Ok. To the thread-maker, I apologize that your topic has gotten derailed and I apologize that I'm about to add to that. But I need to address something here.
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First off, I'd like to talk about why I think L-canceling is not a negative thing. Everything in the high levels of play that go into Melee, all take time and patience to learn, and they are all equally important when talking about it.
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Let's, just as an example, take L-canceling out of Melee, and assume that everything in the game moved at full potential and speed.
Now, let's make shorthopping easier. Why should we have to short-hop and full-hop with the same button if there are 2? Let's do that!
Let's make wavedashing / landing user friendly too.
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"But wait Shawn, shorthopping and wavedashing / landing all help to advance the game, but L-canceling doesn't. It's an unneeded barrier that only alienates people who would otherwise play the game."
Like hell it does. If you started off playing Melee, and saw some random video online, and you could tell right away that they were moving far faster then you though possible, simply through the use of fast falling, L-canceling, and all that other stuff, would it not leave you with a much better impression then if they were simply doing things you had instant access to upon playing the game? I don't know about you, but when I found out about the techniques that existed, for the sequel to a game I had grown up loving, knowing that there was a higher level and I was looking at it, and that with time and practice I could be that good, It had a much greater impact on me then it would have if I said "oh thats not that hard everything is autocanceled lulz". This is one of example of why I think it helps: People are a lot more wowed when you do **** they didn't think was possible and it's what got me into melee in the first place. If everything were auto, everyone would be on even ground. Meaning people that have been playing for years would have the same technical prowess of my 11 year old brother. Kinda dumb if you ask me.
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Not a good example? Let's take instrumentals as an example. An unrealistic example, but bear with me.
Let's say that I want to learn the piano. Let's say that the piano is made much much easier to use, they managed to fit all the keys in places more comfortable so the size is no larger then a keyboard. Hand movement is no longer an issue. They don't take nearly as long to master, and in fact can be mastered in the same way that typing on a keyboard is mastered.
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Does this lack of a barrier make piano more appealing to a more casual market? Sure. Does it make it easier? Sure. Is is literally removing a technical barrier and does it make music playing a lot more accessible? Sure. Does it completely take away from people who play real piano, who practice day in and day out, go to classes for years and years, learn different ways of using there hands, focusing on there weaknesses to make them better, overall just improving drastically? Absolutely. If thats what you want out of game, then you can keep it.
Is this a good thing? Is L-canceling a barrier? Or is it a reason to practice, a reason to put everything you know together. A reason to practice and to always improve. Nobody is frame perfect. Everyone makes mistakes. It's already been said before: Auto Lcanceling would make spacies Crazy-****ing-good. No L-canceling would make a lot of characters a LOT worse.
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L-canceling is something you have to work hard to be proficient at. Shield pressure is something you have to work hard to be proficient at. I don't think anyone here is arguing that it's not a pain in the ***, because it is. But without it, the game would be much slower paced. Saying that "Oh there is no reason you wouldn't want to do it so it stupid" is not a valid argument. There ARE different timing for it and different ways of getting punished for it.
If everything were automatic, would everyone be good? No. People will always be smarter then others. Will it make people who don't even play the game possibly as good as Mango or any other top player? Who knows. When the game comes down to the metal aspect, who's to say that Mango couldn't be defeated? Who's to say there isn't someone who given the right circumstance, having everything on autopilot, autotechskill, not having to work, just watch a strategy video, studying Mango, and then beating him based on not techskill, but mental skill. Not to take a way from something like that, as it would be an impressive feat. But would it truly be a win, when Mango has been working hard to perfect his techskill? If everything were made simple, we'd have a completely different Metagame.
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Let's say I'm about to L cancel and get hit near the ground. That counts as a missed tech. Now I lose my tech. My opponent knows I was going to L-cancel. I get punished. Thats one example of L-cancel = bad. Later on in the day I go to a website called smashboards.com and learn that if I L-cancel lightly it doesn't count as a missed tech. I start practicing that.
Le'ts say I'm being shield pressured by a Falco. I am facing left, and he is coming from the right. I expect an approaching shdair. I dash forward slightly and throw my shield up at an angle behind me towards the Falco. This could mess up the L-cancel, giving me enough time to shknee, shstomp, shbair.
My point is that L-canceling isn't just a button key. It isn't just something they threw in for artificial depth.. ok actually that might be the case. Maybe that is why it's there. But it definitely adds something to the game.
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Now some good questions arises: Would taking L-canceling out / making it auto remove the depth of the game itself? I'd say: Only very slightly. Making it so that that the game automatically does it means that there is no room for error meaning you'll never be able to punish a missed L cancel and also that you'll be alot more safe about approaching with whatever you want and not worry about messing up.
Would it make the game better? I can't say. Thats all in the eyes of the beholder. The great thing I've always liked about Melee is that It's curve is so long and that there are so many levels of play in between "lol 25 stock item matches" and "I counterpick randomly so you can't switch." that it is must mindboggling. The line between good and bad would blur if we just made it instantly accessible.
L-cancelling I feel isn't the big issue here. I feel like the people who think L-cancelling is dumb still will and i'm wasting my hand when I could just be masturbating. To say that L-cancelling does not add to the depth of the game is incorrect. Simply put. Depth is defined by variables associated with it. The variables don't always have to do with movement. Think about games like Tekken where even basic movement is technical and has a learning curve. Would fixing all that and making it easy make the game worse? Probably not. But it would definitely make taking the time to get good and make it much less rewarding, impressive, and fun in a challenging way ( in my opinion).
Rant over.
TL;DR: Don't blame ya. It was pretty long. Basically I'm some noob with **** to say. You should point out my grammar mistakes instead of addressing my points like cool forum posters do.