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The Official Falco Video Critique Thread!

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~Tac~

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0:20- Uair approach is bad because it can't go through the platform and Marth would have time to Fair you by the time you got over there.

0:22- Just kind of let Marth have some stage when he was shielding by the edge when you lasered. You should have pressured him in some way with that much control.

0:26- Trying to be cute instead of effective. Dair him don't waveland tech chase hope for the best Fsmash.

0:34- should have CC'd

0:35- Terrible Dair. Waveland onto the stage, side B, do a normal getup, but just....not Dair lol. It's too easy to see coming and punish.

0:36- No need to firebird there. You just left yourself fall prey to Marth's sword more and most would have killed you there. Just fall to the edge and you'll get there faster more often than not. Or I mean you could have wall jumped to stuff or jumped backward or even shine stall Bair'd or something like that.

0:45- Better to get under Marth, but not a bad idea.

0:47- Better to not fall right into Marth if you can help it lol. Get the game going on your terms.

1:02- DJ'ing above people like that will get you killed easily. Use the double jump aggressively sparingly.

1:11- Dthrow? Any of the other probably could have led to more at that percent.

1:24- Don't go for something you can't get. If you wanted that Uair you should have held the FH just a tiny bit longer.

1:32- Too far to shine Bair, make sure you have the spacing for that.

1:36- Dair at %s this high won't get you much, and the Fair approach is a bad idea as well. Nairs and Bairs are good, and Fthrows offstage can start up easier edgeguards at times.

1:53- Were very late going for the shine waveland, so you need to work on what to look for so you can react more quickly to your opponent. Also try to avoid double jumping into him so much.

1:57- Marth is directly above you so don't Dair.

2:13- If you call something right make sure you're confident enough in your decision to punish lol.

2:23- More patterns and guessing. You almost always have time to tell when you can smash and when you can't after Dair'ing someone into the ground, so take a moment in the future to look for that.

2:41- Get that L-cancel. And CC shield the Nair lol.

2:47- No need to charge Fsmash. Just walk up there and react to what he does or something.

3:11- Do the reverse uptilt to be safe lol.




Game 1:

0:05- You're in this position because you tried to laser out of a bad situation too many times without registering what's going on. If you're close enough to get tipper jabbed out of your laser then you need to adjust your spacing in some way so Marth doesn't keep that range because he can punish your attacks/lasers well at that spacing.

0:09- Reverse Dair on Marth who is behind you means it takes forever for the move to hit him so he gets longer to WD OOS away. Just set up pressure again if you don't feel comfortable waveshining in or shine turnaround Dair'ing to pressure. I suppose you could have RSHL'd out of shine as well.

0:14- Gotta know your timing and spacing on the shine. You had the timing but not the spacing. The double Dair is kinda eh at lower percents but if you choose to do it then be prepared to grab or CC a random move or something. Basically I'm saying it's hard to link that to shine a lot of the time.

0:20- Too far away to do that Bair. Just retreat or laser or waveshine in that situation I suppose.

0:41- Don't double jump onto Marth. This happens a lot to you and other Falcos so be very conscious of it.

1:07- You can't scare Marth into DJ'ing if you don't scare him in the first place. Make him work for that recovery.

1:21- Dair executed a little too far in front of Marth.

1:43- Gotta work on that sweetspot/tech.

1:57- Not a bad idea but you have to understand that you have to be closer to Marth in order to hit him with the rising Dair otherwise he'll just outprioritize you.

2:36- No reason to go for that Uair. Don't force combos, just try to get under Marth to keep your advantage so you can potentially get another combo starter.

2:43- With the pace of the match it's safe to say he knew you would have double lasered. Be verrrry sparing in your use of edgehop double laser vs Marth. He's good against that stuff lol.


this all seems to boil down to using the double jump, misspacing Dairs, and sweetspotting/teching. those are the biggest things you can work on for now anyway.
This makes me happy to be a Falco main.
 

FoxLisk

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didnt you say they were like... friendlies against a player you dont respect? give me something worth critiquing and i'll do it
 

Kanelol

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by dammit i dont play anything but friendlies

and i dont respect anyone

but i'll try and get some supersrs matches on youtube
 

Dr Peepee

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by dammit someone help me
What Foxlisk said?

