SwastikaPyle
Smash Ace
- Joined
- Oct 17, 2007
- Messages
- 811
starcraft itself was designed to appeal to the average gamer. Most competitive markets happen by accident, don't they? Melee sure as hell did.
Also I'm loling at the pathetic justifications for saying L-cancelling is needed. If anything, L-cancelling is responsible for melee not reaching it's potential popularity. Everyone hates practicing it. It takes ton of practice and timing and muscle memory. People don't want to play the game after they find out how many extra buttons they have to press all the time (not to mention how many of them have multiple functions). Yeah it might make you feel better to be part of some 'pro' clique that is above the norm but they are 100% unnecessary. Fastfalling and shorthopping, yes, l-cancelling has no downside though. There's no 'upside or downside' about choosing to l-cancel, everyone would do it every single time if they could. It's just an extra button that you have to press to make every move a little faster, instead of a built-in function to the game.
Also I'm loling at the pathetic justifications for saying L-cancelling is needed. If anything, L-cancelling is responsible for melee not reaching it's potential popularity. Everyone hates practicing it. It takes ton of practice and timing and muscle memory. People don't want to play the game after they find out how many extra buttons they have to press all the time (not to mention how many of them have multiple functions). Yeah it might make you feel better to be part of some 'pro' clique that is above the norm but they are 100% unnecessary. Fastfalling and shorthopping, yes, l-cancelling has no downside though. There's no 'upside or downside' about choosing to l-cancel, everyone would do it every single time if they could. It's just an extra button that you have to press to make every move a little faster, instead of a built-in function to the game.