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Sheik fair buff and Jiggly rest buff should be next on the list.We're currently testing changes for Sheik's Ftilt, MK's Fair and Dair, Link's Grounded Up+B and Samus' FSmash. Unfortunately, we discovered that the current code does not support throws or projectiles.
Oh. I thought it meant that activating the code made throws and projectiles glitchy.You can't change the hitbox properties of throws or projectiles right now. Pretty self-explanatory.
Example: The Brawl 64 folks can't make crazy throws yet.
What other kind of timer items are there in Smash?Everyone, I have found, most likely, the most hilarious thing in Brawl+ to date.
Just use a timer, and see for yourself.
(Make sure it's a regular timer, not the timer that affects everyone.)
you mean the ultra high jumps, right?Everyone, I have found, most likely, the most hilarious thing in Brawl+ to date.
Just use a timer, and see for yourself.
(Make sure it's a regular timer, not the timer that affects everyone.)
If this is what's happening, it's likely because the Timer messes with gravity settings and since we got the settings from the Bunny Hood's values... I'm not at all surprised.you mean the ultra high jumps, right?
Well dont know but the way I see it, the more variety the better, besides playing in Pokemon Stadium 2 is just so full of win, I mean the stages is beautiful but the stage changes were so annoying T_T if they were less annoying like the PS1 ones..Also... I still don't get to like the code for freezing stages. We have enough tournament stages without them IMHO.
Yes, that is correct. SSE stages are inaccessible and cannot be loaded into the multiplayer side of Brawl.Uhm I think I read before that SSE stages can't be accessed from the codes to use in Brawl mode, is that right?
Honestly. I think that we should increase the size of WarioWare because the stage size overall is too small and leads to early kills where on other stages, good DI would of saved the person that was launched.The problem with PS1 are the edges, with PS2 frozen now we have a GOOD Pokemon Stadium stage that has GOOD ledges. And with Warioware frozen, we now have a stage that's close to the Yoshi's Story stage in Melee (not the N64 one). Close boundaries and able to wall jump on the sides, how can you not like it? It's a neutral, there's really only three neutrals without these stages frozen/reversed.
We wouldn't be able to fit them lolGeckobrawl still needs that fixin for the freezing. Also what would be nice are the texture hacks in the new codeset. :D
What about the nearly unlimited line space now possible with the new snapshot save?We wouldn't be able to fit them lol
Snapshots are a ghetto way to fix the problem and more complex. To those of us that have figured it out and LOVE the textures we can stick with snapshots.What about the nearly unlimited line space now possible with the new snapshot save?
The new Brawl GeckoOS is out?
Where can I download it?![]()
So with this you can have more code than just 256 lines?You just can't post ways to mod your system. I'm pretty sure linking to the brawl geckoOS is ok.
http://www.mediafire.com/download.php?gfnzmwmymvo
Up to 430.So with this you can have more code than just 256 lines?
Awesome, downloading to prepare for plussery 4.0!You just can't post ways to mod your system. I'm pretty sure linking to the brawl geckoOS is ok.
http://www.mediafire.com/download.php?gfnzmwmymvo
It's still in the testing stage. They're modifying values constantly, and thus it won't be released until they feel they got the desired results.Some one fill me in on as to why this thread isn't being updated with the 4.0 code set?
That's newer than the one I got yesterday? Because if not the freezing still needs to be dealt with.