• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

The Jiggz Match-Up Thread

Titah

Smash Rookie
Joined
May 20, 2010
Messages
20
Location
Hawaii
Hm.. I think in general it's set to ZSS advantage, but not by that much...

Is 60 : 40 in ZSS's favor alright?

I think it's somewhere in that region.
 

Latias

Smash Journeyman
Joined
May 29, 2010
Messages
415
Location
CO
this should be sticky and its hell to scroll down just to see a number ratio. PUT IT IN A CHART
 

EraOfGames

Smash Journeyman
Joined
Nov 1, 2008
Messages
306
Location
Victorville, CA
3DS FC
2895-7773-5577
I guess it would be 40:60, but I still think it's worse. The Zamuses I've played know how to abuse her range over Jiggs well. Next character, go go go? =\
this should be sticky and its hell to scroll down just to see a number ratio. PUT IT IN A CHART
I dunno, kinda inactive to sticky lol. A chart would be useful though, if anyone could be bothered to make one.
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
well i know this MU isn't good for Jiggs at all because I main ZSS.

I'd say 35:65 Jiggs or 40:60 Jiggs loses both. This MU is just not fun at all. However ZSS doesn't completely shut Jiggs down.

A note.....Gimping ZSS as Jiggs is easier rather than harder.....alot easier :laugh:
 

#HBC | ZoZo

Shocodoro Blagshidect
Joined
Jan 12, 2009
Messages
9,800
Location
Land of Nether
65:35
Dsmash pretty much stuffs all your approaches together with pretty much everything else we have.
Dsmash > Dsmash > (jab) >grab > pummel > air release > uair
Early kills fo real
 

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
jiggs ground options? you're forgetting plenty of AMAZING options jiggs has on the ground...

....like...



....jab...

..side tilt...

...grab..

fu
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Clearly we should move on to discussing Bowser. Jiggs/Bowser is a really important matchup that happens all the time.
 

Titah

Smash Rookie
Joined
May 20, 2010
Messages
20
Location
Hawaii
Agreed, i think we covered ZSS pretty well. If we missed something...then we can just put that in later :D
 
Joined
Mar 17, 2009
Messages
6,345
Location
New York, NY
3DS FC
5429-7210-5657
ZSS does grab! :)

Anyway you guys are dramatically overstating ZSS' advantages here. You have to remember that even though her aerials are really brutal on Jigglypuff, Jiggs has amazing aerial mobility and can easily bait ZSS and punish the whiffed attacks.

ZSS has a better ground game than Jigglypuff, which is weird for us (ZSS' ground game is probably the second or third worst in the game and Jigglypuff's is uh... yeah anyway). Jab combos in Jiggs, and we can beat many Jigglypuff aerials and ground moves just by holding A... that's the biggest problem for Jiggs in this match-up IMO.

ZSS' second largest advantage is the fact that Jigglypuff likes to spend a lot of time in the air, which is where ZSS wants people in the first place.

I admit I don't often get to play great Jigglypuff players, but I'd say6/4 is about as bad as it is for you guys; 72/25 or 8/2 or whatever seems a little extreme lol.

EDIT: No one can air camp zss really, but you will find that empty short hop baiting is probably effective because Jiggs aerial mobility is so much better.
 
Joined
Mar 28, 2008
Messages
4,285
Clearly we should move on to discussing Bowser.
I think you'll find that I AM THE ONE WHO DECIDES THE DISCUSSIONS.
Bowser it is.

I'm surprised at how quickly that discussion finished, in comparison to ICs good progress is being made ;o
 
Joined
Mar 28, 2008
Messages
4,285
Yessir ;__;.

Out of interest, have any of the Jiggums players played any decent Bowsers?
 
Joined
Mar 28, 2008
Messages
4,285
I myself have played Ixis with Jiggler and would be happy to do a writeup for this if you guys want.
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
I actually like fighting Boozer's with Jiggs. However it is only wifi nonetheless.

