Smooth Criminal
Da Cheef
Because of BANG BANG BANG BANG BANGWhy are we encouraging use of frkz? I wish that move didn't exist...
Smooth Criminal
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Because of BANG BANG BANG BANG BANGWhy are we encouraging use of frkz? I wish that move didn't exist...
Blood Kain is only bad if you use it outside of a combo. If you do that, then yeah, you're going to lose a lot of health. If you use it IN a combo, though, you're going to be gaining that health back plus gaining a little extra. That's why I RUN from any Ragna dumb enough to do it outside of a combo; he's just making my work easier for me. I also immediately burst if they do it in a combo, or burst at the earliest point possible, because I do NOT want to deal with Blood Kain damage X__X.Fu-Rin-Ka-Zan is amazing. But I would normally just do some combos, end them off with one or two drive attacks, and work up to get Fu-Rin-Ka-Zan. In other words, as soon as my Heat gauge went to 50, its like: BANG, BANG, BANG, BAANG! =D (Fu-Rin-Ka-Zan is the main reason as to why Bang was one of my mains from CT. One day, I did it by accident, and thought it was the greatest thing ever in fighting game history.)
Which sucks in certain situations, due to the no blocking thing. I think you still may be able to barrier block while in it though.
Also, a quick question about Ragna: is it me, or is Blood Kain worse in this game? When it was active, I saw my health go down rapidly due to the health drain effect of it. It seemed to go down faster than in CT, which is why I barely even use it.
PS: Kokonoe announcer B is awesome.
Sure, I'll be happy to add you ^__^. Maybe we can squeeze a game in before your Gold Subscription goes away XD.Also, almost forgot to say that my GamerTag is RespawningJesus instead of my usual DAK075. I think my Gold subscription is going to end soon though, but still, be free to add me. =D
As for Barrier Bursts, I'm starting to get a feel for them now, and am liking the potential that they are capable of. Been playing some local games with a friend of mine who also used to play CS, so its been good practice as we explore what's new, and the various possibilities.
Awesome. I suck right now, so don't expect anything great from me anytime soon. As for Live, I gotta buy some new Gold subscription as soon as my friends get $25. 4 people + family deal = 1 year of Live for only $25 each.Sure, I'll be happy to add you ^__^. Maybe we can squeeze a game in before your Gold Subscription goes away XD.
I am too. I'm actually starting to block them more often now, which I LOVE seeing myself do XD. It just feels so GRATIFYING to block a burst <3. I just hope I can keep practicing on blocking them and predicting when they'll come up.
That's a pretty awesome deal XD. Can't wait for our matches, then ^__^.Awesome. I suck right now, so don't expect anything great from me anytime soon. As for Live, I gotta buy some new Gold subscription as soon as my friends get $25. 4 people + family deal = 1 year of Live for only $25 each.
I want to use it so bad, but it's six bucks.PS: Kokonoe announcer B is awesome.
What do you mean by hitstun being scaled?Noel seems like a nice easy character to use, though I fear if I use her, I'll just keep using her Drive combos.
Edit: The ones that rack up the combo meter easily. I assume that hitstun and damage is scaled in this game like others.
Umm, scaled as in it gets less so that... Hmm, remember how Akuma in MvC3 could like, stand and QCB + M infinite people in a corner? Then they changed the hitstun scaling so that after like, 3 QCB's, it didn't deal enough hitstun to lead into the forth.
*shrug*
In my original post, I was. lol
How quickly does damage scale in extend?
It's move-dependent.In my original post, I was. lol
How quickly does damage scale in extend?
Good thing I had some left over microsoft points. I say it was well worth it, as the original announcer's voice sucks. Now if only we can get the CT announcer's voice as DLC . . .I want to use it so bad, but it's six bucks.
Anyway, I'm about back where I was with Noel, so time to really get back crackin' on my Lambda.
I use Noel announcer... And I like it....Good thing I had some left over microsoft points. I say it was well worth it, as the original announcer's voice sucks. Now if only we can get the CT announcer's voice as DLC . . .
Hahahahaha! wtffffff!I remember in CT, Taokaka's taunt could prorate so hard that it heals.
MAD was yesterday. I went 0-2 against Sophisticat and St1ckBuG, but it was mad hype and the matches were super close. :3
Livewire, where was dat burning tamashi?
They do have a command list for the characters, but it isn't in the game. You have to go to their website, skullgirls.com, and download their "character guides". It's a PDF that will give you all the moves on a character.I'll get it when they fix the bugs, finish the DLC, and maybe get a balance patch out the door.
I DL'd the trial and was dissapointed that Cerebella often become nothing but a collection of green hitboxes for a second every now and then after being switched in. I also very much dislike the lack of a command list for each character, that seemed like a basic must, especially if you're going to go through the trouble of a tutorial section yet omit a command list. Loading screen length made me sad :<
I'll get it when they fix the bugs, finish the DLC, and maybe get a balance patch out the door.
I DL'd the trial and was dissapointed that Cerebella often become nothing but a collection of green hitboxes for a second every now and then after being switched in. I also very much dislike the lack of a command list for each character, that seemed like a basic must, especially if you're going to go through the trouble of a tutorial section yet omit a command list. Loading screen length made me sad :<
Otherwise seemed fine, but I'll wait for it to be ironed out before I dink around with it in earnest.
They would have had to omit some more important things like maybe the amazing netcode for a movelist you could easily find online. I'll take netcode first.They're a small team and they didn't have time to work in the menu before release(they wanted to focus on more important things) and they said that they will patch it in, so it's only temporary.
Well they did put an option where you can actually see hitboxes... I mean, actually being able to SEE hitboxes while in training mode is pretty awesome, IMO. You'll actually know the range of attacks, and stuff. It also let's you see a character's hurtboxes too, which is really nice.I thought they said they were gonna make the most extensive training mode ever.
Then it doesn't even have a block option? `-`
Maybe I'll wait to get it too then :x