Character Description: Wario (ワリオ) is a fictional character in
Nintendo's
Mario series who was designed as an
antagonist to
Mario. He first appeared in the 1992
Game Boy title
Super Mario Land 2: 6 Golden Coins as the main antagonist and final
boss. Originally portrayed as an exaggerated version of Mario, his name is a combination of Mario's name and the Japanese word
warui (悪い), meaning "bad". Wario was first designed by
Hiroji Kiyotake, and is voiced by
Charles Martinet, who also voices many other characters in the series.
Since his debut, Wario has become the
protagonist and
antihero of the
Wario Land and
WarioWare series, spanning handheld and
console markets. In addition to appearances in spin-offs in the
Mario series, he appears in cameos for
Kirby Super Star Ultra,
Densetsu no Stafy 3 and
Pilotwings 64. He has also been featured in other media such as the
Super Mario Adventures graphic novel. The character has received a largely positive critical reception and has emerged as a well-established mascot for Nintendo.
Gerudo Followups (unteched): For a full chart of Gerudo follow ups for all characters,
click here. Wario is a character with a wide hitbox. The choke, if untouched, will lead to jab, down tilt, and forward tilt. Wario is fairly heavy and has a fair horizontal recovery with his bike, so down tilt at higher percents will seal the stock.
He's also a fairly small character, which means he takes a longer time to hit the ground. This allows for a bigger opportunity to follow up upon reaction. His tech animation has a lot of lag, meaning it is easy to punish Wario out of choke, even if he techs. Tech back roll could lead to another choke or down air, while tech away could be punished by Wizard's Foot or run forward Flame Choke.
How to Deal with Projectiles: Wario's bike is his only projectile. Unfortunately, when he throws it at you, it's a big thing, so it will do a fair amount of damage, but that's not compared to the trouble Ganon faces when Wario hits Ganon while he's on the bike. But Ganondorf has several answers to this. The bike isn't that fast, so it's punishable with a Out of Shield Up Air or Neutral Air. This works and can break the bike, even if Wario is on it.
Understanding the Matchup:
Wario has a great air game, attributed to his faster air speed and low-lag aerials. His forward aerial and neutral air are very good spacing and poking tools that knocks the opponent back, as well as his back air (though that is lesser used). His down air is reliable for punishing when Ganondorf gets past his forward aerial wall, but can be shield grabbed. Wario's up air is a fairly good juggling move. It lost some kill power from Brawl, but good at keeping his opponent above. Considering Ganon's weight, being above Wario is not an ideal situation.
However, a large majority of Ganondorf's moves outranges Wario's stubby limbs. His neutral air and up air are excellent answers to Wario's forward aerial wall, neutral air, and back air. Down tilt is a wonderful spacing tool, as is forward tilt. These moves are great in the neutral, as it allows Ganon to gain momentum by knocking Wario off balance. Forward tilt is a bit more dangerous, however. Wario's bite goes through Forward Tilt, meaning Ganondorf will end up in Wario's mouth if he forward tilts, as the hitbox in forward tilt doesn't come out until Ganon's foot is extended.
Wario's bite is a command grab that pummels his opponent before the opponent escapes. Though risky, it can also be used as a suicide move off-stage at higher percents, as the opponent cannot escape as easily. As Ganondorf, this usually shouldn't happen, as up air below Wario goes through bite. On-stage, down tilt and Wizard's kick beat Bite. If Ganondorf trades with Wario's Bite, his release animation is shorter than Wario's, thus giving him a frame advantage.
Flame Choke is a very devastating move against Wario, due to Wario's slow tech and susceptibility to jab, down tilt, and forward tilt when he fails to tech the Flame Choke. This means Ganondorf can very easily gain the advantage when he successfully Flame Chokes, and even seal the stock. Though less common due to Wario's walling ability, aerial Flame Choke is also a powerful option. Because Wario has a laggy tech roll, it is not difficult to punish Wario's next move on reaction.
