I'd like to add:
Fair is often too slow to true combo at lower %'s where Uair is fast enough.
However, at mid %'s Uair is often too slow instead, but Fair works perfectly fine, thanks to its range.
Also, throwing light characters allows Ganon to move sooner than when throwing heavy characters.
And like Kalm said, you need to do it all quick and properly for it to work;
Dthrow > Buffered Dash Canceled Fullhop Rising Fair.
It feels great that a character like Ganon (who otherwise stuggles with strings and combos) has this combo.
It can kill super-early near the ledges if the Fair is fresh.
Fair is often too slow to true combo at lower %'s where Uair is fast enough.
However, at mid %'s Uair is often too slow instead, but Fair works perfectly fine, thanks to its range.
Also, throwing light characters allows Ganon to move sooner than when throwing heavy characters.
And like Kalm said, you need to do it all quick and properly for it to work;
Dthrow > Buffered Dash Canceled Fullhop Rising Fair.
It feels great that a character like Ganon (who otherwise stuggles with strings and combos) has this combo.
It can kill super-early near the ledges if the Fair is fresh.
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