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are you kidding me may be i should just stick with peach loli THINK ftilt is safe on block except agaisnt d3 and diddy with a naner,
FK and falcon punch stop tornado
Utilt, Downsmash, Raptor Boost (depending how low to the ground the tornado is), Flubbed Knee (from the top of the tornado; very strict on timing and not recommended), Aerial Falcon Kick.question does falcon have any moves that can actually stop mks tornado?
And are/is(grammar?)his dtilt/Ftilt/utilt/ safe on block at max distance?
are his aerials safe if they hit behing the shield?
Dedication to your character is the only way to ensure improvement. But of course, we all main Captain Falcon here, so having at least one character as a secondary is probably the best option if you're trying to get anywhere in tournament placement. I'm not entirely sure who you should pick up though.Hey guys, I'm thinking of picking up a third character. Who to pick up?
I'm having troubles trying to use ATs in my gameplay. What would be the best way to train?
You have to predict how they will get up from the ledge.Jiggs is manly? Lol paradox.
I also use MK, mainly because he was so cool when I first starting using him. I even considered maining him, but I've always mained the good captain (in every other smash game) so I wanted to keep using him. I didn't even know MK was top tier and Falcon was bottom tier, lol.
Now I main the bottom tier and second the top tier, derp. I only use MK when I'm up against someone REALLY tough, though.
Speaking of that, here's a question: do you guys think pushing an opponent off the stage can be a good thing? I mean when he's shielding and we're hit him, he, uuuh, gets pushed off the stage by the knockback.
Can it be punished in some way?
Yes, Jiggs is manly. Her hair is actually a tumor.Jiggs is manly? Lol paradox.
I also use MK, mainly because he was so cool when I first starting using him. I even considered maining him, but I've always mained the good captain (in every other smash game) so I wanted to keep using him. I didn't even know MK was top tier and Falcon was bottom tier, lol.
Now I main the bottom tier and second the top tier, derp. I only use MK when I'm up against someone REALLY tough, though.
Speaking of that, here's a question: do you guys think pushing an opponent off the stage can be a good thing? I mean when he's shielding and we're hit him, he, uuuh, gets pushed off the stage by the knockback.
Can it be punished in some way?
Captain Falcon has an amazing pressure game. Since he's constantly staying right in his opponent's face, most characters are limited to how offensive they can really be against him, especially against his aerial game. His ground game, one mistake or poorly spaced attack can result in them getting punished by a grab. Since he's such a fast character, he can get close enough to grab between an opponents attacks.I'm glad that my style involves a lot of pushing then. Thanks guys, I'll work on knowing my opponents then.
I beg to differ.Don't get me wrong, the pseudo-chain grab is pretty good because the opponent has to make a split-second reaction to even avoid the second grab. But if they see it coming, that's usually not a problem. After the first forward throw -> regrab works, I'd recommend just stopping with the chaingrab there and using a different throw. Down throw would probably be your option for a follow-up.
Bowser can do this amazingly well. If you use an aerial while landing or jumping through a platform, it's possible to fastfall with it and a character will just cancel all of it's momentum and they won't even start the aerial animation. It's really awesome, but difficult to pull off.
Is nipple Bair more than the front of the weak Bair ? If not then we're doing the same thing except I'm doing weak Bair to turn around Jab. And yeah it's gud (plus weak Bair has range).nipple bair > jab is amazing
i pulled it off multiple times
Oh I see now... I always did notice that platform cancel there but it baffled me a bit but now I just realize it was me doing the platform cancel and buffering a walk off.Bowser can do this amazingly well. If you use an aerial while landing or jumping through a platform, it's possible to fastfall with it and a character will just cancel all of it's momentum and they won't even start the aerial animation. It's really awesome, but difficult to pull off.
I remember me and LiquiGen were practicing it with Bowser and Sheik on Battlefield about five months back. But that's the first time I've seen anyone use it effectively with Falcon though, so awesome job.
EDIT: You can also double jump and fastfall to do that. It cancels the landing animation. Just came to my mind.