Rosalina & Luma
Character Description: Rosalina (known as
Rosetta (ロゼッタ
Rozetta) in Japan) is a
fictional character in the
Mario franchise by
Nintendo. She debuted in
Super Mario Galaxy, where she acted as a major
non-player character who resides in the Comet Observatory, the game's hub world. She is the adoptive mother of the Lumas, a fictional species in the game, and also watcher of the cosmos. In the game's storyline, the Comet Observatory was attacked by
Bowser, leaving her stranded in space without a source of power. In return for
Mario's help in collecting Power Stars and repowering the Observatory, Rosalina agrees to help Mario rescue
Princess Peach, whom Bowser had kidnapped.
Gerudo Followups (unteched): Rosalina is not susceptible to any Gerudo followups. This is one of the few match ups in which Flame Choke is one of the worst possible moves, especially when Luma isn't separated from Rosalina, as Luma can hit Ganondorf away to keep Rosalina safe.
How to Deal with Projectiles: Luma is her projectile. Because Luma acts like an additional wall of defense, it is vital to strip Rosalina of that defense. Rosalina can send out Luma as a projectile (which has the potential to kill at higher percents). Sending out Luma will also prompt Rosalina to call it back, which does have some lag, making it punishable. Similarly, Star Bits (side B) has noticeable end lag, which can be punished, despite the smaller window.
To get rid of Luma for 13 seconds before another spawns, Ganondorf should manage center stage control, which will make it easier to bait out Luma and knock her off the stage. Mainly, in order to win this matchup, Ganondorf must be prepared to defeat Luma and afford to take on Rosalina with aggression but be careful enough to avoid excessive punishment.
Understanding the Matchup:
Inherently, Rosalina is a defensive character who relies on the placement of Luma to dish out damage to opponents. Rosalina, unlike the Ice Climbers, spawns Luma every 13 seconds upon Luma's death, meaning Rosalina can afford to camp Ganondorf until the 13 seconds are up and a new Luma is born. This means Ganondorf is forced to play aggressive against Rosalina, which is a problem considering Ganondorf's below-stellar approach game, sluggish run speed, and size. Ganondorf has a strict timeframe to get past Rosalina's defenses and strike, which gives Ganondorf something to worry about.
As a defensive character, Rosalina has a decent grab range, a good projectile (Luma) that acts as an extension of herself, long-lasting aerials, a disjointed up air and down air, which means she can juggle (up air) and gimp (down air) easily. Luma prevents the majority of Ganondorf's approach options, nullifies his Flame Choke, and makes his Wizard's Foot risky.
Rosalina's grabs are amongst the most disastrous for Ganondorf. Because he's heavy, Rosalina can easily juggle him with up airs from a single grab. Not only that, but if Rosalina takes Ganondorf off stage, she can easily gimp him. Ganondorf has a below-stellar recovery, while Rosalina has a great recovery.
However, Ganondorf can also take advantage of bypassing Rosalina's defenses even if Luma is on the stage. This is done through trading hits (hitting the Luma), which will usually result in Ganondorf being punished, but separating Luma from Rosalina. Key moves to separate the two are: throws (especially forward throw), Wizard's Foot, Ftilt, dtilt, and nair. Ganondorf can also take advantage of Rosalina's recall of Luma, which although has a hitbox, also has lag. The lag is the key component for Ganondorf to gain momentum of the match and possibly knock Rosalina off stage.
In this matchup, control of center stage is vital. Rosalina wants to gain control of this area in order to mitigate any potential Luma losses. If she gains control of the center stage, Luma will be less likely to be hit by a strong move and fall off the stage. To win this matchup, Ganondorf thrives off reads, baiting, and poking. Side tilt and down tilt are excellent poking tools with long range and low cool down that separate Rosalina and Luma.
In the air, Ganondorf's neutral air and up air can potentially give Rosalina a hard time especially juggle her due to her abysmal air speed, but her aerials last a long period of time, which make them difficult to punish. She has good aerial pressure, having moves that linger and can pressure Ganondorf, meaning Ganondorf should be aware of Rosalina's options and take in her options when juggling her.
Off-stage, Rosalina has a good recovery that reaches a long distance, and can be angled in many different ways. However, a well-timed up air will swat Rosalina away reliably. On the converse, Ganondorf should recover low in an attempt to avoid her down air.
Bear in mind, Ganondorf is a heavy character, meaning he can take many hits on stage and survive. In this matchup, Ganondorf needs to carefully take that into consideration and trade moves wisely. He must be aggressive in order to win this matchup. Rosalina, on the other hand, is a very light character. One strong attack and she will have trouble recomposing herself. However, the biggest issue is to bypass Luma. To win, Ganondorf must take any and all openings Rosalina leaves and punish her with all his might. Rosalina should not be surviving above 100%, as a rogue smash attack will kill her.
Customs to consider:
Warlock Blade: This move has a large hitbox that rewards Ganondorf if he hits Rosalina at the tip of the blade. It also has shield break properties and super armor. This move is great for stage control.
Flame Chain: As Flame Choke is weakened through Luma's presence, it is far simpler to use a multi-hitting attack to separate Rosalina from Luma.
Dark Fists: This move has super armor and the first hit will link to the second, which is a killing blow. This can punish juggle opportunities, and has giant knock back. It kills really early and delivers another potent move to Ganondorf's killing options.
Wizard's DropKick: First things first, it mitigates Ganondorf's below average recovery. Second off, it can protect Ganondorf from juggles. The grounded version can even bypass Luma and put Ganondorf in a positive position.
Short Summary of Matchup:
The purpose of the matchup is to eliminate Luma or separate her from it as long as possible while dealing out your damage. This is truly a disadvantage for Ganon, especially with the Luma on standby. Ganondorf has several moves, namely short hop neutral air, down tilt, and Wizard's Foot, that can poke, and even hit both Rosalina and Luma.
Poking is vital to this matchup, as Ganondorf cannot afford to give Rosalina too many opportunities to punish him, since Rosalina has a good juggle game, as well as a gimp game. Poking Rosalina becomes easier due to her tall body structure. If landing a solid hit on her, Ganondorf can easily kill Rosalina due to her being a light character.
That being said, in the air, Ganon needs to be careful of Rosalina's nair, fair, and dair have long lasting hitboxes. He needs to play safely and not get punished too much, but at the same time, separate Rosalina from Luma. One reliable way to do that is with the Wizard's Foot, but it requires trading with a shield grab.
Ganondorf also has a good gimping game against Rosalina as she does against him. Whereas Rosalina's down air gives Ganondorf a hard time, if Ganondorf gets Rosalina off stage, a well timed up air will intercept her recovery.
Worthwhile custom moves to consider in this matchup are: Warlock Blade (2-neutral), Flame Chain (3-side), and Wizard's DropKick (2-down)
CM Ratio of the Matchup: 33:67
Ratio of the Matchup: 33:67
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