Marshie
Smash Apprentice
That turtle drawing is win, Nice thread
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This.i like using fair out of UpB when edgeguarding.
I would suggest we start that discussion with grab, i.e. how we lead into grabs and the like, before we get to the actual throws.how about dthrow?
RAR'ing is pretty much second nature for me.Insane priority. Insane range. Insane damage for its ease-of-use. Overall a great move.
If you hit an opponent that is already been shielding for even a fraction of a second and he doesn't know how to prevent shield stab he will get hit. If he powershields the first hit it is time to DI away because the opponent's shield will probably withstand the hit. Great move to poke with as you FF by, to rack on damage.
It might just be me, but RARing with GaW seems very easy and almost as quick as just SHing a Fair.
RAR'ing is pretty much second nature for me.
If you space it wrong, and they SDI above you, you can always surprise them with an angled Upb.The only disadvantage of the turtle is that it needs to be spaced well, in the event you have an opponent who SDIs up and towards you to avoid the final hit of the attack.
Very true; you can buffer an Up B just as the landing hitbox comes out and you can quickly escape. There is very little cooldown with the turtle, especially with the oh-so-hated landing hitbox.If you space it wrong, and they SDI above you, you can always surprise them with an angled Upb.
Go to a tourney and tell us you know everything you need to knowYeah it is, my friend almost ALWAYS sdi's since i play him so much so i mainly just FF everyother turtle and space.
EDIT: Well i think i know everything i need to know about GW so i wont be posting here. I'll only visit to see strategys on oponents.
Goodbye GWFORUMZ