Wow, the spacing on my dairs sucks a lot! haha I'll work on that for sure. Also question, what do you think are the most effect ways to avoid Marth while keeping some stage control after he has re-spawned with invincibility?
I mean it's hard to keep control when he has a big sword and you can't hit him lol. The best thing to do is draw him towards you then either cross him up in some way(jump, roll, etc) or just take a higher ground so you can't be swiped quite as easily(the use of this idea varies on stages....YS it's not usually recommended lol).
 

Kira-

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Holy crap PP is so specific. That is so awesome.

Now I really want to upload videos. And main Falco =(
 

Dr Peepee

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Dark Hart:

Game 1:

0:04- Tech skill. Should have shined/jabbed/something'd here.

0:11- Desire to push with Bair should only be maintained if you first observe that you have the correct spacing to do it. In other words, don't go for that second Bair right away or try to get a Dair.

0:27- You missed the platform, and then tried to continue the combo like nothing happened. You're trying to force things here just like last thing I critiqued and I suggest taking more time to observe the opponent, if only for a moment, before doing what you want to do.

0:31- Got hit because you did a bad roll. WD OOS away there or Dair OOS to avoid that pressure would be easiest/best.

0:43- Strange Ftilt. Follow up with something stronger at lower %s to keep combos going.

0:53- Got hit because you didn't attack from the edge/with momentum.

0:57- Dsmash.

Too much shielding in between stocks. Move around more so you're harder to follow.

1:16- A lot of tech skill errors there. Also don't Dsmash at such low %s, you want to use smashes to get people offstage.

1:31- Got hit because you tried to shine someone that was invincible. Just shield/roll/jump lol.



I'll do game 1 of this:

0:17- The Nair wasn't done low enough or maybe not FF'd correctly or something like that because Rusty didn't CC so your shine should have connected first.

0:20- You would have been fine uptilting or something easier to hit there instead of gambling on a platform DI follow.

0:25- Dsmash.

0:27- Gotta run over and get those laser grabs or dash canceled Dsmashes sometimes. The walk was good for reading, but sometimes you have to pay the price with weaker punishment(like Ftilt or something).

0:29- Fsmashing someone in the face usually doesn't work. Maybe jab or shine or Dair or something.

0:31- Should have moved instead of shielded. You could have gotten away from a Bair.

0:43- Nair wouldn't have worked even if he went at you. Stay on the edge until you can see which way he's going(have a plan for each direction ready).

0:47- Shine OOS to Dair/Bair

1:03- Got hit because you tried to force the approach when no one had laser advantage. Either work on the powershield game, take a platform, or time your shots differently to gain control.

1:10- Should have Dair'd since you could have comboed easier off of it.

1:28- You keep overshooting everyone with your aerials instead of going into them with em. It's really hard to combo that way.

1:31- No need to take high ground immediately from that awkward position. Try to get moving a little first so that waveland is easier to do.

1:38- Just a roundabout way to do everything. Try to punish from the same platform you both are on because otherwise it's easier to see you coming and punish(like with CC).

1:47- No need to drop all the way down if you could have controlled Rusty's fall beforehand. Alternatively, if you did fall you should have moved out of the way of his attack and punished him.

1:51- Ftilt was too early. Remember how much time you have before a firebird goes off.

2:00- Should have grabbed the edge and used invincibility punishes or at least reacted and Dsmashed/Ftilted

2:08- You should have shot your gun sooner to contain him.

2:20- Got hit because you were trying to shoot him when he was above your laser height.
 

FoxLisk

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You're trying to force things here just like last thing I critiqued and I suggest taking more time to observe the opponent, if only for a moment, before doing what you want to do.
This is the bestest advice ever. I picked up on this recently and i've been way better. Especially in the ditto, for some reason. Ive realized that it's way better to pressure them where they tech/roll/land at than to guess and often miss. it also makes it way easier to read people.

Just thought I'd point that out, carry on.
 

Rubyiris

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PP would you mind checking out the set vs SK? That's easily the best I have ever played to this point.
 

Rubyiris

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Games 1 or 3. I lose game 1, and game 3 I almost get 4 to 1 combacked.

Some general advice would be nice too. [=
 

Dr Peepee

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Games 1 or 3. I lose game 1, and game 3 I almost get 4 to 1 combacked.

Some general advice would be nice too. [=
Game 1 it is.

0:38- Fall closer toward Peach so the shine will connect.

0:42- FF sooner so you can get the uptilt out faster.

0:48 overshot. You would have been fine with a Dair/Bair.

