is too unreliable, not to mention the range sucks. Side B out of a dthrow techchase can be useful at low percents if you feel lucky..."
"Chef isn't quite useless; it's just really niche use. For instance, if your opponent is being inhibited by the conveyors on Pokemon Stadium 2 and you are in the middle, it's a good time to throw out a few pieces of food. I really like it on Green Greens (Mr. Game & Watch's happy camping land) to assault the side platforms from the center. You can stop it well before most characters have any chance at all to punish you, and it forces them to try to make what is probably a bad approach."
_______
5) Do all of the opponents you play know how to tech the D-throw? Among the ones that do, what are your best options?
"At first, they didn't know, but they firgured out to tech now, so yes, all of my opponents CAN tech (they don't always techroll; its part of mindgames, etc.) Best options? Techchase and usmash or side b, if you feel lucky. If you notice they prefer getup attacks instead of techroll, SH above their attack and dair for a free 20%"
_______
6) Do you juggle with the air column effect of the u-air or do you use the damaging part as well? After you have juggled your opponent, what is your favourite move to either continue the juggle or make a kill attempt?
"Juggling with the air column refreshes your moves, which is very good. Uair into Up b is nice, which can then be combo'd into dair, nair, etc."
_______
7) Do you use dash grabs or running shield grabs?
"NEVER use dash grabs! Dash->Sheild->Grab is better. Generally you should try to grab, just wait for the opportunity to grab to present itself."
_______
8) Is it possible to shorten the lag you get when you bucket a projectile? If not, a Luigi could feasably fireball, goad you into Bucketing it, then Shoryuken your *** and kill you at 40%...D:
"No it is not possible to lag cancel the bucket. Don't use it at close range. http://www.smashboards.com/showthread.php?t=169446"
_______
9) Is the F-air a kill move or more of an all-purpose move, like Kirby's B-air?
"Fair is a killing move. G&W's bair is his all purpose, spammable move"
_______
10) What applications are there for the D-air?
"Everything! It has nice priority (watch out for TL's uair, which out prioritizes your dair) and gets you to the ground really fast"
_______
11) How about for his tilts?
"dtilt: amazing move. Very quick.
ftilt: eh...I sometimes use this to KO at higher percents, but I don't use this much
utilt: meh...good for juggling at low percents...you can string 3-4 together and then go for a nair =50% combo"
_______
12) Who are the 'pro' G&Ws that constantly place high in tourneys, and which of them have alot of current gameplay videos (yes, before you ask I've seen the Video Archive)?
"Hylain, lain, NoJ, xyz, more here: http://www.smashboards.com/showthread.php?t=199350"
_______
13) Which threads on the board aren't stickied but are very helpful/reccomended reads?
"Here: http://www.smashboards.com/showthread.php?t=181294"
_______
14) Personally, what is your approximate percentage split of kill direction (up/side/down)?
"I kill off the top 50 % of the time (usmash) , off the side (with fsmash, ftilt, and fair) 30% of the time, and down (with downsmash?) 20 % of the time"
"And indeed, everyone plays different as my main kill move is definitely the Dsmash (55%) then the Usmash (40%) and last the Fsmash (5%) because if I don't kill my opponent with it his recovery is too easy and too hard to do anything about it."
_______
15) Do you ever deliberately overshoot the ledge while recovering in order to attack, and inadvertently suicide because the attack takes too long? That seems to happen to me alot.
"I did, but after getting used to G&W, I learned not to do that. It's just some adjusting to new characters."
_______
16) Does G&W have any universal counterpick stages, ones that he is good on no matter the opponent? How about bad stages that he should generally stay away from?
"He owns on corneria ( he can bucket the lasers ) and rainbow cruise. They have low ceilings and allow G&W to kill at 50-60% with his usmash. Bad stages...? meh. I don't know -__-"
"good imo:
-yoshi island brawl
-smashville
bad imo:
-final destination (bad edge)
-castle siege (also bad edge at the castle-part)
rest is neutral...."
"Bad edges aren't a problem with Mr. Game & Watch. Just recover correctly and you won't have to worry. Final Destination is pretty neutral for Mr. Game & Watch as is Castle Siege; he can't really exploit them, but there's not much there that hurts him"
_______
Q) how do you willingly slow fall?
