Ray MK III’s Moveset
Gameplay Overview : Ray MK III, the Shining Fighter Robot is joining the fight ! And his moveset put the “Custom” in Custom Robot !
He fight with a wide attiral of the guns, bombs and pods that are selectable in the Custom Robo series, and have a particular gimmick that allow him to change back to his cube state and select between 3 Guns, 3 Bombs, and 3 Pods using his Shield Special, all of them changes some of his specials or his Jab/Nair
Linked with it an illustration of how it work
Jab : Using the Gun Selected, Ray MK III shoot one charge in front of him
-Gatling Gun : A medium ranged attacks, fire 10 projectiles that are weak on their own, but cause good damage if the 10 hits (Projectile look like the green one on this image)
-Sniper Gun : A single shot with good power and range
-Shotgun : Very short range, but very powerful, it release 3 shot at once to cover in front of Ray, as well as the diagonals
Forward Tilt : Ray perform a quick gut punch, in a similar manner to the “X-Ray” Model’s Melee Attack
Upward Tilt : He jump a bit while spinning in the air quickly, similar to Apollo’s Melee Attack
Downward Tilt : A Slide kick, reminiscent of Ray MK II Melee Attack
Dash Attack : Ray MK III move very quickly, vanishing from view, before reappearing a few feet away while punching in front of him, his hitbox is still present in the vanish
Grab : Using his “Claw-like” Catch Gun, Ray MK III grab the enemy, it’s a long ranged grab
Pummel : Ray headbut the enemy, causing some damages
Forward Throw : Ray swing his claw arm, throwing the enemy on the ground, having him bounce at a low angle
Upward Throw : Ray release an Umbrella Bomb, and then throw the enemy on it, making it explode, and sending it far in the air, good knockback and damage
Downward Throw : He release the enemy on the ground, and start using his Meteor Storm Gun to make projectile rain on him, the last one sends the enemy flying away
Backward Throw : Ray Release a Wall pod behind him, before throwing the enemy on it, making it explode and sending the enemy flying, it have good knockback, and okay damage
Forward Smash : Hands transform into a Drill, as he thrust it forward, doing the main damage, but having some small drill like projectile following in front of him for some more damages, the projectile have no knockback
Downward Smash : Using his Twin Flank Pod, two small missile are deployed on each side of Ray, they explode shortly in a small blast
Upward Smash : Ray release his Smash Bomb, which explode right on top of him, making a huge blast that knock enemies away
Neutral Air : Ray stop his momentum in the air, and shoot straight forward a charge of the gun he have in hand
Forward Air : Similarly to his AT attack, Ray will shoot 3 shots of his standard gun in front of him, starting from a diagonal
Backward Air : Using his Mega Burst Gun, He make a powerful explosion behind him, which send him forward a bit, and deal good damage and knockback to those caught in it
Downward Air : Ray now use his Knuckle Gun to make a Fist-shaped explosion right at his feet, it isn’t a projectile, but an extended hitbox, that can spike enemy
Upward Air : He fire a Bubble on top of him, it’s a slow projectile that travel upward for 5 second really slowly, dealing some good damage to those that get hit by it
Neutral Special : A target appear on the ground in front of Ray, as he choose where his missile will be aimed, depending on the type of Bomb he have equipped, the projectile spit out will be different
Bombs :
-Standard Bomb : Shot high in the air, then come crashing on the ground in an explosion, similar size to Link’s bomb
-Straight Bomb G : Travel on the ground rather than in the air, good speed, Link’s Bomb power
-Volcanic Bomb : When touching the ground, it stay still for a second, but explode on contact or after 5 seconds, travel similarly to the standard bomb
Side Special : Ray MK III will use his signature air dash, he travel a small distance in front of him at high speed, if it’s used in the air, it completely stop his descent while dashing, he can use it twice in the air
By Smashing the button, he will also fire a round of his currently held weapon in front of him while dashing
Up Special : Using his Acrobatic Bomb, he release a medium explosion at the feet of Ray MK III that deals no damage, but have a strong windbox pushing on each side of the explosion
Down Special : Ray will use the currently equipped pod, which will deploy an independant projectile that behave differently depending on the pod he have equipped, here are the choices :
-Standard Pod : A small floating misile that travel at mid-speed and stay on the battlefield for a bit before exploding, it travel in a straight direction, and turns around when met with a wall (Not with the border of the stage)
-Cabose Pod C : Bomb is release from the back of Ray MK III, mech like Bowser Jr’s Down B, but explode quicker while doing a larger explosion
-Satelite Pod : The pod is released in the air and float a bit in front of where Ray released it, take a bit more time to explode, but explode on contact with the enemy
Final Smash : Ray surcharge himself with energy, before launching himself forward, if he hits any enemies, they are caught in a cinematic where MK III team up with other models of the Ray Series, to blast the enemy to oblivion with very powerful bombs and attacks, knocking them away all at once
Taunts : -Ray Transform into a Cube slowly, then reform
-He take a pose similar to the one he have when first activated, before getting back to his default stance
-He jumps in place a bit, while letting his boots make him hover for a bit
Iddle Animation : -He checks out his arms, and his pod, before getting back to normal