Do you know what fighting game communities refer to players like you as? Take a gander at David Sirlins book Playing To Win. You'll find out rather quickly.
man, get off your high horse.
some of us have more productive things to do other than
READ about the mystifying complexities of competitive gaming. just get out there and kick ***.. seriously, wtf?
since you obviously don't know just how much we can do with brawl+, i'll briefly go over our hopeful goal and overall theme. the theme of brawl+ is to enhance competitive gameplay, but what that really means is that we want make every character viable and fun to play as and even against.
from the tone of your posts it sounds as though you just came from the competitive brawl scene where the theme of that game is to scavenge the barrens of sakurai's kitchen floor for any possible table scraps of competitive strategies or techs that may have been left over so that you could incorporate into the metagame of that already broken drivel of a game.
the idea of 0-death combos is is not an argument of numbers, tactics, or satistics. and by asking for such things, you miss the complete point.
let's think for a moment about why exactly there are tournaments for games. is it because when mom and dad go out of town for a few days you think to yourself, man, "i wish there were 30 oily nerds in my basement playing video games for 12 hours"? or was it specifically designed for random people that don't know each other to gather together to see who can swing their gaming ***** around the most effectively in a display of alpha male dominance? ..or maybe it's because the game is actually
fun to play seriously? do you think anyone would play starcraft, dota, street fighter, cod, counter strike or EVEN CHESS competitively if they were boring as ****?
fun is a huge factor competitive gaming. and if you don't see why 0-death inescapable chain grabs aren't fun, then like i said, please don't ever go into game development.
at tourneys, i strongly believe that the audience are a huge factor in determine the success of a game being played competitively. i don't know worth 2 ****s about starcraft, but I can watch a vid of that game and be instantly drawn into the action. its blood pumping and it's fun as hell to watch. almost anyone can mention the legendary ken vs chun li fight, or numerous melee matches. this intense gameplay is what keeps a game alive for years. you must understand that people who play at tournaments are actually performers in an act; a display of skill and prowess in an abstracted form. but in order for that performance to have attendance, it must be enjoyable to watch.
why do you think brawl was removed from EVO? why do you think so many people gave up on the game? why do you think melee players shun it as inferior?
the reason ice climbers place so low is because they're difficult to master and the only thing (reportedly) going for them are 0-death inescapable chain grabs with incredibly stupid conditions attached to them. perhaps this rings a bell in your head.. that maybe they suck, and need fixing? some claimed that w/o DDD's chaingrab he has become a crap character.. people went as far as saying that he's probably one of the worst. within just a few days, many players found that he can actually hold his own without his chain grab.
i don't know anything about ice climbers, i don't claim to. all i claim is that they're not fun to watch, not fun to play against, and not fun to learn; and that these mere fact hurts their chances in tourneys and their placing in tier lists more than anything.