0:51- Don't try to tech when you're flying around to avoid that. If you were just trying to shield, then you probably only needed to hit L/R once(which I'm unsure that you did).

0:55- Missed the Dair, so make sure you have the spacing and where someone is going all lined up before you attack them. Shine could have worked as well, and maybe Upair. You could have FH'd and tried to come down on him too if you wanted.

1:04- Late on the shine, which might have been a tech skill thing. Either way, don't force the button press if you missed the initial timing. It's usually better to just get out of there.

1:07- Uptilt would have worked well there I bet.

1:17- Trying to move too quickly. Sometimes it's better to fall in stun a moment to observe what's going on instead of trying a risky edgecancel or quick recovery like that.

1:29- Should have fallen with Dair.

1:31- Pointless Bair since it might have been weak by the time you were level with Peach and it wasn't close enough to threaten her anyway.

1:47- Could have ran up then WD back Fsmash/Dsmash/Ftilted maybe. Sometimes your momentum gets you more hits if you don't immediately try to follow up things.

1:51- Spaced too far from shield to shine.

1:53- Angle was too high.

2:03- Trying to move too quickly and get a move out. Dairs should never be done backwards like that, and certainly not off of a platform where it's even easier to see coming and punish. Take a second to regroup and ensure that your approach would be effective sometimes.

2:30- Challenging Peach's float like that is usually a rough idea, especially when you've already hit her a few times. It may have been better if you waited a second and challenged it/her FC move or you challenged her in a different way(something like SH Uair from the side platform you were on for example).

2:34 Uptilt/Bair

2:49 Dair was kinda risky to approach with from so far away. Nair would have landed you a hit though I think.

2:58- Tech skill?

3:07- Should have Fsmash/Dair'd or something to punish that dash attack.

3:15- Can't challenge a falling Peach from so far away. Wait until she gets closer so your moves are harder to react to.

3:19- Shine stall a second or just wait before recovering sometimes.



so I lied about that lozr match PP

those friendlies are too obviously friendly
Happens man haha.
 

Dr Peepee

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Sorry to spam up the boards:

Rubyiris vs Gamerguitarist7 Losers Quarter-Finals:

http://www.youtube.com/watch?v=Zw1dtFA8sDQ&feature=feedu
Game 1:

0:18- Made things kind of tough for yourself going through all of the platforms like that, as well as overshot Falcon and tried to input what I'd guess to be an uptilt too quickly afterward. You have longer than you think you do to continue comboing, and if you mess up a combo don't try to force anything. It's really just better to take advantage of your momentum/stage control at that point.

0:24- I never try to challenge a raptor boost. I always wait and see if the laser I shot hit him as well. The chance of being popped up for a combo is well worth sitting back and being sure you've got the threat taken care of. Besides, if you see it coming you could always retreat then just punish the lag.

0:33- DJ'ing vs Falcon(Uair) when he's invincible and not afraid of your moves at all is a bad idea. Stick to FHs and platform/ground movement if possible.

0:49- Missed a chance to Dair or at least Nair. % is good even if you might have missed the chance to combo. I don't really agree with DJ'ing there in the first place but you could have made it work.

0:56- Got Nair'd because that was easily telegraphed. Shield, then laser OOS already tells the opponent you're ready to start coming in. Mix in DD'ing or different lasers or laser spacing to throw off the timing of Falcon so he can't just call the approach so easily. Remember, getting the laser out is a good way to re-establish control and having that control means you should find more ways to abuse it(poorly worded but I'm sleepy).

1:05- Should have Dair'd.

1:07- Watch the opponent. If he DJ'd right there, you had no reason to roll.

1:23- I don't think it was wise to tech towards Falcon there just because you probably would have had a better chance of surviving if you teched in place or away. Of course, that could have been why it worked if it did(Falcon wouldn't have expected it) but it all comes down to your teching "plan" I guess.

1:36- Yuo just kind of let him get back and have some stage. At least grab the edge to force Falcon to work for his recovery. Also stand a little away from the edge sometimes to make it easier on yourself(reaction time buffer and it's a way to last out invincibility) when you punish getups.

1:44- Eh not a bad idea, but I try to only dash attack when I'm 100% certain I'll hit. Laser grab probably would have worked here though.

1:53- Bad Ftilt. Bair/Nair or a laser maybe could have been fine there, or maybe just some DD'ing/waiting to a punish or something.

