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Unknown Parameters
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[U]Parameter 1 [Value] Bone?[/U]
[SIZE=1]0 *NORMAL*
1 Diddy(Side-B)
-Parameter directly after what seems to be the ID. Dunno what else it could be.
[/SIZE][U]Parameter 5 [Value] Weight-Dep Set KB?[/U]
[SIZE=1]0 *NORMAL*
30 DK(Cargo)
80 Dedede(D-Throw 1)
100 MK(D-Throw 2)
120 Bowser(U-Throw)
-Bowser's u-throw and Dedede's d-throw have set KB and have the usual 0 BKB and 100 KBG setup on these type of moves. I'm almost positive this is correct.
[/SIZE][U]Parameter 8 [Scalar] Tripping Rate?[/U]
[SIZE=1]0.0 *NORMAL*
0.5 Sonic(D-Throw)
1.0 Ganon(Side-B 1&2/Up-B 2), Yoshi(Neut-B All), CF(Final-S), G-Bowser(B/F/U/D-Throw/Side-B 1&2)
-Scalar and uses the order of the hitbox parameters. No actual reasoning besides that.
[/SIZE][U]Parameter 9 [Scalar] Hitlag Multiplier?[/U]
[SIZE=1]0.0 Diddy/Lucario/Pit/ROB/Wario/ZSS(D-Throw), Ivysaur(B/F/U/D-Throw), Ganon(Side-B 1&2/Up-B 2), G-Bowser(B/F/U/D-Throw/Side-B 1&2), CF(Final-S), Yoshi(Neut-B All)
1.0 *NORMAL*
-Same as Parameter 8.
[/SIZE][U]Parameter 10 [Scalar] SDI Multiplier?[/U]
[SIZE=1]0.0 Ivysaur(B/F/U/D-Throw), Lucario(Side-B 1)
1.0 *NORMAL*
-Same as Parameter 8.
[/SIZE][U]Parameter 11 [Value] ????[/U]
[SIZE=1]0 *NORMAL*
2 Bowser(B/U-Throw), CF(Up-B/Final-S), Charizard(D-Throw), Ganon(B/U/D-Throw/Side-B 1&2), Lucario(Side-B 1), Link/MK/Sheik/T-Link/Zelda(Final-S), G-Bowser(B/F/U/D-Throw), Wario/WarioMan(Neut-B 1), Yoshi(Neut-B 1)
-No idea what this could be.
[/SIZE][U]Parameter 12 [Value] Sound Effects?[/U]
[SIZE=1]0 *NORMAL*
1 Bowser(U-Throw), MK(Final-S)
2 Jiggs(B/F/U/D-Throw 1&2), Ganon(Side-B 2/Up-B 2), G-Bowser(B/U/D-Throw), Wario/WarioMan(Neut-B 1&2), Yoshi(Neut-B 2b)
3 CF/Link/T-Link(Final-S)
5 Sheik/Zelda(Final-S)
8 CF(Up-B), Charizard(D-Throw), Ganon(Up-B 1), G-Bowser(F-Throw)
11 Ganon(Side-B 1)
22 Lucario(Side-B 1)
-The 8 group all have explosions or fire on the throw KB, and groups 1 and 3 are slashes.
[/SIZE][U]Parameter 13 [Value] Some kind of special effect?[/U]
[SIZE=1]0 CF(Final-S)
1 MK(Final-S)
3 *NORMAL*
4 Snake(D-Throw)
-Considering the ones it's used on, maybe it puts them into a certain state.
[/SIZE][U]Parameter 14 [Boolean] ????[/U]
[SIZE=1]T *NORMAL*
F Charizard/Dedede/Diddy/Ike/Ivysaur/Kirby/Lucario/Lucas/Luigi/Pit/ROB/Squirtle/Wario/WarioMan/ZSS(D-Throw), Bowser/G-Bowser(Side-B 2), MK(Final-S)
-Seems to be common on a lot of d-throws for whatever reason. Maybe related to hitting the floor somehow.
[/SIZE][U]Parameter 15 [Boolean] DI Related?[/U]
[SIZE=1]T *NORMAL*
F Bowser/G-Bowser(Side-B 2), MK/Sheik/Zelda(Final-S)
-I vaguely remember Sheik's final smash not being DIable or something weird. Other than that no idea what it could be.
[/SIZE][U]Parameter 16 [Value] Throw Invincibility?[/U]
[SIZE=1]0 Dedede/Kirby/Yoshi(Neut-B), Diddy(Side-B 1&2), Ganon(Side-B 1&2/Up-B 2a), CF/MK/Sheik/Zelda(Final-S), G-Bowser/WarioMan(B/F/U/D-Throw), WarioMan(Neut-B 1&2)
2 Bowser/G-Bowser(Side-B 1&2)
8 *NORMAL*
-Only thing that comes to mind with the number 8 is that all non-command throws in Melee were invincible 1-8. All non-command throws on the normal characters have 8 in whatever this parameter is. No idea if throws even have inv anymore in the first place though =P[/SIZE][/COLOR]