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The BlazBlue Thread: all the imports!

Jdietz43

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My only complaint is that there's very little options for training mode.
I can't even make them block.

I hope they patch that stuff in with the command list.
Same. I couldn't airgrabs and blocking etc. since they wouldn't jump, or block, or even attack me.

@Rutger: It should be in the game. Period. I can't hop on my computer every time I want to see what my options are for a game that's already on. There also isn't an excuse for me to buy a game that has problems with it early, especially if they are easy fixes to wait for. Netcode space is no excuse, the files it would take to have a move list is very very minor, kilobytes. Training mode options are also one of the absolute most important things to be included for new players first learning the game. I can't enjoy the game properly if I can't properly learn it: and for that I'll need to train and practice with each character and the mechanics at large. I will wait. I was hoping for good things, but I'd rather wait for the game to be polished and finished rather than try to play it now and have it leave a bad taste in my mouth.

@Crusayer: I would wait. Trying to learn in the game atm is unnecessarily difficult.
 

Rutger

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I didn't say space, the movelist thing was a time issue. The things that have to do with the hard drive are a speed issue.

Considering how amazing the netcode is(best ever, no doubt in my mind) I would gladly take it over an in game move list, that will be added in later and I really would not need to look at after I first try out my character.

They were pressed for time and because of it there are some minor issues that will get fixed later, and I would say that that is a small price to pay for some of the best fighting gameplay ever. It fine if you don't like it and you wish to wait, though I do think it is a little bit silly, the game is a little rough around the edges in things that are not gameplay, just make sure you check it out again once they polish it up some more. :3


So hey, BlazBlue.
Playing Peacock in Skullgirls is making me think about trying out Lambda. I already have some pseudo zoning with Relius at times, why not go all out with a sub.

Maybe...
 

Jdietz43

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Oh I will lol. But I know the little unpolished things around the edges will taint my opinion of it if I can't practice the gameplay right. I want to like the gameplay: but I can't since I don't know what that play is atm. I'm just going to wait for those quick and easy fixes, then jump in when I have the tools I need to make the most of it. :p
 

Minato

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It's kind of ironic for this generation of players complaining about a lack of an in-game move-list while also waiting for combos to be discovered and posted on the web lol.
 

Smooth Criminal

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It's kind of ironic for this generation of players complaining about a lack of an in-game move-list while also waiting for combos to be discovered and posted on the web lol.

Seriously. =/

Whatever happened to learning **** on the fly anyway? The original SF games didn't come with an in-game command list or a training mode.

inb4antiquitedpiecesofcrap

*shrugs.*

Smooth Criminal
 

RespawningJesus

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My problem with Skullgirls is that I don't want to drop $12 on an incomplete game. The cost of the DLC is my greatest concern at the moment. And it looks like there is going to be a lot of DLC characters. I just wanna wait until the whole cast is released before I need to drop $40-60 for an Arcade game.
 

Smooth Criminal

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My problem with Skullgirls is that I don't want to drop $12 on an incomplete game. The cost of the DLC is my greatest concern at the moment. And it looks like there is going to be a lot of DLC characters. I just wanna wait until the whole cast is released before I need to drop $40-60 for an Arcade game.
Seeing as how there's a good chance that there will never be a disc release, and that Skullgirls DLC characters are probably gonna be around the same price as the CS/CS2 DLC chars, you'd end up paying that much all in one go anyway whenever you get around to downloading it. This is assuming that Skullgirls is going to have a redonkulous amount of DLC characters, which I seriously doubt will be the case.

Balance patches and things of that nature are going to be free, btw. That means all of the missing training mode options and bug fixes are for no additional charge outside of the fifteen dollars you pay. Just some food for thought.

Smooth Criminal
 

Spelt

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How isn't it a complete game?
Imo it has more content than I'd expect from an arcade game.


Also I doubt the DLC characters will be anywhere near as much as the BB ones.
 

Rutger

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I believe I've seen Mike Z say that he does not want $8 characters, of course the higher ups could say otherwise but at this point in time I'd say it's likely that we will not get CS priced characters.

I wouldn't really call Skullgirls an incomplete game either. The gameplay has been the most important from the beginning with some stunning animation and outside of a few small issues it is an amazing first game from a small company.

And besides, it isn't anything like what Capcom has been doing lately. Just look to them for real incomplete fighting games.
 

LivewiresXe

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I believe I've seen Mike Z say that he does not want $8 characters, of course the higher ups could say otherwise but at this point in time I'd say it's likely that we will not get CS priced characters.

I wouldn't really call Skullgirls an incomplete game either. The gameplay has been the most important from the beginning with some stunning animation and outside of a few small issues it is an amazing first game from a small company.

