Tony_
Smash Ace
The real reason why MK should be banned is because of his ledge game. If it gets to the point where only he can possibly recover, then a hard ban should be considered.
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yes!That doesn't mean that they can't also have tournaments WITH MK as well. Hell, throw two tournaments, one with MK allowed, and one with MK banned.
Yes, that's pretty much the issue.At this point, I hear some high level professionals saying that all of MK's matchups are legitimately in his favor. INCLUDING Snake.
When you hear things like that, it makes me consider banning MK, but honestly it doesn't seem anybody yet has actually proven that MK in top level performance is unstoppable.
At this point in the metagame, MK at the very least is given significant trouble by Snake, G&W, Marth and maybe Diddy, DK, and Falco.
I think we just need to see more tourney results in the future. =/
This is why we suggested experimental tournaments of that type. There's no reason to go forcing everyone to play sans-MK without any solid evidence that it would be better that way.This is a video game. The rules are arbitrary. It's the job of the game designer to craft those rules to make the game appealing. And when the designer makes mistakes (he is human, like the rest of us) it's up to the communtiy to patch them up (unless it happens to be a game like starcraft where the game desigers can patch for us). We ban stages. We ban items. We ban techniques. Why not characters? At some point, only one thing is important. The goal of a tournament organizer, first and formost, is to make money, correct?
So the question is whether more people would attend tounraments with metaknight banned than with metaknight as a playable character. Would the number of people offended by banning MK be more or less than the number of people who are sick of fighting against him every friggen match?
Ithink it's far too early to tell...
if you lose against anyone playing any character, it's your fault for not knowing how to beat that character. you're not great at the game yet, period.Metaknight's Neutral B is NOT a good move. You just have to space your attack and it's a free hit pretty much everytime.
Metaknight is not broken, not one bit. He does have an advantage against almost everyone, yes, but he's certainly not broken.
If you lose against Metaknight, it's not his fault for being better than your character. It's your fault for choosing a character worse than Metaknight.
You have the choice to choose Metaknight. You're restricting yourself from winning, Meta isn't.
I don't think so. Many people are already complaining about MK. All we have to do right now, really, is see the results of the first MK-Banned Tournament, including turn-out, characters used, etc.Ithink it's far too early to tell...
Glad someone read this lol.The real reason why MK should be banned is because of his ledge game. If it gets to the point where only he can possibly recover, then a hard ban should be considered.
He doesn't need to break mechanics per say.MK is not up to Akuma's level. He doesn't blatantly destroy everyone and he doesn't have normal moves that completely break the game mechanics.
Thanks, I try.adum, I enjoyed that post. Taking a wait and see approach on this is probably the best option as it stands right now.
In Japan he is, in America he isn't.He doesn't need to break mechanics per say.
Similar to Old Sagat it is possible he may be banned due to how much he reduces viability.
Unless my memory is off and old Sagat was not banned .
There are other characters who have incredible ledge games. Pikachu is one that comes to mind almost immediately. I don't see why that would have the biggest impact on banning MK.Glad someone read this lol.
Yeah, I'd rather compare MK to Old Sagat than Akuma, which was the main thing I was aiming for in that statement.He doesn't need to break mechanics per say.
Similar to Old Sagat it is possible he may be banned due to how much he reduces viability.
Unless my memory is off and old Sagat was not banned .
Definitely the best comparison here, though he definitely outclasses Old Sagat in that regard ATM.Yeah, I'd rather compare MK to Old Sagat than Akuma, which was the main thing I was aiming for in that statement.
Hey, at least we're copying a brilliant thought, right? Hahaha.Definitely the best comparison here, though he definitely outclasses Old Sagat in that regard ATM.
You're all copy-cats, I was comparing MK to old Sagat before it was cool, lol.
MK can out prio almost all attempts to gimp him. MK can also glide to recover and further more, gimp you even further, preventing any kind of a recovery. I think that is kinda broken.There are other characters who have incredible ledge games. Pikachu is one that comes to mind almost immediately. I don't see why that would have the biggest impact on banning MK.
Well, what you're doing now is punishing characters that have attributes of MK. The main selling point of him warranting a ban is that he's an amalgamy of all those good things; so much so that it's overwhelming.- If MK can glide, then why don't we ban Pit and Charizard? If Charizard is banned, then should we just ban Pokémon Trainer or force the opponent to switch?
- If MK can gimp just by being able to stay off stage for a very long time, then why don't we get rid of Jigglypuff who can do virtually the same thing?
Bravo. *gives gold star* =PWell, what you're doing now is punishing characters that have attributes of MK. The main selling point of him warranting a ban is that he's an amalgamy of all those good things; so much so that it's overwhelming.
