Waluigi911
Smash Lord
You do realize that's the way oceans tend to be, right? The Great Sea had a heck of a lot more stuff closer together than, say, the Atlantic ocean.The great sea was just too big and too empty.
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You do realize that's the way oceans tend to be, right? The Great Sea had a heck of a lot more stuff closer together than, say, the Atlantic ocean.The great sea was just too big and too empty.
Unlike WW, you aren't stuck on a very very large blue plane. In the original LoZ the scenery, you know, actually changed from each square to the next. And loads of secrets were packed in to that little game. Plus, the second adventure in the original LoZ actually changed some dungeons and locations of stuff, instead just changing links cloths, which was totally pointless.Hey I liked the ocean. The only time it got annoying was when you had to find all the Triforce maps. Otherwise I thought it was brilliant.
Occasional (and masterfully done) storms, an abundance of watchtowers, submarines, and even the occasional enemy kept me busy between each square, which isn't that large of a distance.
Each square?
Yeah, each square. There was something in every quadrant across the entire Great Sea--even if you couldn't fully uncover all of a given island's secrets when you first found it, they were still fun to explore, and even more fun to come back to and complete later.
Seriously, you may as well say "the overworld in the original LoZ was too big and empty."
I don't think I mentioned the new game+ being good or anything.Unlike WW, you aren't stuck on a very very large blue plane. In the original LoZ the scenery, you know, actually changed from each square to the next. And loads of secrets were packed in to that little game. Plus, the second adventure in the original LoZ actually changed some dungeons and locations of stuff, instead just changing links cloths, which was totally pointless.
At least it's variety, right? As opposed to just Moblins, Tektites and Zoras?To answer your comment on the enemies and towers and stuff, oh wow cookie cutter towers and gun boats, I don't freakin' care, the AI has always been painfully stupid in the LoZ franchise, I usually just pass them in all the Zelda games anyway and go to the dungeons and the puzzles where the real fun is.
Furthermore, I never said it should be your favorite, or that my opinion was better than yours. I just explained why I like it.Furthermore, I never said WW was a bad game, I just said that it's not my favorite.
Not everyone has the same opinion as you, get over it.
Lol this graph is actually really true in general, (Windwaker is Awesome) everyone agrees with that >_0, it's when we get down to the details that there are a few problems.![]()
...Okay but seriously, I apologize for offending you. I don't want to get into a little flame war defending Windwaker here, so let's just forget any of this ever happened, a'ight?
Fox:ARRRRRGGGhttp://www.youtube.com/watch?v=H10Tl3sTpWM
For those of you who haven't seen this already, let this be known as the best thing to ever be found by hacking a game. Why didn't Nintendo leave this in as a hidden boss, instead of taking it out and only letting the hackers have fun?
You're a complete n00b, and so is everyone else for not being able to solve a few difficult puzzles.http://www.smashboards.com/group.php?groupid=491
I believe I speak for everyone else when I made this group.
Amen to the water temple part. The only real hard part of the temple was the Shadow Link fight, but that's due to being super under-equiped (minimal magic for Din's fire, lost goron tunic due to the like like in Fire temple, meaning no hammer, etc.). I actually think water temple was one of the easier ones in the game (just very repetetive), but I love the temple with a passion, so I'm not being fair. I actually struggled more with Shadow and spirit temple personally.Haven't we all pretty much agreed that the Water Temple is all hype no substance? It's not that hard, guys. Just a lot of going back and forth, which can be a bit confusing, but no hard puzzles. To be honest, I found that the Forest Temple had the hardest puzzles in OoT. After that it was easy.
I love the Water Temple to death though. Probably provides the most fun out of any dungeons in any Zelda game. OoT had the Shadow Link fight, and Morpheous who was (though very easy) an extremely fun boss. Probably my favorite dungeon, after Master Quest Dodongo's Cavern (because I can't even beat it it's so hard.)
Haven't we all pretty much agreed that the Water Temple is all hype no substance? It's not that hard, guys. Just a lot of going back and forth, which can be a bit confusing, but no hard puzzles. To be honest, I found that the Forest Temple had the hardest puzzles in OoT. After that it was easy.
I love the Water Temple to death though. Probably provides the most fun out of any dungeons in any Zelda game. OoT had the Shadow Link fight, and Morpheous who was (though very easy) an extremely fun boss. Probably my favorite dungeon, after Master Quest Dodongo's Cavern (because I can't even beat it it's so hard.)
Introduced to the Zelda series, not by.Some of that wasn't introduced by the Zelda series... like cel-shading.
Again, that is not a theory, it has officially been stated many times by Aonuma....even Wind Waker which we theorize that its taking the same place as Twilight Princess.
No, the Wii version of Twilight Princess did not have Motion Sensitive actions. It had intense waggle-action, which pretty much guarantees ****er's cramp after ten minutes of playing the game.You could also say the wii version of TP added motion sensitive actions as well. It also had a feat of having 2 of the largest bosses in Zelda History in the same game. It also has A HECK LOT of references to the other games, even Wind Waker which we theorize that its taking the same place as Twilight Princess.
lolwut?Big bosses are cool, but nothing will ever beat Ocarina of Time Ganon.
I love how Morpheel, the largest of all Zelda bosses couldn't even hurt you.Big bosses are cool, but nothing will ever beat Ocarina of Time Ganon.
hmm played for 2 hours straight. Never got Cramps. Maybe becuase i play the game by swinging my arms?No, the Wii version of Twilight Princess did not have Motion Sensitive actions. It had intense waggle-action, which pretty much guarantees ****er's cramp after ten minutes of playing the game.
It gives a sense of continuity. the 5 Call of duty Games only 2 and 4 where somehow connected becuase of a Captain price. The other 1&3 were just random games, and 5 is just a game on its on little pacific island.References to other games don't matter.
I found TP Ganondorf more challenging and easy at the same time, while OoT Ganondorf was just annoying and easy but made hard becuase of blasted Anolog stick. Ganon was just plain stupid in OoT and Ganon in TP ran in circles.Big bosses are cool, but nothing will ever beat Ocarina of Time Ganon.
No, that's not okay. Zelda really isn't much of an RPG at all.Plus is it okay to call Zelda "Introduction to RPG's" Call me crazy but some one said that.
She does say that they may see eachother again, so obviously the mirror is not the only connection between the two worlds. Yeah, it's a direct doorway, but remember - the Twilight Realm is a parallel "blanket" realm to Hyrule, coexisting in the same space, but in another dimension (which is why Zant was able to cloak Hyrule in it). The Twilight is not some type of climate change, it's the atmosphere of a disparate world from Hyrule, and having seen Hyrule's earth shrouded in this foreign atmosphere, it is obvious that the world has been consumed by that which binds the Twilight Realm together - changing the characteristics of the land, the air, and all of the denizens into their Twilit forms.So I finally faced some demons and played TP. Yeah I know, late as all hell...
I just need to say one thing:
What the heck Midna? Way to be lame and destroy the **** mirror!!
Never burn bridges!!