Ray_Kalm
Smash Master
I'm down for the Wii U. Is it fine if we do this in a set format, and I record & upload the matches?If any of you want a better feel for the MU, I'd be down for some 3DS or Wii U matches. FC: 2664-2129-3777 NNID: Regralht
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I'm down for the Wii U. Is it fine if we do this in a set format, and I record & upload the matches?If any of you want a better feel for the MU, I'd be down for some 3DS or Wii U matches. FC: 2664-2129-3777 NNID: Regralht
Sure thing. I'll be busy tomorrow, but I'll be free for the weekend at any time. Do you have a time in mind?I'm down for the Wii U. Is it fine if we do this in a set format, and I record & upload the matches?
The simple solution I have found for avoiding prolonged grabs (Link's Hook, Samus Chains, Zero Suit Whip, Yoshi tongue) is to jump up. You have way more time to punish them than waiting for the delay from a spot dodge or risk rolling around them or farther back. You jump up barely and the line will actually go near your feet if not over your feet near your knees and you won't get grabbed.Last night on the line was for some reason Yoshi night I didn't know about. I played 2 people on Nintendo Dojo that used him and 2 more on FG. I really struggled with them spamming their Bairs. I think I Ftilted one once but wasn't sure if that was dumb luck or something that can counter it. I tried my best to not get grabbed but it is tough.
Don't quote me on this, but if you can read it, try short hop nair, bair or fair (I recommend RAR'd bairs personally). Grab doesn't have armor like previous games, so you should be able to beat it out.The simple solution I have found for avoiding prolonged grabs (Link's Hook, Samus Chains, Zero Suit Whip, Yoshi tongue) is to jump up. You have way more time to punish them than waiting for the delay from a spot dodge or risk rolling around them or farther back. You jump up barely and the line will actually go near your feet if not over your feet near your knees and you won't get grabbed.
The biggest problem I have no is Captain Falcon's sliding grab. No matter how much I try to jab or ftilt it as he's running at me it doesn't work. And spot dodging his grab is moot as well online.
Thanks. I tend to prefer ftilt or neutral jab if Cap is going for shoulder charge but for grabs because he slides like 5 feet into it it's difficult to read. I'll toy around with the short hop nair.Don't quote me on this, but if you can read it, try short hop nair, bair or fair (I recommend RAR'd bairs personally). Grab doesn't have armor like previous games, so you should be able to beat it out.
Yeah, I tend to feel like not enough people take advantage of dash grab, and the occassional moments they use they're hard to predict, I've done that plenty of people as a mix up option if they whiff something. That being said though, I've had at least 2 people I fought spot dodge it before despite the mix-up, and man I was I pissed. lolThanks. I tend to prefer ftilt or neutral jab if Cap is going for shoulder charge but for grabs because he slides like 5 feet into it it's difficult to read. I'll toy around with the short hop nair.
I've done it, it's just like 1/10 even if I time it right. It's like a black hole sucking me in even though he's far away.Yeah, I tend to feel like not enough people take advantage of dash grab, and the occassional moments they use they're hard to predict, I've done that plenty of people as a mix up option if they whiff something. That being said though, I've had at least 2 people I fought spot dodge it before despite the mix-up, and man I was I pissed. lol
We played, and the scores ended up 5-1. I lost once on Final Destination (johns on suicide). I didn't record anything because I didn't think it was worth recording.Sure thing. I'll be busy tomorrow, but I'll be free for the weekend at any time. Do you have a time in mind?
Ohhh can I play you? Going against a good Yoshi is probably my favorite match up tbh.I'm afraid our match didn't really reveal much. I got outplayed hard. @_@
That said, I'm curious as to what stages you guys would ban against Yoshi. FD seems to be his best stage in general.
Yeah sure. PM me your NNID.Ohhh can I play you? Going against a good Yoshi is probably my favorite match up tbh.
Don't know who to send a PM on this site, but my NNID should be MasturJeff.Yeah sure. PM me your NNID.
I saved one match against Ray_Kalm if any of you want to see it. I'll edit this post once I have it up.
Very well.I know a very solid Yoshi, but I guess he can't come play you guys, so I'll have to play him more and post some meaningful information after this weekend.
Represent us well, then.There's a little cafe place nearby that hosts Smash and other tabletop/card games that me and some buds go to every week. One of the guys there plays a real good Yoshi. If I can get a match with him on Tuesday then I can hopefully add my 2 cents.
Slowly is always better. No need to rush anything, the game is still just introducing itself to us.At the risk of sounding like a jerk, is this even being kept up with?
At the risk of sounding like a jerk, is this even being kept up with?
Sorry, life has been piling up so I've been updating this. The main reason why it's so slow is so I can carefully compile all the right data.Slowly is always better. No need to rush anything, the game is still just introducing itself to us.
I do love watching Gungnir play. We should invite him to Apex one of these days.The thing about Luigi's fireball is because Ganondorf is really tall, he also has the option of doing SH Fireballs to really limit how you approach.
Also, if he times his Fireball trap correctly, you cannot Jab out of shield to stop him from grabbing you.
Mario has to commit harder than Luigi to create trap situations from his fireball, and when you see this commitment, you can N-air it on reaction and outprioritize both the fireball and whatever aerial Mario is doing behind it. Luigi has a window where he can be further away from his fireball before dashing up and following behind it with a grab, which is much harder to space against.
He can also confirm KOs out of D-throw with D-throw -> Cyclone.
I have a 30 minute long video of Gungnir playing a lot of matches vs a good Luigi. I recommend watching it. It's winnable for Ganon, but clearly uphill.
