pockyD
Smash Legend
who the **** cares? that was like 6 years ago
may as well try to dredge up people arguing about mario 2 vs mario 3
may as well try to dredge up people arguing about mario 2 vs mario 3
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I 100% disargee. there is a case i've heard about from the pikachu players. If you do a bair and and don't L-cancel against a marth's sheild he will try to grab **** you like everyone however during the extra lag pikachu is to low for marth to grab.is there a single instance where you CAN L-cancel where it would be advantageous to not do so? no... it's just there to force you to press buttons
is pikachu at an advantage after this? i have never seen a pikachu approach a shield with bair, much less intentionally miss an l cancel afterwards, leading into a punishI 100% disargee. there is a case i've heard about from the pikachu players. If you do a bair and and don't L-cancel against a marth's sheild he will try to grab **** you like everyone however during the extra lag pikachu is to low for marth to grab.
WEARING GLOVESPlus there are anti L-cancel tactics to make it harder. like double light sheild, being on brinstar and etc.
hahahahahahow does that help vs a double light sheild?
I'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.I really dislike this argument. You're making a terrible assumption that since Brawl is less technical and slower paced, it automatically makes up for it by becoming more strategic in the area of landing hits and controlling the match.
That's a good point which I hadn't thought about. Thanks for noting that.Plus there are anti L-cancel tactics to make it harder. like double light sheild, being on brinstar and etc.
I don't mean to flame, but I really think you're the one being dumb here. What I said holds true, he just dairs, l-cancel and shine. I suppose I didn't clear it enough but what I said was a generalization, which applies more to shield pressuring and combing than attacking in general.That's a good point which I hadn't thought about. Thanks for noting that.
Reneblade: I think the reorganized the site a few times and forums got purged/changed I don't know. The argument pretty much boiled over back then, it didn't quite have the persistence of brawl vs melee. (I can't find any)
Merkuri said, "Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything."
Let's all point and laugh.
Even though it's always advantageous to do so doesn't mean it's always possible. And especially because it's harder to do in some situations, it becomes a mindgame / setup in itself. Like if I see a Fox player sh nair me, I'll dash out -> sh out of the way and they'll about 75% miss the L cancel because they timed an L cancel assuming they'd hit me. They missed the L cancel because they misread the spacing, not because their fingers are too slow. And so I'll then punish with a dair shine -> combo. That knowledge alone has actually won me many games and I can refer to many videos on that LOL.of course
the primary culprit of my example is L-canceling
is there a single instance where you CAN L-cancel where it would be advantageous to not do so? no... it's just there to force you to press buttons
this is different from teching (when not teching is a very commonly used option) or wavelanding (where you often just land regularly since it's less laggy) in that good play involves it being used 100% of the time when you can
barlw got it right in getting rid of l-cancels; it's just too bad they both maintained landing lag (not a huge deal) and added the stupid action window a set number of frames after getting hit (THE biggest problem)
mmm what do you know about shield pressuring / comboing? Basically, messing up shield pressure means you get punished, hard, especially because it's Melee, and especially because it's Falco. You make it sound like shield pressure is unbeatable but if it really was, why don't you see technical spacies lock down their opponent every match with just dair, l cancel, shine? There are falling speed / aerial timing / landing mixups, hitstun / punish differences, etc etc that really make a noticeable difference and that he takes into account and knows better than everyone else. Please don't over simplify Mango's pressure when you clearly don't know anything about it, and when I've spent so much time / thought trying to beat / mimic it and still fail at both >_>I don't mean to flame, but I really think you're the one being dumb here. What I said holds true, he just dairs, l-cancel and shine. I suppose I didn't clear it enough but what I said was a generalization, which applies more to shield pressuring and combing than attacking in general.
Are you... making fun of me? LOLThanks zhu for useing the wisedom that socrates used to try to get people to ask about things and question others, yourself, and anything you can think of.
Never be on a side but the right side which isn't always yourself.
Too late, it has begun.don't even dare to turn this into a brawl vs melee thread. I swear to god...
Please don't try to talk about things you don't understand.I'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.
Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite. Even in brawl the greatest player are incapable of doing this against their opponents, they have to out-smart, out-space and out-read their opponents(watch ADHD vs Ally at gamers Uni-con, the strategizing and reads in the matches are stagering) In Melee auto-combos take away from competitive play.
Rereading that post as an ironic dis was the funniest part of my day.Are you... making fun of me? LOL
yeah mango is dum the only reason why he's the best cus he has da best handz LOLI'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.
Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite. Even in brawl the greatest player are incapable of doing this against their opponents, they have to out-smart, out-space and out-read their opponents(watch ADHD vs Ally at gamers Uni-con, the strategizing and reads in the matches are stagering) In Melee auto-combos take away from competitive play.
