Sorry for the delay, folks. It appears we had a lot of debates on the matchup so I had to do a lot of recon.
WEEK 5 - Yoshi:
Character Description: Yoshi (ヨッシー
Yosshī), once romanized as
Yossy,full name
T. Yoshisaur Munchakoopas, is a fictional anthropomorphic
dinosaur (referred to as a dragon at times) who appears in video games published by
Nintendo. He debuted in
Super Mario World (1990) on the
Super Nintendo Entertainment System as
Mario and
Luigi's sidekick (a role he has often reprised), and he later established his own series with several
platform and
puzzle games, including
Super Mario World 2: Yoshi's Island. He has also appeared in many of the spin-off
Mario games including the
Mario Party, the
Mario Kart, and the
Super Smash Bros. series, as well as in other various
Mario sports titles. Yoshi belongs to the species of the same name which comes in various colors, with green being the most common.
Gerudo Followups (untouched): For a full chart of Gerudo follow ups for all characters,
click here. Ganondorf has access to forward tilt and down tilt if the opponent does not tech, due to Yoshi's relative girth, which enables Ganondorf to use forward tilt, a good horizontal killing move, or simply to knock Yoshi away. Down tilt is a good vertical move to kill or pop Yoshi in the world.
How to Deal with Projectiles: Yoshi's only projectiles are his up-B, Egg toss. Although Ganondorf can easily power shield it on the ground, Egg Toss is a larger problem if he is in the air. In the air, the move forces Ganondorf to make defensive reactions to avoid the egg, such as air dodge, mid-air jump, Wizkick, or take the hit; this can allow Yoshi to punish Ganondorf. Coupled with his good pressure options, Egg Toss allows Yoshi to gain stage control and momentum, forcing Ganondorf in a bad position and even have to approach Yoshi. It doesn't help Ganondorf's situation that the eggs deal decent damage as well.
Understanding the Matchup: Both Yoshi and Ganondorf excel in punishing each other and racking up damage. Yoshi has great mobility coupled with a good projectile and good pressure options. Furthermore, Yoshi has access to Egg Lay, which can take advantage of Ganon's lack of reliable OoS moves, which can be avoided through a well timed spot-dodge. However, spot dodging is punishable, which makes this option less valuable of an answer. If caught, especially off stage, it is imperative to mash buttons to escape the egg.
It doesn't help Ganondorf's case that Yoshi has a jab that starts at Frame 3, which is a very fast jab, which can lead to many other follow ups that can pressure Ganondorf quite well, namely grab or up smash, the former being able to land some additional moves, whereas the latter can kill at higher percents.
Due to Yoshi's jump mechanics, Ganondorf has a bit of difficulty edge guarding or gimping Yoshi. The double jump mitigates the knockback Ganondorf would deal to Yoshi at lower to middle percents, which would otherwise result in the loss of a stock.
Lastly, Ganondorf can easily be juggled by Yoshi due to his weight and size. It doesn't help that Yoshi has Egg Lay, which can force a reaction from Ganon to avoid getting trapped in the egg; Ganondorf needs to perfectly time his spot dodge in order to escape (or roll away). In that scenario, Yoshi can punish most of Ganondorf's actions with his good pressure options.
However, Ganon can easily turn the tides on Yoshi. Especially if he manages to get a Flame Choke on Yoshi, which can lead to "Big Damage" on the dinosaur. Furthermore, Yoshi's ground movement options are easier to predict, which can lead to great punishment.
When caught in a Flame Choke, Yoshi is victim to many of Ganondorf's follow ups, especially if Yoshi fails to tech the side B. Yoshi's size is large enough to make him victim to Ganondorf's jab, forward tilt, and down tilt, the last two crucial in ending stocks early. A roll towards tech can be checked by another choke to reset the situation, while a roll away can be covered by a Wizard's Foot. Flame Choke is critical in this matchup, as it is a very potent move that will more often than not lead to another move and prohibit Yoshi's movement options; given all of Ganondorf's moves deal large damage, even with Yoshi's heavier weight, Ganondorf does not need many hits to close a stock. Flame Choke is also crucial because it acts as a "de-staling" move, keeping other potential kill moves from becoming stale.
