itsthebigfoot
Smash Lord
nm, i'm happy, wario is the perfect character under perfect conditions, his bite is literally the best move in the game
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uh....read the op again. it states wario.your list forgets wario, who will never get hit and is completely undefendable under perfect conditions
Mario's FLUDD messes up Pikachu's QAC too.My vote is for Pikachu.If someone can perfect QAC anyway he/she wants then that is win.Unless the wolf/mk gayness comes into play.
How does Wario or any other character beat a completely invincible and unstoppable IDC Meta Knight?your list forgets wario, who will never get hit and is completely undefendable under perfect conditions
getting the first hit and not letting up a lead. you can't defend against wario, so as long as he gets the first hit and keeps thelead, IDC will do nothingHow does Wario or any other character beat an invincible and unstoppable IDC Meta Knight?
...you do realize in this world, both players are playing what is technically called "perfect play"?getting the first hit and not letting up a lead. you can't defend against wario, so as long as he gets the first hit and keeps thelead, IDC will do nothing
If they are both perfect, neither are going to get a first hit. MK will IDC and wait for an opening, and Wario will wait to PS the attack. Endless stalemate...getting the first hit and not letting up a lead. you can't defend against wario, so as long as he gets the first hit and keeps thelead, IDC will do nothing
You pretty much hit the nail of the head there, this thread's title should be changed to "The Best Characters at the Highest Level of Play". This thread is either going to end up reflecting the tier list or end up comparing camping strategies, which it already is beginning to do. I honestly think it would make more sense to just list every character's abilities at the highest level of play and just filter out the redundant details afterwards.I don't think this kind of topic is possible. If both players are playing perfectly, then the characters wouldn't be able to hit eachother because of perfect spacing, no?
None the less, I'd say Diddy or Ice Climbers would be the best. Perfect banana control or chain grabbing would be unstoppable.
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.Mario can cape Lucario, plus FIHL stops all of Lucario's atks. Also, it seems that cape teleportation can be done to everyone just it's harder to time on some characters than others.
Takes way too long to set up, without any real reward.Well, not perfect but couldn't Pit create a continuous wall of quadruple arrows with perfect accuracy and control?
If you recover from very high that works but otherwise you're pone to the same kinds of guards Mario uses against any other character. You don't want to ever be forced to use a move that would put you into helpless against Mario. If Lucario is forced to use his Up B, expect to be gimped. Anyway, the cape works on Lucario and I'm not sure what you mean by it giving Lucario an aerial boost. As far as FIHL, it prevents Lucario from stalling with his Dair. FLUDD itself kills your momentum so there's also a good chance you'll be forced to DJ. Mario is also good at edgeguarding with his aerials and he can combine them with the cape glide to quickly atk.HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
No. You're just so wrong. What is Mario going to cape? Is Mario going to cape Lucario as he floats back to the stage, simply giving Lucario a little aerial boost, while at the same time giving himself a bit of aerial lag, which puts him in prime position for an aerial? Lucario doesn't need Extremespeed to get back. Hell, he rarely needs his double jump to get back from most characters. Mario should never be able to gimp a Lucario unless the Lucario seriously screws up. FIHL won't do crap, because honestly, what the hell is Lucario doing, performing an attacking move when it won't hit? It works on other, worse recoveries maybe, but not on something that can simply float back to the stage on command. :\
TL;DR version: Mario doesn't gimp Lucario.
Mario has no moves that can force Lucario to use his Up B. Discussion over. Also, theoretically, Lucario's curving options are infinite, as well as allowing him to completely curve AROUND the edgeguarding Mario, or go straight for the wall instead.If you recover from very high that works but otherwise you're pone to the same kinds of guards Mario uses against any other character. You don't want to ever be forced to use a move that would put you into helpless against Mario. If Lucario is forced to use his Up B, expect to be gimped. Anyway, the cape works on Lucario and I'm not sure what you mean by it giving Lucario an aerial boost. As far as the FLUDD, it kills momentum so you would have to at least DJ.
You must be recovering from like the top corner of the stage then, which seems pretty irrelevant since anyone can do that and recovering from that high is near impossible to gimp with anyone anyway.Mario has no moves that can force Lucario to use his Up B. Discussion over. Also, theoretically, Lucario's curving options are infinite, as well as allowing him to completely curve AROUND the edgeguarding Mario, or go straight for the wall instead.
More importantly, Mario go through every single one of them with the FLUDD and cape.Extremespeed's options aren't infinite, just very many.
Oh without doubt, the Mindgames has a instant effect. But camping doesn't always work, it is effective, but not a garrenteed win. If you ask me Camping just delays the game. don't get me wrong Olimar and camping is a great thing to do.Nah, the two wouldn't have any common pieces, they're completely different.
MK has a Queen (and maybe a rook)
Olimar has pawns that can be respawned.