Do not be deceived by Wario's good air game, which may make him seem light. Wario has a weight of 104 (he's pretty heavy), so he doesn't die off the top until higher percents. Also, due to his bike recovery properties, it is also difficult to kill on the sides. That being said, it is fairly difficult to kill Wario early, though a Wario without a motorcycle is far easier to gimp than a Wario with a motorcycle. By leaving the motorcycle away from Wario and not letting him break it or eat it, Wario will suffer immensely in recovering. A forward throw or down throw will easily isolate Wario from his bike, if it's onstage. Down Throw can lead to a string of up airs at lower percents, racking up Wario's percent to very dangerous numbers.
Similarly, Wario has a bit of difficulty killing Ganondorf as well. Despite that he has a good recovery game, which enables him to go deep for edge guards, he can't edge guard other than bike and Waft. In neutral, his smash attacks have a high amount of startup lag and cool down, which makes it easy for Ganon to punish if whiffed.
Ganondorf can also juggle Wario quite mercilessly. Wario has no moves that can contest against Ganondorf's up air, and has no other options to protect himself other than Air Dodge, which is very punishable.
Be very wary of the Waft. It doesn't have that much reach, but when fully charged, it is very deadly, capable of killing at lower percents near the edge of the stage. It's a good punish option on rolls, and when combined with bikes, which punishes on GUA and simple get ups, this can be quite difficult when you're on the ledge.
Ganondorf does have several good moves that can potentially kill Wario. Down tilt and forward tilt are great examples of moves that are versatile and have extended reach, which can knock Wario far back (forward tilt) or upwards (down tilt), and even seal stocks at higher percents. If Wario is enjoying his time in the air, an up smash can be a good killing option. Despite it having a bit of startup lag, up smash has IASA frames, which allows Ganondorf to safely retreat or try another shot against Wario if he evades the first up smash. Flame Choke is another great move that sets up to Wario's death. Out of Flame Choke, down tilt, forward tilt, and jab are possible to punish a lack of tech. However, down air to punish tech rolls or roll towards can also end a stock, as can several other methods.
Customs to consider:
Warlock Blade: This move has a large hitbox that rewards Ganondorf if he hits Wario at the tip of the blade. It also has shield break properties and super armor. This move is great for stage control and, though punishable, good for interrupting Wario's air game.
Dark Fists: This move has super armor at the start and the first hit will link to the second, which is a killing blow. This can punish juggle opportunities, and has giant knock back. It kills really early and delivers another potent move to Ganondorf's killing options.
Wizard's DropKick: First things first, it mitigates Ganondorf's below average recovery. Second off, it can protect Ganondorf from juggles. It is also fairly decent at interrupting Wario's aerial game.
Short Summary of Matchup:
Wario has great air speed and low lag aerials, which means he'll be spending a lot of time in the air. In his arsenal, he has his aerials, as well as Bite, in the air. With these moves in his arsenal, Wario can put up a wall; aerials send opponents away from Wario, and Bite stops them to rack up damage before sending the opponent away. The crucial problem Wario has in the matchup against is that Ganon has far more range than Wario does. Every single one of Ganondorf's aerials (the safest being neutral air and up air) can safely outrange Wario's aerials, and even most, if not all, of Wario's moves. Other moves that easily outrange Wario's moves are: Forward Tilt (though it loses to Bite) and down tilt. In addition, a well-timed forward air or back air can also clash with Wario's aerials and help Ganondorf immensely. Wario also has a "safe" option in the form of the Bike. It is great at racking up damage against Ganondorf, but Wario himself is extremely vulnerable when he's on. Up air, Neutral air, and Forward Air can all easily dismount Wario from the bike. If Wario is above you, you want to stay at an advantageous angle below him in order to clip him with up air.
For the sake of your stock, also pay attention to Wario's Waft meter. If he starts glowing yellow, that means he is fully charged. Also, killing Wario doesn't refresh the meter. Being careful and staying away from the ledge will help your character survive far longer.
Wario is a fairly heavy character. This means it will be difficult to kill Wario early. Combined with access to the Bike, Wario will survive horizontally for a long time. However, without the bike, Wario's recovery becomes abysmal, as Corkscrew does not help much with horizontal recovery and has low vertical recovery. Isolating Wario from the Bike can help gain Ganon the momentum, and even the stock. The key move to racking up damage is Flame Choke, as Wario has a slow tech roll, allowing for easier tech roll reactions.
CM Ratio of the Matchup: 60-40
Ratio of the Matchup: 55-45
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