Despite Yoshi being able to juggle Ganon, Ganondorf has an easy time juggling Yoshi as well. Due to Yoshi's size and weight, Ganondorf's up air can easily rack up damage and trap Yoshi in the air, leaving very few options for him to take to return safely, the most reliable being air dodging, which is easily baited and punished. Though Ganondorf should be careful for rogue Yoshi Bombs.
Lastly, a great Ganondorf should be aware to perfect shield. Particularly, in this matchup, a lot of Yoshi's moves are punishable through Powershield. Specifically, Ganondorf can punish Yoshi's neutral air, down air, and egg toss, and retaliate on the first two with a good down throw and followup. With moves that bypass shields, such as Yoshi's Egg Lay and grab, Ganondorf should jump. For those with prolonged grabs, there is a short period of time of lag that Ganondorf can take advantage of and punish.
Ganondorf needs to understand Yoshi's special jump mechanics, as well as Smash 4's physics, as he can take advantage of the rapid shield generation to even not-perfect shield, but just simply shield Yoshi's down air, a move with tremendous shield damage, and counter with a shield grab.
Ganondorf has several stages that he prefers to face Yoshi on. The first is Battlefield: the smaller stage does little to help Yoshi's egg toss shenanigans. In addition, the platforms offer protection to Ganon from eggs. The smaller stage also allows Ganondorf's speed to be less relevant, as he has a far easier time approaching. The platforms are also a main factor in the matchup. If Ganondorf chokes Yoshi below a platform, Yoshi is sent high enough to be sent to the platform, which can lead to followups, especially if Yoshi fails to tech. Regardless, up air is able to catch Yoshi, tech or no, but a sweetspotted up smash can hit a Yoshi that fails to tech far easier.
Another decent stage is Smashville. which also is a small stage. Though wider than Battlefield, Ganondorf does not have a difficult time approaching Yoshi like he does in Final Destination. The small blast zones in Smashville allows Ganondorf to more easily kill Yoshi, and the moving platform may be a good trapping tool, as well as a small protection factor from stray eggs. However, be careful not to get juggled onto that platform, as it will lead to potential catastrophic results, the best case scenario with Ganon ending with more damage, and worst case is him losing a stock.
Summary of the Matchup: Yoshi has an advantage in this matchup due to his superior mobility and Egg Toss option, which prevents Ganondorf from approaching safely. Ganondorf must play cautiously, due to Yoshi's good options in delivering pressure.
However, Ganondorf has several answers to Yoshi. If Yoshi is in the air, Ganondorf can defeat Yoshi by delivering a well spaced Nair or Up Air. Up Air is a potent juggling move which will rack up damage, while neutral air is reserved for when Yoshi is close to Ganondorf. If spaced correctly, Ganondorf's up air will outrange anything in Yoshi's arsenal, though he must be wary of Yoshi's Down-B. Similarly, Similarly, if Yoshi is parallel to Ganondorf, his neutral air can outspace Yoshi's.
On the ground, Ganondorf's Flame Choke is his best move, as it gives him many options to take care of Yoshi with. If untouched, he can use down tilt and forward tilt. Especially in high percents, this will lead to Yoshi's death. However, Ganondorf doesn't just need to do that, especially since Yoshi can evade those moves with a good tech roll. Hence, Ganondorf needs to add mixups.
Like most other match ups, Ganondorf needs to play defensively and trade hits with Yoshi before retreating. This is exemplified in this matchup. Since Ganondorf's moves mainly are risky and require commitment, he can be easily punished. Thus, he should not be recklessly throwing out moves. Instead, he should be slowly closing in the distance and searching for a mistake Yoshi makes and be close enough to capitalize on it. Once Ganondorf punishes Yoshi enough without overcommitting, he should back away from any retaliation from Yoshi and repeat the process, and try to end the stock.
CM Ratio of the Matchup:
45-55
Ratio of the Matchup: 45-55
Thanks to: @
Scarlet Jile
@
A2ZOMG
@
JmacAttack
@
Ray_Kalm
@
Vermanubis
@
Z1GMA
@
ividal @
MagiusNecros
@
Opana
@
Z-Bone @
GSM_Dren @
Sykkamorre @
_Magus_
@
CelestialMarauder~ @
Regralht @
WarioWaft @
Drexel
We had a lot of deep and involved discussions this week! Thanks again, everyone!
For
WEEK 6, we will be discussing Rosalina and Luma!