WarpStatus
Smash Apprentice
I'm sorry, but I don't seem to understand what you are saying. Your first post I took to mean, that a dtilt was a good followup after a single dsmash at 0%. I was only saying that a double dsmash is a better followup. And it is more damaging even if you don't hit the fair or the upair, which it is very easy to do at 0% or any percent for that matter. So, he sdi's out of the second hit of the fair, if you are concerned about that just use the upair followup.You shouldn't count on D-Smash > D-Smash > F-Air, as it's SDI-able and unreliable. Sorry, I wasn't thinking clearly or something when I typed my previous response. Or it's plausible that you misinterpreted my text. Either way, D-Tilt > D-Smash does in fact work at low percentages unless the Snake player jumps.
The frame window to jump is very small, so even if Snake does jump he'll likely eat a D-Smash. Considering his very slow and fast falling first jump, anyway.
In this current post it sounds like you are saying dtilt is a good way to lead into a down smash, in which case I made no previous comment regarding this. In fact, I do agree at around 0% if you land a dtilt, there is a good possibility of a snake airdodging to the ground only to get punished by a dsmash.