squirtle is difficult to grab combo because he is the third lightest character in the game. you'll need excellent timing and positioning to dair squirtle out of waterfall or you will get hit. or squirtle will just snap to the ledge. ivy's fairly gimpable. charizard does NOT have terrible aerial movement. horizontally, he is the 14th fastest in the game. upB has super armor.
Squirtle I find is easier to grab combo than Char. It doesn't make much sense, so I could me mistaken.
Waterfall is pretty bad, though. If squirtle is far enough that he HAS to use it, he's dead. It's very, very easy to dair him out of it, unless he's REALLY close to the edge. I say if Kirby can knock him far enough away (and at a low enough angle) to be edgeguarded, Kirby will have plenty of time to get in position to hit squirtle out of waterfall (as there's a blind spot behind him, IIRC), since Squirtle has little leeway when he's forced to recover.
There's a word missing in my post >_>... I meant to say "terribly predictable aerial movement", because of his fall speed and poor glide. He'd be easy to dair but the upB has SA as you mentionned.
The stone thing isn't that reliable but it's ok... it was mostly as set-up for the x4 joke.
squirtle will rarely ever ever use withdraw.
I know, but it's so adorable when he's FSed I couldn't help but mention it.
ivy's regular grab is decent. it has a good degree of lag to it, but a pivot grab fixes that. zard's grab is indeed ridiculous, and i'm not sure that kirby has a single attack that zard can't shieldgrab or punish some other way out of shield. squirtle's dthrow is very strong, and kills at low 100s.
Yeah, but almost EVERY character's pivot grab is amazing

I was just saying that Ivy's regular grab isn't so hot with the lag and a grabbox that seems way smaller than it should be.
kirby hates fair and bair as well.

and squirtle's huge advantage in horizontal air speed makes a difference here.
True. Though, Kirby can just sit there use his bairs defensively if he's in the lead and wait for squirtle to get tired.
you don't really have to worry about usmash, it's difficult to land. uair is a beast though, be very careful because the hitbox is large above him and even extends to below ivy's belly. if you air dodge and ivy predicts it, you'll die at crazy percents, as low as 70-75%.
You're just saying that so you can land usmash on us. I'm onto you.
charizard can just pick kirby's stone form up and smash it. kirby is then dead.
no really though, kirby's stone is not feasible at all against rock smash. the rock itself comes out in less than 5 frames. kirby's stone comes out in about 29 frames. you'll have to use the stone before charizard ever uses rock smash and hope that charizard rock smashes for some reason instead of putting his shield up.
http://www.brawlinthefamily.com/comic022.html
Yeah I don't know what I was thinking with that one to be honest... I think I wanted to make another x4 joke but forgot to.
i posted a lot of stuff and deleted it...because i will be at a tourney this sunday in kansas city. a pretty solid kirby will be there, maybe i can get some matches recorded.
but basically, i think both squirtle and charizard have a slight advantage. ivysaur is slightly disadvantaged. 3:7 is stretching it because kirby cannot approach ivysaur at all, and ivysaur has a projectile to kind of push kirby to approach.
I'd have to disagree with you there.
Charizard probably hovers somewhere around neutral. Either 50-50 or 55-45 in one character's favor. He has more options than Kirby on the ground but his aerials do a poor job of protecting him. No "real" projectile means he'll be approaching most likely, since he's on a stamina timer. He CAN approach well, though, with his good OOS game and grabs and RS. It's close.
Squirtle doesn't have the advantage... Kirby has the better ground chasing game, and kills much better with his Fsmash and potential gimps. Kirby's bair and squirtle's fair are a fair match (get it?), and they can wall each other off pretty well with well-spaced aerials, but kirby isn't restricted by a timer. Squirtle is the most affected by the stamina timer. That lovely killing throw he has is much less useful if he's tired, yet he can utilt/combo you better when tired (I think). Don't get me wrong, it's still winnable for squirtle, but Kirby's got the upper hand here. 55-45 or 60-40, maybe.
Ivy's not as bad as one would think... tough to approach, but again, if you don't approach Ivy gets weaker (though IVY can still kill easy when tired). She's the easiest to grab combo and the easiest to gimp, I suppose (though IMO tethers are a bit underrated, and Ivy has massive tether length). Razor leaf should never be an issue... 60-40 or 65-35
I also call shenanigans on the Rock Smash > Fsmash combo.