shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
It does work. It's easy to do and I've done it many times.Anyone know of a "set damage" command? I tried 1e010100, 1e020100, and 1e040100, and none of them seemed to do anything. (Since 1e000200 is "set armour" and 1e030100 is "add damage", it made sense for a "set damage" to be nearby.)
If not, anyone have a good idea to make the damage meter show any variable's contents with frame-by-frame precision? I think that taking an unused variable, making it 0, subtracting current damage, and using Add Damage on the result would be a consistent way of setting damage to 0, but would that even work?
Just do :
Float Var Set = RA-Float 5 = IC-BA2
FLoat Var Multiply = RA-FLoat 5 * -1
Add Damage RA-Float 5
You'll now be at 0 damage.
Then add whatever var you want.