2:03- I'm not sure why you just fell off of the platform(maybe missed a dashing SH aerial?), but try to avoid letting that happen. Dropping through the platform or just waiting and seeing what Falcon will do and then attacking/lasering/jumping as needed are good answers to that situation.

After that it just looked like nerves got you.
 

FoxLisk

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Metal Reeper

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@Foxlisk Im not the best player but...I will try :)

1st match. He goes for some bairs, you could of CC'ed them > Shine. If Fox doesn't approach with Dair at low % you can CC shine em.

57: It would have been better to Ledgehop>Double laser. Instead you airdodge-landed.

1:02 nice shine OoS to mini combo

You should laser>grab more as an approach or Laser>Late Nair etc.

6:43 Fox gets at about 36% and you try to Dair>Shine him one more time, but you realized he was too much % then tried to go for a Shine>Bair but you SH and miss the shine. I would have Uair'd there, it was the correct height.

6:57 You get a Fsmash. He goes flying pretty far. His recovery was perfectly horizontal for a SH laser. You should always laser Fox's recovery to make him recover lower, then you can get a free Dair.

Awesome combo at 7:32

I g2g or else I would critique another. Again I'm not the best player, some of the crap I said was probably obvious you should of done that looking back on the video yourself (I do that all the time)
So I hope I helped lol :)
I will critique the others maybe tm.
 

FoxLisk

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thanks!

im really bad at CC shining. I've been trying to practice it but I just cant ever seem to make it work. It always seems like if I CC something they're not attacking and when I ASDI down during lag it never seems to do enough... do you have any advice on how to implement that?

Other things:

Not to be that guy, but I know that I need to mix up how I get on stage from the ledge more, I've just been working on getting ledgedash down.

And laser grab scares me. When people do it to me I tend to see it coming (the spacing is pretty obvious) and grab/shine OoS/something then between the laser and the grab, so I can get a combo started and all they can get is a grab. Do you see specific times where I should do it? Is it an important mixup against a particular method people use of escaping pressure?

at 6:43 I was actually going for a shien waveland to continue the combo, not a shine bair. Is there any reliable followup after uair? I was of the impression that shine waveland was the better choice at those lowish %s when foxes end up on platforms. Into another shine or an utilt or something. I just messed it up (as I so often do)
 

Rubyiris

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Tucson, AZ.
disclaimer: i'm not looking for move choice critique. i'm looking for something different.

suggest ways I can continue to expand on my strengths. I accept that I'm not a smart player, and I don't have the capability to improve my mental game. instead, I would like to capitalize on what I AM good at.

http://www.youtube.com/watch?v=Zw1dtFA8sDQ
http://www.youtube.com/watch?v=nx7cakq6XAU

study these and suggest things i can do to improve my strengths. i know better than anybody what my WEAKNESSES are, as anyone should.
 

Dr Peepee

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http://www.youtube.com/watch?v=jciZQnfjPRI
i'm thinking that i overextend way too much in general, but im hopin you'll give me some more specific tips dr. pp. thanks!
Game 1:

0:05- Nair'd too fast to get the shine combo. Either do the Nair slightly later/do a Dair/or follow up with something not a shine(like uptilt, laser, or another Nair or Bair).

0:18- Don't need to do that roll. He clearly missed you so you should react to that and at least WD OOS laser or get out of shield in some way to start moving/pressuring. Rolling keeps you from doing stuff for too long.

0:23- Did that second Bair far too quickly. Trust me, Marth's don't move OOS quickly with little stage control, so you have enough time to at least delay the second Bair.

0:29- A bad thing that I'll do sometimes haha. When you get momentum, don't forget that Marth still has a big sword, so you have to attack from a pretty close range in order to beat it out.

0:35- Lower/slightly lower side B or firebird from that spot would have been somewhat better, but it's hard to recover anyway vs Marth....

0:40- Try not to get above Marth when you're invincible, that's exactly what he wants by the time you get down to him.

0:48- Jumped in front of Marth and shielded? Nono. Fall with AT LEAST a laser or waveland even. Shielding sucks with Falco lol, avoid it if you can.

0:57- If you're going to Dair Marth into a platform, make sure you follow him onto it(depends on circumstance but it applies in this case).

0:59- No reason to chase Marth to that edge when he was clearly going to make it there first. Just back off and set up your waveland/edgehop aerial punishment.

