TheCrimsonBlur
Smash Master
Salepate's tag was 0xFF in his recent vids. I thought that was cute.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
That is the worst reason in the history of this argument to ban JJ.besides, who honestly wants to play a serious tournament match on JJ?
It's even been made before in those exact words, I believe -.-That is the worst reason in the history of this argument to ban JJ.
Not necessarily.But FD only causes more harm to the strike system because you define "not striking to BF" as harm to the strike system.
the point wasn't to give a reason to why it should be banned. the point was to get someone to tell me why it should be legal. i just don't get why anyone would want to play a serious match on it. doesn't make sense to me. so why don't you tell me why the klaptrap, water, and the numerous ledges will NEVER impact the match.That is the worst reason in the history of this argument to ban JJ.
If you disagree with this reasoning, then don't have it legal at your tournaments. The ones you never host.About Jungle Japes...
This was basically my post in the MBR:
The biggest issues with Jungle Japes are the claptrap, the ridiculously high ceiling, and the way it promotes camping. In teams, camping strategies are not nearly as effective as in singles. If a team goes to Jungle Japes playing Marth+Marth (or any duo of characters that has no answer for projectile induced camping weakness), they deserve to lose. Most team compositions will have ways to counter camping.
The claptrap is highly situational, but, in my opinion and experience, promotes play that is aggressive towards getting the opponent into the water for as much time as possible. It also reduces ledgestalling options by threatening with a stock loss.
The extremely high ceiling also encourages play towards killing the opponent off the bottom or sides.
Control of the right side of the stage is valued over control of the left due to water flow.
On stage, there are no random variables to account for.
Overall, I don't really see anything wrong the the stage for teams. Anyone care to counter/discuss?
(As a side note: Seeing Taj or Forward play on Jungle Japes is a thing of beauty.)
Your quote from Cactuar was awesome. Gave a noob some insight. I've always disliked that stage just because it's irregular. I'll try to stay away from that trap in the future.If you disagree with this reasoning, then don't have it legal at your tournaments. The ones you never host.
At the same time, there are very few legal stages it seems that he ran into an awful lot of resistance for asking why one of them was legal.Edit: nevermind, I'm a little slow.
Sinister, the main point is that asking for someone to explain why something shouldn't be banned is silly. You can't expect ruleset creators to justify every possible legality in their ruleset.
Perhaps I misunderstood some motives. I didn't really see Sinister as imposing the burden of truth but simply looking for information.Burden of proof is in the direction of banning, which kal reminds me of quite a bit
This. If I were banning characters the way the MBR is banning stages, I'd have banned Falco four years ago. As a little nublet, Hylian picks him against me and says "check out this laser."Let's ban Falco
this picture was amazing laughed so hardI am in favor of banning Falco. The amount of time a player can put into him vs. the reward the player will get out of him is ********.
I literally practiced Falco by myself for like 15 min, then turned around and beat Falco mains I consider better than me multiple times in Falco dittos. (Ok, I know he shouldn't really be banned ... But if he's not banned, I'll pick him up myself 8D)