The two fight in completely different ways;
MK uses lack of lag and quick speed
Olimar sends distracting pieces that can be destroyed, but often in actuality, set up into a trap.
So MK can attack quickly and mercilessly, but Olimar can direct how he is attacked so MK falls into a trap.
True, but it is because of the perfect player that MK wont fall in to the traps.
Cuz our camping is legit and it misleads the opponent into thinking they have a chance, so they fight until they lose.
If you IDC, its telegraphed that the other guy loses, so he bashes you in the face with the controller.
See, its psychology and mindgames.
Eh, I'm just saying that whenever you go in for a physical attack, you can get punished, which in a perfect match, you often would be, but projectiles have a 0% chane of being punished.Oh without doubt, the Mindgames has a instant effect. But camping doesn't always work, it is effective, but not a garrenteed win. If you ask me Camping just delays the game. don't get me wrong Olimar and camping is a great thing to do.
But Marth on Marth it just is a slower game to see which one will approach.
Actually, the only only character Mario can't gimp 100% is Peach..(If Your using FLUDD and CAPE)HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.
No. You're just so wrong. What is Mario going to cape? Is Mario going to cape Lucario as he floats back to the stage, simply giving Lucario a little aerial boost, while at the same time giving himself a bit of aerial lag, which puts him in prime position for an aerial? Lucario doesn't need Extremespeed to get back. Hell, he rarely needs his double jump to get back from most characters. Mario should never be able to gimp a Lucario unless the Lucario seriously screws up. FIHL won't do crap, because honestly, what the hell is Lucario doing, performing an attacking move when it won't hit? It works on other, worse recoveries maybe, but not on something that can simply float back to the stage on command. :\
TL;DR version: Mario doesn't gimp Lucario.
Ironically, those two won't affect the character with the worst recovery, Ivysaur; the tether can latch beyond the range of Fludd or Cape, and can't be pushed back or turned around.Actually, the only only character Mario can't gimp 100% is Peach..(If Your using FLUDD and CAPE)
Do or do not, there is no try.players already try to play perfect and they are close to it
so this thread is crap, I guess
Aiming the FLUDD downwards up a chararter moving upwards forces them up higher which allows Mario to cape Lucario's extremespeed if he's forced to use it in an upwards direction at all. If Lucario goes for a wall cling/jump from his extremespeed, Mario can either go for a stage spike or try to cape Lucario if he thinks his opponent can tech it. Anyway, as far as Ivysaur, Mario can still use the cape glide to atk Ivysaur and badly harass his recovery.An interesting fact about caping Extremespeed is that you can input which direction you can go anytime during the startup. Furthermore, if Mario capes Lucario during the startup, Lucario can then input a direction on the frame after he gets caped and he'll still go toward the stage.
Try caping a CPU Lucario's extremespeed. It doesn't work; the CPU always input the command at the very last frame possible, so if you cape him, he'll input which direction to go afterwards, letting him go back to the stage.
Yes, you can cape ES while its curving, but a good Lucario will go around you. Yes, there are limits to how far you can curve it, but you can clearly curve it around the Cape's hitbox with a lot of room to spare.
Flood might be troublesome, but then you wouldn't need to curve.
Ironically, those two won't affect the character with the worst recovery, Ivysaur; the tether can latch beyond the range of Fludd or Cape, and can't be pushed back or turned around.
Of course, you can just grab the ledge, but those two alone won't stop Ivysaur.
You still use the FLUDD on it, but yah Lucario can make things very complicated. Still, I wouldn't go as far as to say that Mario can't gimp Lucario but a good Lucario can make things tricky.Ivysaur's tether is pretty hax though, its like bigger than half of BF... which is approximently the size of Mario's cape glide, so I'd say its 50:50, and kinda useless when you can just edgehog.
I'm just saying the only part of ES that can be caped is when he's actually moving, and the startup, the easiest to intercept, can't actually be caped due to its physics, regardless of whether or not you can reach it.
Olimar cannot throw Pikman across FD. And if Olimar approaches, he has broke the camp.Please explain to me how Olimar's Pikmin would not reach Meta Knight. You'll have to swat them and get punished, it's a fact.
A character cannot win without actually damaging the other person. Sure zone, and space for moves that would be executed, however, spacing doesn't deal the damage, the attack does.Please don't be a heroic smart ***, because you're becoming more irritating by the word. The tools a character has are: Spacing, zoning, mobility, and kill potential. Why else would Snake and Marth be even when Snake clearly has more options?
Please shut up, your argument is dead and I don't stay in a topic longer than I have interest. If you'd like me to continue to post, PM me and I'll return.
Ah, but you forget, what if Olimar approaches only a third of the way? You have to think of stuff other than the extremes. Yes, Pikmin can fly at you from 2/3rd of FD away.Olimar cannot throw Pikman across FD. And if Olimar approaches, he has broke the camp.
Metaknight cannot approach because he has only Melee moves.