And besides, it isn't anything like what Capcom has been doing lately. Just look to them for real incomplete fighting games.

Ah, I see how this is going.

*Actually played SFxTekken for a bit in Montreal and didn't see what all the whining was about*
 

Rutger

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I haven't touched SFxT, game looks ugly and unappealing. Disc Locked Content is ridiculous though.

And before that we have MvC3 getting replaced nine months after the first once? At least BB waits about a year, and gave a free balance patch, and one game changed many core mechanics.

I don't think SF4 has been that bad, though admittedly I haven't been paying attention to it. :/
 

Smooth Criminal

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Also I doubt the DLC characters will be anywhere near as much as the BB ones.
I only paid five dollars a piece for Makoto, Valk, and Plat. I didn't think that was TOO bad of a price point.

...were they really eight dollars at some point? If so, yikes. That is a lot for a single character.

And I do agree with what you and Rutger about how "complete" Skullgirls is. I mean, hell, I think we got a lot more than fifteen bucks worth out of the initial release. Pole jocking aside (and speaking solely about other indie games), I can count on the fingers of one hand the number of games I've nabbed from the PSN that come close to the amount of content this game has. Some **** I've felt like I've paid ten or so dollars for something akin to Angry Birds, where you play it a little bit (sometimes locally with a friend) and don't even think about it later when you quit.

There's also the matter of polish. Reverge Labs took their sweet time in ironing **** out, and it really shows. Aside from the stupid hitbox glitch (which only comes up in training/sparring mode, iirc) and the soundbyte glitch, there hasn't been anything gamebreaking or dealbreaking to come out of Skullgirls yet. Even if there was something, free DLC patches (re: FREE) would come on down the line and get rid of it anyway.

For the lacking training mode thing I'm definitely of old school persuasion. I like playing people to iron out my fundamentals and intermediate stuff, like mixups and resets and what have you. Training mode, for me, is just a body to wail on for execution and combos. I can live without an autonomous dummy being programmed to do static things like blocking or attacking so I can counter. That's just me; I learn better when I'm in the thick of things, playing against people regardless of skill level. I don't really learn when I'm going up against something that doesn't do anything else beyond what I tell it to do.

I can understand how it's important for you guys, but I pretty much have been playing these kinds of games by the seat of my pants for years on end and I've seen some success come out of it. Lol.

*shrugs.*

Anyway, BB?

Rutger: I gotta say I disagree with the Disc Locked Content thing. It's nothing new under the sun; other companies have been doing it for a while now. I just wish Capcom was a little more open and honest about it.

Smooth Criminal
 

RespawningJesus

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I don't know, 8 characters seems to be a little lacking for me in a fighting game. As for DLC characters, I believe that the whole roster will support 14-16 characters, judging by the character select screen. That's quite a bit of DLC characters to buy, unless they bundle them up in packs for one price.

For Capcom, I will only say that they were bad with what they did with MvC3. (Releasing UMvC3 the same year?) SFxT is fair game, since the package is complete. The only reason why the DLC was put on the disc was to let players who didn't want to get the DLC able to play against people who do have the DLC.

But seriously, I think we should stop talking about Skullgirls here. I mean, there IS a Skullgirls thread elsewhere.
 

Jdietz43

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Character count I'm ok with. Could stand to have the two more planned.
But I really like at least having a move list so I can sink my teeth into it immediately. I don't see the point of not telling me what the supers are for each character.

Unfortunately the hitbox only character thing was happening to me in arcade mode as well as training. Right now I agree Skullgirls is far more complete than many games you can purchase, however it's currently stuck in the uncanny valley, where you can tell there was supposed to/should have been a handfull of more obvious things, and until they're patched in it won't feel quite right.

/Skullgirls
 

Smooth Criminal

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I don't know, 8 characters seems to be a little lacking for me in a fighting game. As for DLC characters, I believe that the whole roster will support 14-16 characters, judging by the character select screen. That's quite a bit of DLC characters to buy, unless they bundle them up in packs for one price.
Which they probably will. Bundle the characters, I mean. And the original BB had only, what, 12 characters? In comparison to other FGs that wasn't very bountiful (Vanilla SF4, for example, had over twenty characters to choose from). Hell, it was (initially) one of the biggest complaints stacked against it. Granted, it was a rather shallow complaint seeing as how all 12 of those characters played VERY differently from one another, but it was a point nonetheless.

You could say the same about Skullgirls being lacking in the quantity department for characters, but each character plays very differently. Sounds similar, right?