Well either way, that whole thing was just a Falco perspective I guess. It really did take me a long time to learn L canceling, and I really think it does add a lot of depth into the game, so yeah LOL.Rereading that post as an ironic dis was the funniest part of my day.
this is one of the worst arguments i've ever read about meleeI'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.
Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite. Even in brawl the greatest player are incapable of doing this against their opponents, they have to out-smart, out-space and out-read their opponents(watch ADHD vs Ally at gamers Uni-con, the strategizing and reads in the matches are stagering) In Melee auto-combos take away from competitive play.
Well that's falco vs. three out of the 26 characters. This hardly holds true for the whole game and isn't even fully true for falco. What if they mix up their DI and DI back? If you don't read that correctly and react quickly enough, your combo just ended. The closest thing an "auto combo" is fox's waveshine, which only works on ~half the cast. For the rest, you have to read DI and know what to do in every situation.I don't mean to flame, but I really think you're the one being dumb here. What I said holds true, he just dairs, l-cancel and shine. I suppose I didn't clear it enough but what I said was a generalization, which applies more to shield pressuring and combing than attacking in general.
I don't wanna do the whole Melee vs Brawl thing, but.. really?In Melee auto-combos take away from competitive play.
You can DI down to mess with this too. I was just going to do a write-up on l-canceling and why it adds depth, but I think Zhu did a good enough job so far. I want to address AZ's post about how numbers somehow make a game more competitive in his mind, something I completely disagree with. If this is the case, then I think we need to re-define competitive in the way it is being used in this thread.The closest thing an "auto combo" is fox's waveshine, which only works on ~half the cast. For the rest, you have to read DI and know what to do in every situation.
This is a bizarre and arbitrary selection of "competitive games"Halo 2: Dead
Starcraft: Dying
Melee: Alive
False. SF4, Guilty Gear, HoN, Dungeon Fighter...the list goes on. Hell the apparently "dying" Starcraft is such a cash cow that blizzard is releasing a sequel 12 years later and though some of their decisions are controversial, it's being primed as the competitive strategy game for the near future.But no new games have surfaced.
This claim is also completely ****ing false. Do you mean to say that all old games are good because all of them are strategic? That's laughable.I see your point, no wonder all the oldies were the goodies; it's because they were strategic.
I'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.
Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite. Even in brawl the greatest player are incapable of doing this against their opponents, they have to out-smart, out-space and out-read their opponents(watch ADHD vs Ally at gamers Uni-con, the strategizing and reads in the matches are stagering) In Melee auto-combos take away from competitive play.
I'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.
Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite. Even in brawl the greatest player are incapable of doing this against their opponents, they have to out-smart, out-space and out-read their opponents(watch ADHD vs Ally at gamers Uni-con, the strategizing and reads in the matches are stagering) In Melee auto-combos take away from competitive play.
I'm not assuming anything, I've played both games enough and I have come to conclusion that the difference between the two games competitively isn't significant enough to matter. In Brawl because their are no auto-broken combos(see Falco in melee), di-ing is easier and moves get staled fairly quickly, its far more difficult to kill your opponent and you have to make up for it by strategically placing hits.
Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite. Even in brawl the greatest player are incapable of doing this against their opponents, they have to out-smart, out-space and out-read their opponents(watch ADHD vs Ally at gamers Uni-con, the strategizing and reads in the matches are stagering) In Melee auto-combos take away from competitive play.
wow...Honestly watch mango play as Falco is melee, while he is attacking he is not required to think about anything. Just dair, l-canel, shine, dair, repeat process while adding the occasional up tilt instead of shine. That maybe difficult technically but no strategy is required, Brawl is the opposite.
you hurt my soul good sirI say just play every smash
cept those crappy brawl+ and minus craps. Those are just goofy for-fun stuff that'll never be standard in anything. It is fun for a little bit though I guess, since it's a change. Novetly meh
I remember when you could go into a games store and not see cooking mama on the shelf.
The only company that really support competetive gaming is capcom. They have a loyal and dedicated fanbase that they support with their titles. Look at what they're giving us SSF4, TvC and MvC3. That is ****. Nintendo don't give a **** about us, they'd rather release character vs character boringness (brawl) than incredible attention to detail (melee).
I don't know that much about brawl, I'm sure there is a lot of depth involved. But when you really start to look at melee and how many things were thought about in the process of making it, it's mind boggling. It was clearly meant to operate as a legitimate fighter, I'm not sure the same can be said about Barwl.
As much as I'd love to have Nintendo release another great competitive game like Melee, it isn't that they don't give a **** about us, they're just putting out what will sell. Don't blame them; if anything, blame the new influx of casual gamers for creating a bigger and better market.The only company that really support competetive gaming is capcom. They have a loyal and dedicated fanbase that they support with their titles. Look at what they're giving us SSF4, TvC and MvC3. That is ****. Nintendo don't give a **** about us, they'd rather release character vs character boringness (brawl) than incredible attention to detail (melee).