Ulevo
Smash Master
Yuna, although I definitely do not believe Meta Knight is ban worthy, it almost sounds as if you're exaggerating your points for the sake of your argument.Funny, Marth fits most of the things you said.
Only his Fsmash is slow as hell and his Shuttle Loop leaves him wide open (unless he cancels it with a move, but he's still open for a while there). Kill moves aren't very reliable or good if they leave you wide open on whiff.
Meta Knight has FSmash and Utilt as kill options, but they are rarely ever used due to them being less efficient. Considering the other options he has, I'd say your point on how FSmash is slow is totally irrelevant. DSmash, Nair, Shuttle Loop and Glide Attack are all much more effective at killing. And Shuttle Loop rarely leaves openings unless a player is completely prepared for it. You need to consider that unless a player Perfect Shields or Dodges the Glide Attack that will follow afterwards, Meta Knight is exceptionally hard to punish afterwards in a safe manner.
Although there are plenty of moves that do counter the Tornado, not all characters have the ability to do so effectively on the edge. Even though it isn't the safest option to use for recovering, it is still very viable.Four recovery moves? Are you counting Mach Tornado (which leave him wide open unless he does it right at the edge, and hey, did you know there are plenty of moves that beat it?) ).
I know it leaves him open, but any move will if you spam it mindlessly or don't use it intelligently (barring overly obvious ones such as Ganondorfs UTilt). And since when have you ever used how difficult a move is to perform to support an argument?and Side B, which leaves him wide open and is hard to steer (but it's quite good) and Down B which barely takes him anywhere? Hey, Peach Bomber is a recovery move too then, I guess.
And Meta-Knight has five mid-air jumps since when?
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
And he has four mid air jumps, five with the inclusion of his regular jump. Don't be so nitpicky, you knew what he meant.
Never mind the fact that he's got a pretty hard time recovering vertically except for with jumps and Up B (and even Up B is a bit wonky on that front). Characters with better recoveries? Pit (multiple jumps, glide, Up B from Hell, though he has to land afterwards) has a better recovery IMO (but I could very well be wrong here). Ever heard of R.O.B. as long as he doesn't die from the spike itself, he'll most probably recover from it? Jigglypuff still has Rising Pound (and multiple jumps).
And I can challenge your arguments if I find them faulty. Just because you say "I don't think he should be banned..." doesn't give you a "Get out of challenges" card.
Drill Rush provides excellent vertical recovery for Meta Knight, and although the mid air jumps are small individually, they add to a sufficient recovery.
Also, I'd have to disagree with you on the Pit recovery. If it weren't for the fact that his Glide Attack makes his Glide so dangerous, and the fact that his Shuttle Loop weren't ridiculous, coupled with the fact that Pit is dead once he's hit out of his Up B, I might agree with you. It's mostly the latter. But Pit does not have better recovery. R.O.B. comes closer, but not quite. Jigglypuff is near equal with Meta Knight I would say.
Just thought I'd point those things out. But yeah, people who think Meta Knight is Akuma really need to smell the coffee.