So saying that Charizard should be banned because he glides like MK or that Kirby / Jiggs should be banned because they have a recovery comparable to MK is just a fallacious argument. That would be like banning Falco for his lasers.
It's the combination of a lot of really good things that makes MK possibly ban-worthy.
Note that I, personally, am not saying that this is what should happen. I posted,Well, what you're doing now is punishing characters that have attributes of MK. The main selling point of him warranting a ban is that he's an amalgamy of all those good things; so much so that it's overwhelming.
So saying that Charizard should be banned because he glides like MK or that Kirby / Jiggs should be banned because they have a recovery comparable to MK is just a fallacious argument. That would be like banning Falco for his lasers.
It's the combination of a lot of really good things that makes MK possibly ban-worthy.
I find it truly hilarious how you contradicted the whole topic.you don't exist though.
MK is cool. I think I'll main him now.
its funny how you mencioned his most punishable moves,the fact that he is overused depends on the people.I find it truly hilarious how you contradicted the whole topic.
Anyway, you guys are right. Meta Knight is becoming over-used, from what I've seen. And to me, every MK user has the same tactic, especially at Final Destination. Just side smash, side smash, and side smash, then do a shuttle loop. It gets annoying. =|
Seeing as this is an "intelligent discussion", I'll stay out of this one, and let the grown-up smashers talk. x|
That's "amalgam."The main selling point of him warranting a ban is that he's an amalgamy of all those good things; so much so that it's overwhelming.
This is not true. If the better player always one, then one player would never lose to certain people. i.e. if M2K is overlall better than Azen, then Azen would never beat M2K. This of course is a lie and thus, even though one must be better than the other, the better player does not always win, even though this is often stated as fact by many people. The proper thing to say would be that "The person who plays better that round/match/day always wins. But even in that case, there is a small fraction of a chance, that the person who played better will still trip into Ike Forward Smash (everytime someone trips into Ike's Forward Smash, Sakurai giggles somewhere in Japan).No Items. Metaknight ONLY. Final Destination.
Seriously, though Metaknight won't be banned nor should he. He's good, he might even be the best character in the game like some believe Fox was in Melee, but he is not unbeatable. In competitive play he will always be a difficult matchup(unless you are playing a scrub), but the better player will always win.
This isn't technically true, it's just that the most obvious example happens to have this true about him (that being Akuma). The real reason things are banned from any competitive type of game (examples: Card games, video games, etc) is that it controls the entire game by itself. What this means is that Akuma's broken techniques, made it to wear the entire game revolved around him. For an example outside of video games, Magic the Gathering bans or limits cards to keep the entire tourney scene from turning into a single deck played exactly the same when something is realized to be too powerful.Characters are banned in video games because they possess broken moves, meaning the game was simply wasn't designed to handle it's usage in any way or form.
Every single one of MetaKnight's moves can be defended against, and or countered.
This is a nitpick of mine, but this is a false statement. A very very very select few (2-3) can defeat Akuma, while much of the cast either will always have a massive uphill battle or cannot defeat at all. This is actually the exact same thing people are complaining about with Meta right at this moment, in that he has characters who can beat him, but even they have trouble doing it and much of the rest of the cast has no hope. At least -half- of a 35 character roster cannot defeat Metaknight in high level play. Super Turbo doesn't have nearly a roster that size, so it's a bit hard to compare directly but you can see the line of thinking some people are going to take here.As cited over and over again Akuma from Super Turbo Street Fighter is a broken character, and is rightfully banned. In higher levels of play there are no 'tough match-ups",no bumps or neutrals or even lost rounds(similar to stocks in Smash),no other character can ever--ever win against him. His air fireball used in competitive play breaks the game , and he cannot be defeated unless you are a better Akuma.
Falcos and Foxes lost to Mewtwos in Melee, I wouldn't exactly call him a counterpick for them. When you take into account banning a character you can't use arbitrary results, you have to look at it from the point of view, of when the characters are being played at highest potential, who will win? n all actuality, at the highest potential, Meta should be quite capable of gimping Snake. (of course there is a Snake counter argument to this that we won't bother touching because I'm lazy, that was just to make a point).MK has been known to lose to Snake as a possible counter pick, and I'm sure he's lost to several other characters in competitve play aswell.
Vyse said:Metaknight is beatable. Look at XII.E.S.T.I.C.L.E.
A slew of Metaknights (M2K among them) were beaten by Azen's Lucario, Chu's Kirby, and NinjaLink's Diddy.
I really don't ever see Metaknight being banned.
Ahh, that's pretty much I meant. Unlike the game characters we don't have any set attributes.We can even grow in-game. Thanks for the clarification for me though.I just wanted to point out a few problems with this argument though I may or may not disagree with what it says.