For Capcom, I will only say that they were bad with what they did with MvC3. (Releasing UMvC3 the same year?) SFxT is fair game, since the package is complete. The only reason why the DLC was put on the disc was to let players who didn't want to get the DLC able to play against people who do have the DLC.
I didn't mind them releasing UMvC3 like that. They were going to charge a helluva lot more in total if they had gone through with their original plan. Saves me another fifty to sixty bucks right there. Like I said in my previous post, I just wish Capcom was honest about having that DLC on the disc already for SFxT. It would've saved them a ton of grief.

@Jdietz: Was it set to Sparring Mode? Weird. Anyway, enough SG talk.

BB?

Smooth Criminal
 

RespawningJesus

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Well, I was fine with 12 characters. Hell, I would say I would be fine with just 10. But anything that is single digits in a fighting game's roster is pretty lacking to me, but hey, that's just me.
 

Rutger

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Rutger: I gotta say I disagree with the Disc Locked Content thing. It's nothing new under the sun; other companies have been doing it for a while now. I just wish Capcom was a little more open and honest about it.

Smooth Criminal
I know it's been going on a long time, but the way Capcom handled it was terrible. I can't sympathize with them on this one at all.

For Capcom, I will only say that they were bad with what they did with MvC3. (Releasing UMvC3 the same year?) SFxT is fair game, since the package is complete. The only reason why the DLC was put on the disc was to let players who didn't want to get the DLC able to play against people who do have the DLC.
BlazBlue took care of this issue by updating everyone's game with the characters but leaving them unusable until bought, the only exception being Makoto on the PS3 in the NA because she was completed in time for the NA release. The only real reason would be to save hard drive space, and because the characters where already made it would be stupid to add them later, Capcom just ended up putting themselves in a no win situation. :/


So BB...

Yeah, I may try out Lambda...
 

Lythium

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ITT: whining about a game that isn't BB. :I

Anyway, I'm also on the search for a new sub, I think. I may have to mess around in training mode a bit though, not really sure who I'm interested in.
 

LivewiresXe

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ITT: whining about a game that isn't BB. :I

Anyway, I'm also on the search for a new sub, I think. I may have to mess around in training mode a bit though, not really sure who I'm interested in.
Well let's see...you've gone through Mu, Noel, Platinum, Lambda, and I think you said Relius too, right? I seem to remember you saying you didn't like playing Jin and dislike Bang in general (how I don't know) so that leaves the following...

Makoto
Tsubaki
Tager
Litchi
Arakune
Rawrgna
Tao
Hazama
Valkenhayn
Rachel
Hakumen
Carl


Hmm...what kind of character are you looking at playing? I mean, in my opinion, I don't really see you as a Hakumen/Tager/Hazama/Ragna/Carl player, and I'm not sure on Tsubaki/Litchi.

So if I had to suggest a few, I'd probably say to try (in no order)...

Rachel
Valkenhayn
Makoto
Arakune


Just my take, of course.
 

Lythium

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Haha, true. And good call.

When it comes to characters that I actually want to play in BB, the list is surprisingly short. I've actually played quite a bit of Tsubaki, and I kinda want to keep playing her, but she's just not doing it for me in Extend. Makoto seems like fun, so I'll probably mess around with her a bit. And I might try Platinum a bit more as well.

I feel like part of the problem is that Mu has most of what I want in a character already, so trying to find someone else to play is really hard, haha. So, generally, I end up picking a character that plays really differently from my main.
 

Lore

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I've never really played Mu, haha. I might try her out just to complete my collection of playable Saya clones. :3

But for some reason, I'm not liking Noel as much as I used to. Maybe it's just the easiness of using her drive for combos. I meam, I still use normals in combos and as starters, but it feels like I'm doing a ton of really similar stuff no matter what combo I do. :/
 

RespawningJesus

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But Bang has his own theme song! You can't get any more awesome than that.

Also, how the hell you do Ragna's Rising Inferno? I swear that I am doing the command right, its just that the game isn't recognizing it correctly. Between that and gauntlet hades, I don't know what I'm doing wrong.

As for some ground combos, I'm starting to get the hang on how most of his normals and drives flow into one another. I might not be able to do anything spectacular, but progress is progress.
 

RespawningJesus

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Please don't use the number system with me, it always goes over my head. The price you pay for using a laptop most of your life. I'm assuming that is a quarter circle back with C or D?

Also, the command for gauntlet hades?

Yay, Live goes back to Silver tomorrow. Thank god I picked up BlazBlue again recently.
 

Spelt

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you're going to have to get used to it eventually to learn combos. :/

might as well start now, because it's what the entire blazblue community uses.
 

Crusayer

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Well, you'd have to get used to the system since that's how a lot of these 4 button games are notated. I'm not sure how anyone can not know the numpad. Don't you guys use your debit cards and stuff?

Numpad system:
789
456
123

623 = right, down, down right.
 
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