"Im not sure of this, but if you hold down while performing Dair, you actually slowfall instead of fastfalling ( weird effect )"
"Yeah, it's hitting down while using the key. I think it's actually a bug; remember that Mr. Game & Watch can air control during his plunging down aerial unlike the others (like Toon Link). By hitting down, you are beginning to fastfall... which is slower than the key's plunging speed by quite a bit. If you are using the key right out of being hit you might fail to plunge at all (I think it has to do with using it while being forced upward), and then you could have the key out with your normal falling speed so the "automatic" slowfall won't even have the same speed as the standard one"
_______
Q) When writing out the characters in alphabetcial order, do you write it...
...
Fox
Game & Watch
Ganondorf
...
OR
...
Meta Knight
Mr. Game & Watch
Ness
...
?
And is it Game&Watch, Game & Watch, or Game and Watch?
"Just Game & Watch"
_______
*VERY IMPORTANT QUESTION, ASKED BY N00BS AROUND THE WORLD*
Q) What is G&W's F-air?
Not this.
Not this!
Not this!!
AND NOT THIS.
_______
Updated 10/22 up to page 2
And without further ado, I present to you...
THE OFFICIAL G&W Q&A & RANDOM CHAT THREAD!
:D
Answered questions (the numbered ones were my original 16):
Hi Game&Watch boards, I'm MK26, or MaestroKirby26. I'm relatively new to the boards, as I never got Melee. I generally hang around the Kirby boards, as Kirby is my main (note name). I second Sheik, and to a lesser extent ROB and Bowser. I recently decided to pick up Mr. Game&Watch, and I have a bunch of questions to ask you all about G&W play.
1) First off, how do you write out Mr. Game&Watch? This is more personal preference than anything. Specifically, do you write it with '&' or 'and'? With or without the 'Mr.' when noting alphabetical order? Short form GaW or G&W? Stuff like that.
"I use G&W. GaW, GW, Mr G&W are all acceptable. "Gangsta Watch" is preferable though."
_______
2) What is it, in your opinion, that make G&W so good, and makes him have good matchups across the board against the lower tiers?
"Over powered smashes and a great aerial game"
_______
3) Does G&W have a consensus worst matchup? What are the ones that I'm particularly looking out for, and may need to counterpick?
"Snake, and to a lesser extent, Toon Link"
_______
4) Is his Neutral-B or Side-B more useful in general? I like running up to the opponent, jumping backward, and throwing out a sausage or two before advancing once more. Is this an effective tactic?
"Neither is used in competetive play. Neutral B is too laggy and Side B is too unreliable, not to mention the range sucks. Side B out of a dthrow techchase can be useful at low percents if you feel lucky..."
"Chef isn't quite useless; it's just really niche use. For instance, if your opponent is being inhibited by the conveyors on Pokemon Stadium 2 and you are in the middle, it's a good time to throw out a few pieces of food. I really like it on Green Greens (Mr. Game & Watch's happy camping land) to assault the side platforms from the center. You can stop it well before most characters have any chance at all to punish you, and it forces them to try to make what is probably a bad approach."
_______
5) Do all of the opponents you play know how to tech the D-throw? Among the ones that do, what are your best options?
"At first, they didn't know, but they firgured out to tech now, so yes, all of my opponents CAN tech (they don't always techroll; its part of mindgames, etc.) Best options? Techchase and usmash or side b, if you feel lucky. If you notice they prefer getup attacks instead of techroll, SH above their attack and dair for a free 20%"
_______
6) Do you juggle with the air column effect of the u-air or do you use the damaging part as well? After you have juggled your opponent, what is your favourite move to either continue the juggle or make a kill attempt?
"Juggling with the air column refreshes your moves, which is very good. Uair into Up b is nice, which can then be combo'd into dair, nair, etc."
_______
7) Do you use dash grabs or running shield grabs?
"NEVER use dash grabs! Dash->Sheild->Grab is better. Generally you should try to grab, just wait for the opportunity to grab to present itself."