1:05- Side B'd onto the side platform right away again. Marth instantly predicted it this time and got it right. Sure sign that you need to change up your recoveries more.

1:32- Waveland onto the stage/side platform more.

Whenevr you Dair shined him: Watch that SDI. If he's doing it in/a certain direction a lot you need to be aware of this and start waveshining towards him instead of in place so you can continue your combo.

1:46- Uptilt/maybe shine?

2:00- waaaaaaayyyy too much movement above Marth. Especially a double jump. Bad ideas in general with Falco but especially vs Marth.

2:24- To much direct challenging of Marth when he's not conditioned to be afraid/expect a laser. Throw some more tricky movement in there too so things like that Bair will whiff/not be thought about.

Yeah looks like you abandoned lasers and got nervous after this point.

disclaimer: i'm not looking for move choice critique. i'm looking for something different.

suggest ways I can continue to expand on my strengths. I accept that I'm not a smart player, and I don't have the capability to improve my mental game. instead, I would like to capitalize on what I AM good at.

http://www.youtube.com/watch?v=Zw1dtFA8sDQ
http://www.youtube.com/watch?v=nx7cakq6XAU

study these and suggest things i can do to improve my strengths. i know better than anybody what my WEAKNESSES are, as anyone should.
I'm worse at looking for positives than I am at seeing negatives, so if you want to tell me what you're good at I can watch the videos and tell you what you could improve on.

please guys , help my falco , i don't know how to improve anymore...

http://www.youtube.com/watch?v=ShYZHV0oPFw
http://www.youtube.com/watch?v=OTVlr3SBFKU
woooow so many matches.....

I'm just doing game 1 of link 1 lol. If you want a particular game after that I suppose I could do that....

0:32- Don't shine on instinct like that. Instead just shield or jump if you think you have time.

0:36- No need to edgecancel Dair like that. Take your time getting down/fall with a Bair at least since he'll be trying to get away from you.

0:50- Too much guessing on the tech chase. React! Also, WD OOS more.

0:58- Too much DJ'ing into the stage/the other Falco. Try to avoid the DJ if you can.

1:06- Watch where the Falco is going and try to react/control where he falls better than just lasering below him aimlessly. Guess what he's thinking.

1:34- Dair to shine, or just walk up/WD in shine would have helped you a lot more than a Nair to run away. At least try to keep tight spacing if you're going to just hit Nair.

1:43- Double laser is generally better than rising Nair.

2:03- Dair or Fsmash or even Dsmash from a slightly farther distance.

2:27- Trying to chase him when he's too far past you. Learn your character's speed.

2:33- Dair was way too high. Should have delayed it/stalled longer.

2:58- Keep the edgeguard simple since you just got there. Dsmash would have covered everything well.

3:19- Nair was too high. Delay it.

3:29- You had a tech chase/run off shine situation and you went for Bair? Take the free damage as it comes early on.
 

oukd

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I'll bite. Bad matches and lots of mistakes, plus my playstyle has changed a lot after pound 5/housing Europeans, but critique is critique. Suggesting changes in my playstyle in general would be really appreciated.

http://www.youtube.com/watch?v=3vlM5lBtMf8
http://www.youtube.com/watch?v=eouPxOn4SHg

Sorry for camcorder quality shenanigans. Thanks! :]

EDIT: Wow, watching these through again is a little embarrassing, especially the 1st match...I don't even lhdl in these lol. Hopefully I'll have newer vids soon...
 

Rubyiris

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@PP: The funny thing is that I'm not too terribly sure WHAT I'm good at. I focus too terribly much on my negatives. =(
 

Dr Peepee

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http://www.youtube.com/watch?v=b4KB_6TalMg (vs Marth/Falco)

I feel I could use advice against Marth and Falco.
I'll take game 1:

0:10- Tech skill.

0:12- Hit the tech/DI down so you could tech the uptilt.

0:18- You should be aware of Marth's Fair range at this point and give him space or get closer to him and CC punish. Retreating SHL or just moving out of Marth's way via DD and punishing are solid ideas.

0:24- Try to avoid being above Marth and if you land with an aerial then you need to get off a platform asap because everyone likes to punish that.

0:33- Tech skil.

0:42- Just throwing out moves at Marth won't work. He can outrange you and certainly won't just run into you unless you trick him into doing it. You're going to have to go into Marth.

0:50- Learn the timings of when you can/can't attack when someone has landed and will roll on a platform before executing. Attacking when you see someone on a platform is a bad habit.