Idk what to put it as. It just isn't bad imho. I could try and write up my thoughts but im feeling lazy atm. ;P
 

M-WUZ-H3R3

Smash Lord
Joined
Aug 1, 2008
Messages
1,793
Bowser u-air = K.O.
Heck, he'll kill you with just about anything.

His down B can kill you fairly easily, but if he misses it's an easy rest opportunity (given his damage is high enough). Gimping him with d-air and n-air will often put him too far under the ledge to recover, but he can recover very well horizontally.

It's a really fun matchup imo.
(he wins, but it's fairly close)
 

Kason Birdman

Smash Champion
Joined
Aug 6, 2009
Messages
2,240
Location
519, Ontario
bowser wins? yeah your probably right.

but a campy jiggs could do damage to a boozer for sure.

although.. he does cover a lot of your options.. trying to go over top of his for aerials he has rapex upsmash, but laggy nonetheless. dtilt is good. uair is ruthless.
 
Joined
Mar 28, 2008
Messages
4,285
Jiggler v Boozer - 45:55 - Boozer's favor.

Bowser is a very interesting character with a ton of defensive tactics in order to keep approaching characters at bay. In this matchup, Bowser will not be approaching you by any mean of the word, he doesn't have to, and better yet, will not want to if he doesn't wish to get juggled. Jigglypuff will have to use her aerial mobility in order for her to get inside of Bowser and begin to abuse his blind spots, weight and general lacking in speed. Equipped with bair, pound and fair, Jiggs can definatly put the hurt on Bowser, using pound to beat out angled ftilt (when you space correctly) and bob him up slightly, where you can proceed to juggle him with uairs, bairs and finish with a fair at higher %s.

This is a major factor in this matchup, do not even attempt to out space him with fair. You will get NOWHERE. Bowser's ftilt is pretty fast for him and will easily knock you out of his area, it also beats out Jiggs' fair, so simply abuse your mobility with bair and pound.
Bowser's side b (Black hole) is a move that Jiggs struggles with a painful amount, simply because of two reasons.

No move Jigglypuff has can outrange it
It has grab armour frames

These two factors play a major role in this match up and will really cut down your approaches for an aerial assault. Your best option is to bait Bowser into doing this move, then punishing with pound, if you misspace your pound, your eating a side b, doing a whopping 18% fresh! Watch out! Bowser can cancel the lag of this move by jumping as he is about to hit the ground, this acts as an infinite jump, but having near to consistant grab armor frames, a kill move active consistantly and a ton of mobility to boot. This move will kill Jiggs around 130 with good DI.

Bowser has a variety of options to deal with Jigglypuff when she attempts to get in, these consistant of well spaced fairs, jab cancels, black holes and most important, UpB OoS. UpB OoS is a VITAL move for Bowser in this matchup, he can utilize it's invincibility frames and frame 6 hitbox startup to knock away Jiggs whenever she tries to approach. Bowser can sit in his shield, bait an attack and simply UpB OoS you. To get around this, well spaced fairs and bairs work like a BLESSING in this MU, you can punish UpB's ending lag and punish him for it.

Now, Bowser's blind spot. Luckily for us, this makes the MU ALOT more bearable and is definatly game changing for us, otherwise this MU would be at least 65-35 his favor. Bowser's blind spot is below him, so this means, he is pure and utter juggle bait. Bowser's down aerial, has been named as one of the worst moves in the entire game. It has literally no use to it at all, it doesn't suck people into it for a good damage racker, it doesnt kill, space, has a ton of ending and start up lag on, lacks hitboxes and most importantly does like 3% if you don't even bother inputting a command, so needless to say, Bowser will never ever ever use this move, and will simply attempt to air dodge into the ground since his down special, Bowser Bomb, is also dripping with start up lag and you should never get his by this move. Whenever Bowser becomes airborne, if he isn't eating at least 30-40% EVERY TIME, you are doing it wrong, and need to rethink your strategy against this guy.