_______
8) Is it possible to shorten the lag you get when you bucket a projectile? If not, a Luigi could feasably fireball, goad you into Bucketing it, then Shoryuken your *** and kill you at 40%...D:
"No it is not possible to lag cancel the bucket. Don't use it at close range. http://www.smashboards.com/showthread.php?t=169446"
_______
9) Is the F-air a kill move or more of an all-purpose move, like Kirby's B-air?
"Fair is a killing move. G&W's bair is his all purpose, spammable move"
_______
10) What applications are there for the D-air?
"Everything! It has nice priority (watch out for TL's uair, which out prioritizes your dair) and gets you to the ground really fast"
_______
11) How about for his tilts?
"dtilt: amazing move. Very quick.
ftilt: eh...I sometimes use this to KO at higher percents, but I don't use this much
utilt: meh...good for juggling at low percents...you can string 3-4 together and then go for a nair =50% combo"
_______
12) Who are the 'pro' G&Ws that constantly place high in tourneys, and which of them have alot of current gameplay videos (yes, before you ask I've seen the Video Archive)?
"Hylain, lain, NoJ, xyz, more here: http://www.smashboards.com/showthread.php?t=199350"
_______
13) Which threads on the board aren't stickied but are very helpful/reccomended reads?
"Here: http://www.smashboards.com/showthread.php?t=181294"
_______
14) Personally, what is your approximate percentage split of kill direction (up/side/down)?
"I kill off the top 50 % of the time (usmash) , off the side (with fsmash, ftilt, and fair) 30% of the time, and down (with downsmash?) 20 % of the time"
"And indeed, everyone plays different as my main kill move is definitely the Dsmash (55%) then the Usmash (40%) and last the Fsmash (5%) because if I don't kill my opponent with it his recovery is too easy and too hard to do anything about it."
_______
15) Do you ever deliberately overshoot the ledge while recovering in order to attack, and inadvertently suicide because the attack takes too long? That seems to happen to me alot.
"I did, but after getting used to G&W, I learned not to do that. It's just some adjusting to new characters."
_______
16) Does G&W have any universal counterpick stages, ones that he is good on no matter the opponent? How about bad stages that he should generally stay away from?
"He owns on corneria ( he can bucket the lasers ) and rainbow cruise. They have low ceilings and allow G&W to kill at 50-60% with his usmash. Bad stages...? meh. I don't know -__-"
"good imo:
-yoshi island brawl
-smashville
bad imo:
-final destination (bad edge)
-castle siege (also bad edge at the castle-part)
rest is neutral...."
"Bad edges aren't a problem with Mr. Game & Watch. Just recover correctly and you won't have to worry. Final Destination is pretty neutral for Mr. Game & Watch as is Castle Siege; he can't really exploit them, but there's not much there that hurts him"
_______
Q) how do you willingly slow fall?
"Im not sure of this, but if you hold down while performing Dair, you actually slowfall instead of fastfalling ( weird effect )"
"Yeah, it's hitting down while using the key. I think it's actually a bug; remember that Mr. Game & Watch can air control during his plunging down aerial unlike the others (like Toon Link). By hitting down, you are beginning to fastfall... which is slower than the key's plunging speed by quite a bit. If you are using the key right out of being hit you might fail to plunge at all (I think it has to do with using it while being forced upward), and then you could have the key out with your normal falling speed so the "automatic" slowfall won't even have the same speed as the standard one"
_______
Q) When writing out the characters in alphabetcial order, do you write it...
...
Fox
Game & Watch
Ganondorf
...
OR
...
Meta Knight
Mr. Game & Watch
Ness
...
?
And is it Game&Watch, Game & Watch, or Game and Watch?
"Just Game & Watch"
_______
*VERY IMPORTANT QUESTION, ASKED BY N00BS AROUND THE WORLD*
Q) What is G&W's F-air?
This.taken directly from the game & watch's manual (mario bros)
"We all know Mario who saved the beautiful girl form Donkey Kong. Now he's back with his brother Luigi, working in a bottling plant, loading cases on a belt conveyor. The conveyor carries the cases up for loading onto trucks."
Not this.
Not this!
Not this!!
AND NOT THIS.
_______
Updated 10/22 up to page 2