This is not true. If the better player always one, then one player would never lose to certain people. i.e. if M2K is overlall better than Azen, then Azen would never beat M2K. This of course is a lie and thus, even though one must be better than the other, the better player does not always win, even though this is often stated as fact by many people. The proper thing to say would be that "The person who plays better that round/match/day always wins. But even in that case, there is a small fraction of a chance, that the person who played better will still trip into Ike Forward Smash (everytime someone trips into Ike's Forward Smash, Sakurai giggles somewhere in Japan).
Haha.This isn't technically true, it's just that the most obvious example happens to have this true about him (that being Akuma). The real reason things are banned from any competitive type of game (examples: Card games, video games, etc) is that it controls the entire game by itself. What this means is that Akuma's broken techniques, made it to wear the entire game revolved around him. For an example outside of video games, Magic the Gathering bans or limits cards to keep the entire tourney scene from turning into a single deck played exactly the same when something is realized to be too powerful.
This is a nitpick of mine, but this is a false statement. A very very very select few (2-3) can defeat Akuma, while much of the cast either will always have a massive uphill battle or cannot defeat at all. This is actually the exact same thing people are complaining about with Meta right at this moment, in that he has characters who can beat him, but even they have trouble doing it and much of the rest of the cast has no hope. At least -half- of a 35 character roster cannot defeat Metaknight in high level play. Super Turbo doesn't have nearly a roster that size, so it's a bit hard to compare directly but you can see the line of thinking some people are going to take here.I kept thinking of Old Sagat when I typed that, but decided against it since the majority of fights I've seen vs Akuma that wasn't Akuma, had a very drastic difference between skill levels.(Sometimes the Akuma player would play him to full extent and others not so much.)
People always arrive at that conclusion during the development of the metagame .We may be having hell of fun doing it but we are still playing to win. I haven't seen any better or even equally skilled players use too many of the cast against Metaknight, so I can't really say anything about half the cast having no chance,but looking at the hitbox for his glide-attack and his low air-maneuverability during jumps, I'd have to say half of the cast isn't doing it rite.
:d
Uphill battle for Mewtwo though. O:Falcos and Foxes lost to Mewtwos in Melee, I wouldn't exactly call him a counterpick for them. When you take into account banning a character you can't use arbitrary results, you have to look at it from the point of view, of when the characters are being played at highest potential, who will win? n all actuality, at the highest potential, Meta should be quite capable of gimping Snake. (of course there is a Snake counter argument to this that we won't bother touching because I'm lazy, that was just to make a point).
The problem with the idea of highest potential however, is everyone has a different idea of what is the best way to play a character. I often see very aggressive MKs dominating or falling just short of a win(also falling into Ike's Fsmash),while I have also seen calm distance judging and perfect spacing do well, and rarely not as well as tornado spam.
The argument for highest potential MK beating Snake can also be said vice versa. Stage control and spacing with god-tier tilts do wonders,not to mention nades in a tornado.
Even off stage c4 recovery can be enough to make it back to the stage in higher levels, let alone highest level.
So, I'm not really sure where we are headed in Brawl. On the one hand, banning Meta actually has quite a few good qualities to it (most notably making half the cast more viable than they were before, this adding to tourney variety and competition, which oddly enough was one of the main reasons given for Akuma in that it opened up alot of characters for use that would have otherwise been off limits). On the other hand, banning Meta would be awkward, and controversal and kind of lame. It's always incredibly disappointing when a character becomes off-limits in a game, especially to those who simply enjoyed that character rather than tier whored for it. I have actually seen a few MK free tournies already. But all throughout Melee's lifespan you also saw Fox/Falco/Shiek-free tournaments as well. There will always be people who would rather ban chars than ever have to deal with them.
I don't think anyone is sure, but as Smashers we'll all be trying our best to make this experience as good or better than the awesome years of Melee we had(and have). I think in the same sense if half the cast is dominated by MK,that same half will still be as viable towards character who were good or neutral against MK, though I hope my or anyone's Falcon can knee his way to the top two in a tourney one day. If the community can agree on his ban for a while to see how things go,I support fully, but I believe he will be coming back as more and more characters get temp-banned.
I'm one of the people who picked up MK because I liked him, though I will admit a big factor in liking him was his speed(The other main factor being he was Marth's new rival in a sense--as Roy was not included). So I'd be pretty disappointed if I couldn't use him, but for the good of the community, if he must go he must go. I haven't seen any MK free, but I'd like to hear who got played as a result. I saw a Fox soft-ban at Otakon once. Seeing a pro Kirby beat some scrub's Fox was pretty satisfying. But I don't think it can top the feeling of beating a MK with Luigi.
Yes it would and here is whyEveryone knows banning MK would make this game a lot more enjoyable.