I really disagree that Yoshi's eggs are that big of a problem, and I know I do this a lot, but I contend that this matchup is even, not even anywhere near 60:40. I've said in the past that the eggs are easy as hell to powershield, and on Sunday I went to a tournament and faced a Yoshi in friendlies, and again today I went online and fought a decent Yoshi and confirmed that yes, it is extremely easy to powershield the eggs even with online lag. Probably the easiest thing to powershield in the entire game. Yoshi's down-air is overstated, as even though it does lots of damage on hit, and lots of shield damage, it can be fully shielded and punished successfully. Shields regenerate so fast that the shield damage isn't even that significant. Many people see down-air eating their shield away, panic, and go for a poorly timed roll or grab. Keep a cool head and shield it till he lands, and you get a downthrow combo. Yoshi's grab and throw options on Ganon are weak, as Ganon can DI out of any followups at any percent. His down-air does hurt if he gets you with it, but it's also easy to see it coming and shield it accordingly.Represent us well, then.
I'm fairly certain the matchup is dependent on whichever stage is chosen, but in neutral, Yoshi has an easier time not only approaching but preventing Ganon from approaching with his eggs, which is essential to the matchup. Also, Yoshi's double jump properties and his ability to act out of it makes it extremely difficult to land a successful gimp, especially down air (though I hear footstools are lovely this time of year). Yoshi's down air is also a powerful damage racker and can potentially get all the hits in due to Ganondorf's height and size. All in all, Yoshi has an easier time with mobility and damage racking, though I believe the situation can be somewhat remedied by the punishable WizKick, a good option to close distance, though it would be best to use it sparingly.
However, Yoshis can't just recklessly go in, or he'll eat big damage. Any mistake Yoshi makes can be capitalized by Ganon, especially if the stage is BF, in which the platforms offer some protection against eggs and the smaller stage allows for Ganondorf to close in more easily.
Yoshi can't act out of choke, outside of tech, and is vulnerable to ftilt, jab, and down tilt, which is an advantageous thing Ganon has and can be a game decider in high percents.
If Ganondorf actually gets in, his down throw offers many followups dependent on DI such as up air, dash attack, and wizard's foot (low percents only). The only difficulty in this scenario is staying in and closing the stock.
Regretfully, Ganondorf suffers a bit in this matchup, but it's not the end of the world. It's probably 60-40.
EDIT: Due to a situation with the classes and work I have, I won't be able to update until tonight.
Thank you for reopening the topic.I really disagree that Yoshi's eggs are that big of a problem, and I know I do this a lot, but I contend that this matchup is even, not even anywhere near 60:40. I've said in the past that the eggs are easy as hell to powershield, and on Sunday I went to a tournament and faced a Yoshi in friendlies, and again today I went online and fought a decent Yoshi and confirmed that yes, it is extremely easy to powershield the eggs even with online lag. Probably the easiest thing to powershield in the entire game. Yoshi's down-air is overstated, as even though it does lots of damage on hit, and lots of shield damage, it can be fully shielded and punished successfully. Shields regenerate so fast that the shield damage isn't even that significant. Many people see down-air eating their shield away, panic, and go for a poorly timed roll or grab. Keep a cool head and shield it till he lands, and you get a downthrow combo. Yoshi's grab and throw options on Ganon are weak, as Ganon can DI out of any followups at any percent. His down-air does hurt if he gets you with it, but it's also easy to see it coming and shield it accordingly.
Yoshi's frame 3 jab is good, but not that scary. You can grab him out of the second hit on shield if you're quick. You do have to watch out for his downsmash, because it has weird knockback and lingers quite a bit, as well as his down-b, as it is a shield destroyer at the center.
And as for gimping his second jump, I've actually done it from 0% with ftilt -> falling nair, so it's entirely possible.
Having faced a very good Yoshi on Ladder tonight, I now agree it's 55/45. Yoshi can indeed capitalize on things like missed techs with frightening effectiveness. Battlefield was my safe haven, but he knew it, and after my first win there, he would always ban it immediately. Definitely felt like an uphill battle, but we always reached last stock.Yoshi's Eggs aren't a problem in neutral. The main problem we have in neutral is it can occasionally be hard to react to Yoshi when he gets in range to Jab, and we have to respect that and Egg Lay. It really just comes down to how he has a few small things that are harder to punish in neutral, and when he does get the advantage, he's able to capitalize really hard with his amazing mobility, damage, and projectile.
That being said, I've argued it's 55/45 his favor. Nothing huge, it's not a seriously unfair matchup for Ganon as far as I've seen. We also do a good job of capitalizing on him when we successfully hold our ground. Mostly, it's a matchup where stuff dies really fast.
Exactly why I consider it 55:45 and not 60:40.I already mentioned picking Battlefield for Flame Choke Platform followups, but I also wanted to mention that Yoshi is very susceptible to combos. Down throw > Dash Attack, Down Throw > Down B, down throw > uair at higher percents, dash attack > uair, and so on. We also have TONS of flame choke followups on him normally, and this is multiplied if we pop him up on a battlefield platform. Yoshi is one of those characters that is fun to play against bc we have so many punishment options vs. him.
Honestly, I feel this is one of those match ups that heavily relies on the stage choice. Ganon can do so much to Yoshi and Yoshi's options are far more severely limited. But I will do my best to continue writing in the neutral.I already mentioned picking Battlefield for Flame Choke Platform followups, but I also wanted to mention that Yoshi is very susceptible to combos. Down throw > Dash Attack, Down Throw > Down B, down throw > uair at higher percents, dash attack > uair, and so on. We also have TONS of flame choke followups on him normally, and this is multiplied if we pop him up on a battlefield platform. Yoshi is one of those characters that is fun to play against bc we have so many punishment options vs. him.
Do you mean on Battlefield?Ganon can do so much to Yoshi and Yoshi's options are far more severely limited.
Yeah. As opposed to other stages where he needs to work a lot harder.Do you mean on Battlefield?