Well, Ikes for the most part consider this matchup fairly neutral. (As do I, though a good Kirby is hard to find) While Kirby can indeed use throw chains and such, the problem for him is that any good Ike will space fairs and nairs so well that he can't ever get inside Ike. However, once he's there, Kirby can smack Ike up until the Ike manages to GTHO.
Spacing is the key to this matchup for Ike, especially since he should be killing Kirby very early (likely off the top).
The key to this matchup for Kirby is breaking Ike's spacing (Final Cutter won't do it, and is just asking to get faired or jabbed) and then going for throw combos, getting Ike off the stage, and gimping him, though an Ike that's about to get gimped might decide to Aethercide.
This guy pretty much summed it up perfectly.
Except you can SDI out of Aethercide, can't you? I wouldn't know, the only move I've gotten into the habit of SDI-ing so far is Pikachu's downsmash.
Silly grab combos (Silly means ******** here, as a grab can inflict 30% or so on Ike at 0%, although this makes up for the very large weight difference)
I wouldn't say it's "********" to do 30% from 0, since other characters can do 20+ in just one move. And then there's Snake who can jab cancel ->ftilt for 24% and that works at percents that are higher than 0, if I'm not mistaken.
Anyway yeah, Ike is one of the easiest characters to grab combo, but DI away and you shouldn't take too much damage.
Or rather, don't get grabbed when you're at 0%, any good player should be aware of the fact that Kirby has throw combos and be prepared to punish grabs/dashgrabs that Kirby whiffs.
Ah, the magic of idiot trolls.
Hey Viper isn't a troll. His posts are just somewhat confusing sometimes.
The only troll on the Kirby board I can think of is Suspect
I dunno if Sheer is a "troll", but he definitely has his opinions.
Kirby egos. They're too good.
No u
ANYWAY stop flaming and crap, I was shocked to see how many posts this thread got in the past 3 hours.
Recap: Ike camping fair/nair is hard as hell for Kirby to beat.
If Kirby manages to get inside, he'll combo the crap out of Ike. Especially with throw combos at 0%
Kirby beats Ike offstage. Ike is one of the easier characters for Kirby to gimp.
Ike can kill Kirby at very low percents with fsmash, ftilt, dair spike, etc.
Ike's jab owns. >_>
Another thing: from my experience, Kirby can dthrow, chase, and regrab Ike when he lands for another dthrow. Dthrow does 12 damage and sends Ike up into the air, while Kirby is on the ground. What can Ike do to avoid this? He can't mindgame nearly as easily as Kirby can (5 aerial jumps) to bait a shield or grab and punish. Kirby can shieldgrab Ike's nair/fair pretty easily since the Ike won't have much time to space after being dthrown.
Note: Ike is one of the four characters that I really use in this game (Kirby, TL, Captain Falcon, Ike) so I know quite a bit about him, though I won't pretend that I'm great with him.
So yeah there's my input. Approximately 55-45 Kirby's favor.
well what does kirby do to get around Ike's spacing? is there any quick approach for this?
I can't really see how kirby can play defensively while Ike out ranges him with almost everything.
It's difficult. Final Cutter can disrupt the fair/nair camping, if Kirby maximizes the distance for the shockwave so he can't be punished. But it's not really a valid strategy to use a lot.
He can run in and try to powershield the aerial, but it usually leads into jabs or a grab.
Approaching from above is difficult because of Ike's priority.
It's possible, but difficult. This is definitely the biggest problem for me in this matchup. However, as has been stated, once Kirby gets inside, Ike's in trouble.
One thing I forgot to mention... Kirby with Eruption = :D