Bowser has a grab release combo on nearly every character, Jigglypuff is one of many who gets a pretty nasty one from Bowser. If a Bowser manages to grab you (which shouldn't be happening, if it is, practise your spacing on larger characters) he can force an air release on you, and then buffer a free uair from it! This can end your stock at around 70-80 on FD and is pretty nasty, so for god sake practise your spacing and don't pound his gigantic shield, he will easily be able to punish you with this.

Now, Bowser is the heaviest character in the entire game, so as you can imagine, killing him is going to be pretty annoying and it won't happen until AT LEAST 140% with bad DI. During the time you can kill Bowser, your bair, uair pound and possibly fair should be to some extent stale, so gimping Bowser is a top priority. Once you manage to get Bowser airborne (a mixed up utilt is a good launcher for you), you can literally carry him off stage. A mix up of nairs, bairs and fairs should be more then enough to get him off stage and is a pretty good strategy to get rid of Bowser pretty early. However, this is far easier said then done, a good Bowser won't let this happen normally, he will keep his shield to the point where it can't be poked, spacing black holes and UpB OoS will really keep him in a safe position.

Once you get a percentage lead against Bowser, try your best to keep it, forcing Bowser to approach is a key ingredient to win this matchup. Air camping is always an option, but be wary of the disjoint on Bowser's uair if he tries to chase you, it has very misleading range. If Bowser has the percentage lead, he can easily just use his side b to to suicide you if you fail to direct this move, and it can be devasting.

Here are the kill moves Bowser has at his disposal:

Black Hole (SideB),Bowser Bomb (DownB),Fortress (UpB),Fair,Bair,Uair,Dtilt,Ftilt,Utilt,Usmash,Dsmash,Fsmash.

All of those moves are capable of KOing, not all of them will be used obviously, but don't think that your safe just because his ftilt, sideb or fair are stale, he can easily pull out a surprise bair and end a stock lower then 100%.

For stages that you wish to pick, I recommend Rainbow Cruise. This stage is going to be a lifeline for you, and you will destroy Bowser here. His lack of natural mobility will be a pain for him to keep up and overall his lack of a good vertical recovery will make it a pain for him to move around on the platforms and to keep up with the stage at the same time, take advantage of this, if you see him reaching for a platform, keep him off of it, don't let him keep his ground anywhere, always keep the pressure on!

Ban Yoshi's Island [Brawl]. This move is a haven for Bowser and it's like it was designed for him. The survival ghost can stop your gimps in their tracks, the platform above the stage is a pain for Jiggs' since Bowser and utilt and uair through it and really put a hurting your percentage. The dips on the edges can allow Bowser to cancel his ledge approaches really early such as SideB.

Overall, this is a pretty annoying for Jigglypuff but is more then doable. You have to be PATIENT, don't rush into him, you will get punished. Getting a percentage lead is a must because it forces Bowser to approach you and cuts down his defensive options. Beware of the range on Bowser's side B, it is very very disjointed and will end your stocks extremely quickly.
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
wow really good writeup KJ! ;D

I wouldv'e expected juggling to be key here. Also is rest easier or harder to pull of because he is a bigger character?
 

#HBC | J

Prince of DGamesia
Joined
Feb 14, 2010
Messages
7,591
Location
Colorado
can anyone think of anything more to add to it? :S

It's like a full summary lol and even has some stages.
 

EraOfGames

Smash Journeyman
Joined
Nov 1, 2008
Messages
306
Location
Victorville, CA
3DS FC
2895-7773-5577
Very nice write-up. The only thing I can think to add is dair goes through his recovery.
Also, you sure grab release to uair is a real combo? A Bowser tried it on me once, but I had enough time to jump. They might've just been doing it wrong..
 

Noobicidal

Smash Master
Joined
Dec 27, 2008
Messages
3,551
I'd rather get the opinions of a few Bowser mains before moving on this time. I'll let them know that we're discussing them.
 
Top Bottom