Raziek
Charging Limit All Day
Guys, Bowser can jump out of his suicide move regardless of port, it's a moot issue now. >_>
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Just to debunk this right off the bat:We DO however have some exterior rules.
Such as playing sets. I don't want to start a Brawl vs. "insert fight title here" debate, but some other games do have options to set for number of rounds. Brawl does not. There is no results screen for sets.
In the most dire circumstances, it can be acceptable. You want to avoid it at all costs if possible, however.There is no "ignore the sudden death and play a tie-breaker instead" option.
There is no "ban the infinite dimensional cape" option either.
We HAVE created exterior rules in the spirit of competitive play. Ledge grabs should have limits and so should infinites, as well as suicides for the same reason, because it fosters true competition.
This argument holds no weight whatsoever.Nobody cares how well some noob can do Dedede's infinite down throw on DK, nobody would say that this demonstrates true skill.
As for Bowser, Ganon, and suicide kills in general, it is unfortunate that port priority messes with those abilities. None the less, it's your responsibility to know how the move works if you choose to go for it.Saying that a Bowser wins if he suicides in port x, but ties if he is in port y is stupid. Why should controller port mean the difference in a match being won or not? "Joe is better than Bob, since Joe plays in port 4." That doesn't sound very reasonable to me.
Yes with the exception that their is NO Gameplay change in other Brawl Versions at all.Hehe.
I <3 PAL. Bowsercide is always a win for bowser xD
NTSC noobs.
What on earth is with guys who bring this up thinking anybody should be able to do it on command on all stages and on all characters?Guys, Bowser can jump out of his suicide move regardless of port, it's a moot issue now. >_>
Having a judge make decisions is relevant to the topic. And theres really nothing else to say, if you watched how the rules are applied youd realize that you were wrong, the level of disagreement on what is or is not a complaint happens nearly every time. I think you already realized you were lacking on this though based on your last response. In any case, since youve dropped the argument, there shouldnt be any disagreement that having a tournament judge determine what constitutes stalling and when its too much is fine.lol dude you are arguing my points by saying "no you are wrong" without actually putting forth any sort of argument. You can say "you are wrong" all you want but if you don't offer any explanation for why, then you have no strength to your argument. Since you lack strength for your argument, you are attacking my credibility instead and failing at it. Regardless, this has become a tangent argument that is not related to the topic any longer, so I'm dropping it as I would prefer to focus on the topic at hand.
Yeah, been at Mizzou all semester, but this Tuesday I'll be home for Thanksgiving and I'm planning to head over if you guys are playing?Long time no see, David![]()
Just to debunk this right off the bat:
Stocks in Brawl =/= how many times you play a set in other fighters.
Stocks in Brawl = Rounds (not sets) in traditional fighters.
The choice of how many games to play in a set is rarely, if ever, included in any game. It is always exterior to the gameplay itself, because the ruling does not effect the gameplay.
Sets are there so you can play the game more times in order to get a better measurement of who has a higher win ratio, and thus more skill. This is why normal sets are best 2/3 and grand finals, which are more important, are 3/5.
Moving on,
In the most dire circumstances, it can be acceptable. You want to avoid it at all costs if possible, however.
IDC and Sudden Death are two very good and common examples. Why? Not because we banned them, but because of why we were able to ban them in addition to the necessity of doing so.
Banning IDC and ignoring sudden death are perfect examples of when it is acceptable to ban things. You can look at the banning of game-breaking glitches or characters in other games and make a direct parallel to IDC. Why? Because they are CONCISE. You can define whether or not someone is using the IDC, and you cannot IDC on accident. This makes it perfectly capable of actually being banned.
You cannot, however, really say that someone who has grabbed the ledge more then 30 times wasn't just doing so to avoid being attacked when they would have otherwise died. They may very well not have been playing with the intention of planking.
Sudden Death being removed is the same situation-- it's concise and can be easily removed, though I do not think that our grounds for removing it is particularly just. Sudden Death is a less than desirable means to solve the issue of ties, for sure. However, its inclusion would not annihilate competition in the way that people seem to think it would.
As for Bowser, Ganon, and suicide kills in general, it is unfortunate that port priority messes with those abilities. None the less, it's your responsibility to know how the move works if you choose to go for it.
Also, keep in mind that when dealing with suicide KO's, the port only even matters AT ALL on the last stock.
Should we give Falco the win if he Phantasm-spikes someone off stage, but falls to his death before his opponent? Falco clearly initiated the move, and his opponent was going to die, but he died first. HOW LAME! HE WAS ROBBED OF HIS KILL!
No, we don't do that. It would be silly. We go by what the game says.
The controller port SHOULDN'T matter, but you know what? That's just how it works, so we have to deal with it.
- Falco shouldn't be able to cancel his Phantasm, but HE CAN, so people do it.
- Lucas shouldn't be able to zap-jump to the top of the screen with his side-b, BUT HE CAN, so people do it.
- Ganon's F-air was meant to auto cancel, but IT DOESN'T-- should Ganon's get a "get away free" card every time they use F-air because of this glitch? NO. That's just how it is.
As for your argument about infinites, it's very short sighted :\
This argument holds no weight whatsoever.
I could easily say that you are a "dumb noob" for playing Sonic and running around the entire game, making it difficult for me to kill you. I could easily say that no one wanted to watch that, so you shouldn't be able to do it.
Whether someone wants to watch it or I think "you are a noob" is irrelevant, though. The only thing that matters is who wins, because this is a competition. The moment that you start banning things "because they are gay", you have removed any value that competition has.
All of these cries for something being "cheap" or "lame" are commonplace in a competitive environment, and they can be applied to anything that the naysayers want in order to justify their own frustrations. This line of thinking is childish, illogical, and of no value to anyone of intellect.
there AREN'T ANY CHANGES
=D
So you mean... a Wiki lied to me!?GrimFandango: There is absolutely no difference regarding Bowsercide in PAL. None.
Wrong, Bowser always wins if he bowsercides in PALWhat on earth is with guys who bring this up thinking anybody should be able to do it on command on all stages and on all characters?
Do you even know how it works?
GrimFandango: There is absolutely no difference regarding Bowsercide in PAL. None.
I think it's silly when people compare suicides to spikes. In a suicide, the two characters involved are physically attached, so it quite a bit different than other KOs. Theoretically, the results should never differ because the two character's collisions stay in the same location relative to each other. It just bothers my that there's inconsistency. If Ganon grabs you and thrusts you down into the void, you are physically lower than him and as a result, you hit the death boundary first... yet the game usually says Ganon died first... usually. If it were up to me, all suicides would be ties since both characters lose their last stock at the same moment, but I didn't make this game.As for Bowser, Ganon, and suicide kills in general, it is unfortunate that port priority messes with those abilities. None the less, it's your responsibility to know how the move works if you choose to go for it.
Should we give Falco the win if he Phantasm-spikes someone off stage, but falls to his death before his opponent? Falco clearly initiated the move, and his opponent was going to die, but he died first. HOW LAME! HE WAS ROBBED OF HIS KILL!
Mind = ****ing Blown
Simply, if both players won match one, the score would be 1-1 (which cannot happen). But, if both players lose match one, the score is 0-0... still a tie, but a totally different kind of tie!