illinialex24
Smash Hero
God I wish Falcon still had the dair Knee ****.
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Its still a combo.God I wish Falcon still had the dair Knee ****.
In brawl?? Your telling me that until like 100% he can do dair to a sweetspot knee?Its still a combo.
I dunno the percents accurately man, but its 55%-75%-ish that it true.In brawl?? Your telling me that until like 100% he can do dair to a sweetspot knee?
**** if your right I'm missing something. I thought it might work up until like 15% lolI dunno the percents accurately man, but its 55%-75%-ish that it true.
supeven chars with slow moves can airdodge
:bumper::bumper:
it works if they bounce off the ground**** if your right I'm missing something. I thought it might work up until like 15% lol
no, its a D-air on a grounded opponent, which will knock them up in a huge burst of hitstun, then jump Knee.**** if your right I'm missing something. I thought it might work up until like 15% lol
Yeah, sounds decent. My thing is that there's not enough hitstun so if you can't FH hit them, it doesn't work, but yeah, I didn't think of that. I might test it out fully.no, its a D-air on a grounded opponent, which will knock them up in a huge burst of hitstun, then jump Knee.
You have to take into account DI I suppose, but Falcon's jump are really flexible.
No you Sh them.Yeah, sounds decent. My thing is that there's not enough hitstun so if you can't FH hit them, it doesn't work, but yeah, I didn't think of that. I might test it out fully.
Right I know but what I am saying is if you can't hit them with a FH, then your not gonna have enough time for sure. So I mean distance wise, vertically.No you Sh them.
Trust me, its legit.
EhhhBut yeah, back to Falcon.
What makes a good Falcon? There's many different things you could do to point out a good player from a bad one, but Falcon is a bit more complex than most of the roster. Lets take a look at Captain Falcon's moveset. Majority of which are attacks with low-mid power and knock back potential and can easily be followed up by another attack.
Example; Jab -> Jab Cancel -> Down Throw -> Aerial of Choice.
Any generic player would immediately attempt to perform an attack such as the Knee of Justice over and over throughout a match, like I used to do myself. There's a distinction between a character that can PERFORM things with ease, and those who can use them efficiently to kill. Where one player may attempt to use the Knee a good number of times in one stock, another might see the best choice as to save the attack for a kill move ONLY to prevent stale moves. A well placed knee should easily kill at a percent such as 85-95% on most characters (taking DI into exception) if it was unused during the match, where someone who used it multiple times will be having trouble killing with it around 120%.
I agree with this though.lol, I just kind of felt that being labeled 'good' should be more reserved for people who are worth trying to learn from/imitate/be awed from watching.
when you hit the flubbed knee(the one with low knockback) follow it up with an uair. it works great. the uair launches your opponent away from the stage making it harder for your opponent to recoverWhenever I knock someone off of the platform, but not all the way out, I try to jump out to where they are, and give them the knee of justice for the kill, and then revcover back. Prblem is, I rarely land it, and if I do, it normally does zero knockback and like 5%. I just want some tops on how to make this tactic work.
Yeah, to be honest, I can't see what I did wrong until I see the replays. I two stocked him first match, then lose (he 1 stocked). I had never faced a good kirby so I had no idea what to counterpick. My only guess is probably I was either being defensive. Also, ToKnee should receive way more credit that he does, RaR uair is underrated.Be the better player.
Or CP.
I wasn't trying to seem like an ******* or consider you a bad player noodle. It's just that many of these things I already knew.kirby tips and info
-when he uses the final cutter block it
-since he can crouch, if you use fsmash angle it down. he can avoid a lot of our attacks including grabs and jabs
-try to kill him with usmash if you can
-when he inhales punish before it starts cause start up lag is bad, if his inhale hitbox is already activated just jab or utilt cause it out prioritizes the inhale
-watch out for dair gimp, it completely destroys you
-watch out for the gonzo combo
-his common kill move will probably be fsmash
-usmash and dsmash are punishable
-try to sdi if grabbed
-if you try to gimp be aware of kirbycide or the hammer
-watch out for floating falcon punches XD
Most of the time you will receive the damage of their down bwhen you up b them out of it though making it a kinda bad idea >.<You guys are forgetting a very good tactic against kirbys
use up b to counter their down b.
you cant counter it by going up from under it.... you have to come up from the side so your facing it,
Not if you aim it rightMost of the time you will receive the damage of their down bwhen you up b them out of it though making it a kinda bad idea >.<
still seems kinda riskyNot if you aim it right
ive done it plenty without getting hit
i did this in a tournament match the first time playing a kirby in my lifestill seems kinda risky
but I guess practice makes perfect
you seem to forget the kirby player has control over his character, too >.<i did this in a tournament match the first time playing a kirby in my life
i was like
if you can grab a kirby out of his down b
and falcons up b has grab priority
why cant you YESZ kirby?
so i tried it, and failed
then thought
oh wait, you use ARMS AND HANDS to grab, not falcons head
and waalaa
it worked
its not hard people, use your head
kirby cant move horizontally while in his down byou seem to forget the kirby player has control over his character, too >.<
like they dont know this..
its not hard to avoid people, use your head
There is actually a lot of startup lag where Kirby's not invincible, so if you're under him out of Falcon Dive range, you can just uair him. You probably already knew that, but it surprised me how much time there is where you are vulnerable as Kirby. Then I killed a MK at 65% on Delfino with it. Fair trade I think =)oh wait, you use ARMS AND HANDS to grab, not falcons head
i believe falcon dive has more damage output than uairThere is actually a lot of startup lag where Kirby's not invincible, so if you're under him out of Falcon Dive range, you can just uair him. You probably already knew that, but it surprised me how much time there is where you are vulnerable as Kirby. Then I killed a MK at 65% on Delfino with it. Fair trade I think =)
But kirby can down b>down b (breaking out of his down b immediatly) and Dair your up b.kirby cant move horizontally while in his down b
youd be surprised how little people know/care about what falcon can do to them
that still takes time, and it really depends on the height of where the kirby is placed on as if i would attempt a up b, and how far i am from said kirbyBut kirby can down b>down b (breaking out of his down b immediatly) and Dair your up b.
But I agree with the second part of your post.
I main ice climbers, and most of the time all I think about is how easily falcon is 0-deathed, rather than the actual things he has going for him.
Though I am getting rid of this habit, and I am starting to play each character as if they are my worst matchup: safe, and/but efficient
True.that still takes time, and it really depends on the height of where the kirby is placed on as if i would attempt a up b, and how far i am from said kirby
Dont rely on anythingTrue.
very situational, but true I guess.
Dont rely on it though >.<