standardtoaster
Tubacabra
10030100 Remove Article Removes an article. Value Article ID of the article to be affected.
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Of course, I do that all the time.Yes I did.
Also Charizard.
Is it safe to use unused subactions for other things?
For example, since certain characters don't glide, would it be safe to use the empty subactions for other things like more air attacks?
NVM i found out self now i just have to lower the jump and anything is finehey i got afew codes from TheWill´s Shadow over DK. for the 2nd. jump to near work over DK i want to know how i can get them better it a Shadow/sonic over DK can do it his 2nd. jump near perfect
here is the Codes:
1E000200: 0-3. 1-03929CA0.
0E080400: 1-0 1-1D4C0. 0-0. 0-0.
From PSA v2.1
on JumpAerial F/B i can send you the .pac if you know how to fix the 2nd. jump (will also credit you on my version of shadow over DK. and ofc give credit to thewill too)
If:Facing Left
If Value Touch Wall:2
Reverse Direction
End If
Else:
If: Facing Right
If Value Touch Wall :4
Reverse Direction
End If
End If
End If
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement: Facing Left
Additional Change Action Requirement Value: Touch Wall: 2
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Left
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 4
Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
Additional Change Action Requirement:Facing Right
Additional Change Action Requirement Value: Touch Wall: 2
This is controlled by a bunch of flash overlay effects in Fighter.pac; unfortunately while I know a decent amount about them I can't tell you which ones belong to what effect. Try messing with the flash overlays in the range of 0x1bfc to 0x29ac (again, in Fighter.pac).Like when gannon hits somebody with a purpley move and it the person getting hit turns all purple, or if lucario hits someone with the aura moves they turn blue.
So if I replaced Lucas' GFX file with Links? afterward would I have to reference to Links ID's for everything or would it just count as Lucas'. Like when I'm pulling up an external graphic would I keep it as lucas' (EX: 001B0006) or make it Links? And wouldn't this mess with Links graphics then?Only one way. By switching the effect.pacs.
That's how I got Gray Fox's sword glows over MK.
You need to make sure that the sword glow command is referencing the correct GFX ID.