0:51- Don't side b into Marth if you can help it, at least from that far away.



Okay so I'm going to stop this here for now and tell you that you need to work on moving fluidly and getting your combos/pressure/tech skill down before I can give a more thorough critique.

PP (or anyone else lol), could you be a doll and help me out?

Some recent tourney sets
Vs Fox http://www.youtube.com/watch?v=uZhmEvHOeBo
Vs falco http://www.youtube.com/watch?v=E7qk0Hw_GEE
Vs Ice Climbers http://www.youtube.com/watch?v=ssdICSghuic

I've got a general idea of what I could do better but it'd be nice to have a better player's opinion as well
I will critique Fox for now, but if you really want me to I can get at least one of each of the others later.

Game 1:

0:09- Went for a shine DJ when you were out of range. Learn to predict/react to Fox's DI so that you can at least get another hit off but hopefully continue the combo. In this case, I'm pretty sure you could have gotten at least a Nair and continued from there.

0:17- A series of bad decisions. Don't fall from so high(especially from a platform where Fox is already expecting your jump at him) into a fast character/anyone, and try to avoid too much rolling when such things happen so you don't let the mistakes influence the match even farther. Also, be sure to hit the techs on Fox's BS at low %.

0:21- As temping as it may be, don't just attack right away whenever you recover from a situation vs pretty much any character. Falco is just too slow for that. Mango likes to throw out a laser and see what a reaction is before going in, so maybe you could do that.

0:35- Way too much Fsmash guessing. Use things like Fsmash only if you feel like the Fox will jump. And if you miss, just try to keep moving so you aren't locked down by roll lag or something. This seems to be your big problem so far, messing something up and then getting frantic and then trying the same things more or just locking up and rolling. Keep yourself moving and don't let a mistake ruin your matches!

0:40- Guess on the recovery led to a heavy punishment. Ftilt isn't even a great option vs egdehops anyway. Well, not on YS with a possibility of those platform wavelands anyway. Bairs tend to be pretty great here.

0:53- No lasering the recovery? Scare Fox a little. Also, staying in one place and telegraphing your Bair is a bad idea. Now, if you moved at the last second onto the edge then that could've been good, but no one is going to run at a SH'ing Falco with his back turned.

1:05- A ton of awkward movement that ends with a weak Bair. I feel like you're just using high areas as a means of approaching but not really when it's useful to counter Fox. Better Foxes would punish your landing easily. Balance yourself between going high and staying grounded/pretending to go high so you can observe/punish Fox some. Also don't be afraid to go into Fox.

1:23- Shouldn't have shielded when you had the advantage vs Fox, and you got punished for your landing lag for going too high there, like I was saying.

you also never go for the edge when recovering and got punished for it a good deal.

1:40- Laser was too close to Nair since that's more of a longer-approaching move if that makes sense. Dair would have felt more natural or you could have grabbed since you were close.

You also always use Fthrow. Mix it up so Fox has to worry about his DI whenever he gets grabbed.

2:07- Edge is not the best place to be vs Fox, and since that Fox has always jumped on the platform to wait for you to get onstage every time, that side B was exactly what he wanted.

2:32- Delay the Dair.

2:51- Losing your DJ against Fox is really bad. Worse is falling into him after you do it. Try to be tricky about how you recover if you have to double jump like that. Maybe hold it sometimes.



Again, just commit hard if you do commit, don't get flustered if you make a mistake, challenge Fox's recovery sooner, and recover yourself(double jump and all) in a trickier way. Those are the big things....oh and don't FH above Fox so much. It's still kinda good sometimes though.

@PP: The funny thing is that I'm not too terribly sure WHAT I'm good at. I focus too terribly much on my negatives. =(
Yeah I'm way better at seeing negatives myself. Maybe someone else will be able to tell you?
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Hmm, just a couple unwarmed up friendlies so normal warm up johns etc with messing up and ****. Sleepy's a **** for killing me at 0 when I try to save him in other sitautions <3 Unfortunately the last two attempts at matches get cut off because of random recording bs. Preferably looking for more general opinion about my play, but I guess specifics wouldn't hurt though they're easy enough to figure out on my own.

http://www.youtube.com/watch?v=arKpUTBwtQY

Edit: Of course, if you find specifics to be more effective, go with what ever is easier/better for you PP ^_^
 
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