you guys are smoking something serious
ddd vs falco is 6:4 falco maybe 7:3
if you do silents on his shield mix up with double laser and abuse your ******* good roll you win
If DDD knows how to powershield he can approach you, and he can running powershield grab you from a SHDL/SHL from a pretty far distance, you will get grabbed if you let him get to close, and if you think rolling will stop him realize that he can turnaround grab you after a powershield.
I say SHL/SHDL to jab combo works well as long as hes not too close to you, but keep in mind that he can powershield grab your 1st or 2nd jab, or even take the damage but still grab you with grab armor.
Basically just mix up your camping, if hes far away enough just shoot off grounded lasers.
phantasm to escape too
Phantasm is not that safe, if he expects it, he can uptilt you since utilt has so much range. If hes sheilding he can bair oos you. Phantasm while your close to him? he can grab you during the startup lag, or ftilt, as his ftilt will beat basically everything you can do, unless he uses it too late. Another thing DDD can do while shielding and you phantasm is roll backwards, his invincinbility frames will cover the hitbox of the phantasm and he will be close enough to you to punish the ending lag.
tl;dr DDD has alot of options to punish phantasm, mix in phantasm cancels and phatasm wisely.
jab when you're up close, if you do triple jab it's an auto reset to neutral he doesn't have any options to beat it quickly
Like I said before he can take the damage from the 1st or 2nd jab and grab you before you get the jab combo, or he can stay outside the range of the jab combo and ftilt/dtilt you.
when he's edgeguarding you mix up lengths of phantasm and make sure you're not recovering stupidly
You have 1 frame to phantasm cancel, I would not bet my recovery on something you need to be frame perfect with. Firebird is useful if hes trying to punish a phantasm, but if hes close to the ledge he can edgehog/edgeguard.
So if hes farther away from the ledge, phantasm to the ledge or firebird onto the ledge (use firebird above the ledge is better than below).
If hes close to the ledge, wait until the last moment to phantasm so he thinks your going for the ledge and edgehogs, then phantasm back on the stage. Or the safer choice is get close to him and phantasm higher than normal, this way he will have less time to react and hes too far away from where you will land to punish.
don't get greedy for grabs against him
I would say grab is the best move against DDD, because DDD will go for shield grabs so much that you will grab his shield more often than youd think. If you get him at low percentage go for the chainspike, then he has 2 options:
upb immediately, then you can try to respike him,or if u know hes trying to grab the ledge grab it 1st, or punish him on landing if hes trying to land on stage while abusing his superarmor and hitbox.
if he try to grab the ledge with his jumps, if so then go for the footstool, cuz if he upairs you can smash di and recover with your 2nd jump, and hes forced to use upb.
be patient about killing + damage
indeed, I've seen falcos lose a whole stock trying to kill a DDD with upsmash/boost smash, i think going for an upsmash kill is the worst thing to do, as he will grab you from it every time. It is IMPOSSIBLE to kill DDD when he's on the ground, so get him in the air. Generally DDD will shield and give you the grab at killing percents, so the best thing to do is to grab him and throw him offstage if you can, if not then throw him up and try to kill with uair/bair. Dthrow is also useful as you can get f-smash/boost smash if he di towards/away and airdodges immediately, but if he jumps or airdodge wisely he will avoid kill moves.
tl;dr at kill percentage go for the grab and then try to kill him when hes in the air.
also if you're getting juggled use different timings w/ airdodging and fastfalling to throw him off, occasionally move away etc.
DDD ***** at juggling because of his huge range on his tilts/grab, add in the fact that Falco has a ****ty horizontal aerial movement means that he can make it a ***** to land against.
His bair lasts longer than your airdodge, and since he falls fast his ff bair beats your ff airdodge. But the big part is trying to land, if you try to land close to him with airdodge/aerials, he will sheild grab you, if you try to land behind him he will uptilt you, you can airdodge thru it if you airdodge at the right time and move enough to avoid his hitbox when you land, which is really hard to do. And uptilt has invincibility frames so dont try to bair/dair, you will lose. Best thing to do when DDD is standing under you is to phantasm away, preferably onto a platform.
CAMP THE **** OUT OF HIM, he can't actually beat you when that happens. he'll approach or try to approach at least but then you just **** him hard because he can't beat you at that range since you're reacting to him
He can powershield the lasers and approach you, eventurally you will run out of retreating move and then you will have to get behind him with phantasm/roll/run past him/take the air, or fight him. He has answers to all of them, and if he predicts right be prepared to take a ton of damage from his throws and edgeguard/juggling. Camp is the right answer, just make sure you use all your options, both defensive options and offensive options. NEVER get predictable.
ddd...too easy
Disagree, this matchup is in Falco's favor, but you have to try just as hard to win as he does. I would put it at 55:45, because DDD can live for a long time against Falco, and he can rack up the damage very quickly and kill early. We def have the tools to beat him, but we need to play really smart, if a DDD predicts us better than we can predict him then he's most likely going to win.