You just need to dig a little deeper, SL.
You are a worrisome fellow
I found another cool bbr member, aaaw yeah :'D
YAAAAAAY!
Tier lists are supposed to represent characters played at the highest level in the metagame.
Outliers show the characters being played at the highest level in the metagame.
Just throwing this out there.
Not really Nick.
Tier lists represents a character's capability in comparison to other characters.
Each tier within the list represents a point in which a character is significantly better or worse.
Now whether this relies on metagame behavior or capability is ntirely dependant on what wants to be viewed.
For example, in street fighter 3 they have had two tierlists. One that represented MU's, and one that reflected the metagame. The metagame typically reflected the former but with some notable differences.
Outliers do not represent the character being played at the highest level. It CAN, but it isn't an exact definition.
It is simply a case where a singular player performs beyond what is typically being seen. Much of the time, like Ally's Falcon, it is the result of a large skill gap between the player and their opponent.
It isn't a case where they are being played at the highest level, but more of a skill gap, though high level tends to be part of it. One doesn't necessarily imply the other is what I mean.
This actually isn't true. Tier lists show how well characters do vs. the rest of the cast. MUs make it so that the tier-list does NOT 100% reflect tournament results. If a region has a lot of Pikachu players, and a Falco player better than them, the Falco might still lose due to the MU, yet he is obviously a better overall character than Pikachu.
You kinda switched there from metagame to MU.
As I mentioned above, it really does fall down to what you want to look at in terms of character performance.
If you want to look at character capability purely, then you look at an MU based one.
If you want something more based in reality, metagame is more accurate.
They both work well and often follow each other.
The best player(s) of each character show how good the character CURRENTLY is, or can be.
This is what should be reflected on the tier list.
The reason tier-lists change? People get better with their characters/learn new stuff about them.
not always, because sometimes, those high level players are simply so much better and can do things that are typically beyond the scope of others.
For example, back when I played Metoid prime hunters, there was an exploit called shadow freezing. Using Noxus' freeze blast, one could aim with the vertical part of the hitbox to hit an infinite range.
In theory, it beat everything except the imperialist, in reality, it beat the imperialist because of how difficult it is to land a OHKO shot with the imperialist, while the Shadowfreeze exploit set up for the imperialist OHKO.
So of course the SF explit was considered #1, even despite the fact that I could typically oneshot people with my eyes closed.
It can be an indication, but is not direct evidence.
Edit:
Then, as the metagame for specific characters grow and advance, they do better in tournament, causing the results to back them up.
If a player is amazing, and doesn't place, it is due to their character's limitations, or MUs, which is still a part of the character's limitations.
If Ally won with Falcon it wouldnt change falcon being bad.
it would be an indication that he MIGHT be better than what was originally thought, but it could also mean Ally was just that **** good.