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If I had Project M and Melee in my face and I have a choice to play either, I would choose melee. Why? Because melee just has that feel that makes playing it x10 more epic. No matter how hard you try, you will not be able to reproduce that feel because every game has their own style.. just like every player has their own style as well. When someone tries to copy another top player, you will never be able to breakthrough that way.
The argument that any fighting game is superior or inferior from one another is a stupid argument. Do you honestly think the people that play ST are silly when they could be playing SSF4? Let people play what they want. Is chocolate more superior than vanilla? No it's not, it depends on your taste. People play Brawl just like they play Melee.. Melee is not superior, it's preference.
Edit: Fyi, I played Brawl+ way more than I did project M.. I don't need a 2nd melee but that's my own preference. If Smash 4, ends up **** then I'll simply not play it.. but if it's interesting in it's own way then I'll play it to the end.
Don't jump to conclusions yet. We don't know if it'll be a second Brawl.How sick is it gonna be for that first week of Smash 4's release learning all the new stuff and playing a new game...
... then realizing it sucks compared to Melee and dropping it ; _ ;
But it's not going to suck. Strife is going to combine 3 parts of the Smash community into 1 big part of the whole community. Melee players will convert, Brawl players will convert, and Strife will bring out new hardcore Smash fans who haven't entered the tournament scene yet. Brawl did the same thing and its scene back in the glory days was massive. Sakurai isn't part of HAL. It's not going to be intentionally ruined for competitive play. Nintendo has been learning when to add the difficultly in their games. Super Mario Galaxy 2 is be a good example of thatHow sick is it gonna be for that first week of Smash 4's release learning all the new stuff and playing a new game...
... then realizing it sucks compared to Melee and dropping it ; _ ;
Then we should stop saying the game will be bad tooYou don't know anything.. You can't say a game is going to be good without knowing ANYTHING about it.
Expecting the worst and hoping for the best is probably the best action any of us can take. A lot of people on this forum were disappointed with Brawl and don't want to face that disappointment again, myself included. We can only hope v_vThen we should stop saying the game will be bad too
If you managed to play Brawl and not compare it to Melee, then I have a great respect for you. That takes a lot of mind power.I never compared melee to brawl. It's just when I learned that Brawl mechanics were not suitable with my style of play, it repulsed me. It focuses way too much on defensive play.. constantly attacking is generally not very good and also Ganon sucked balls too.. also Ike wasn't very good either. I didn't feel like putting hours on end to improve in this game if I don't love it, ya know? =P
Well I gave Brawl a good enough chance to base a good opinion on it, at least for my tastes. I played it for a year I think. I like it when you can actually overwhelm the other by doing the right things a lot but there weren't many garantees in that game. Ya maybe I don't know everything about it but I played it since the beginning and the mechanics are obviously apparent. As for P:M.. well I'm going to MM Jcaesar and see how the game developed at Zenith.. I'm sure I'll find time to do it.If you managed to play Brawl and not compare it to Melee, then I have a great respect for you. That takes a lot of mind power.
That said, the game plays defensively because generally doing anything is a huge risk, and you have wayyyy less options after attacks then in Melee.
I suppose you are somewhat correct when you say that fighting game preference is nothing but opinion, but I've always felt that fighting games that have more options and room for creativity are more often then not more balanced by default due to these options. It's just the Brawl/Melee comparison is a no brainer to me. *shrugs* Oh well.
Word. I'd be interested to hear your thoughts about Project M Ganon when you try it.Well I gave Brawl a good enough chance to base a good opinion on it, at least for my tastes. I played it for a year I think. I like it when you can actually overwhelm the other by doing the right things a lot but there weren't many garantees in that game. Ya maybe I don't know everything about it but I played it since the beginning and the mechanics are obviously apparent. As for P:M.. well I'm going to MM Jcaesar and see how the game developed at Zenith.. I'm sure I'll find time to do it.
Yeah Rumble would be really good.As we said in the melee state of the game, I think the most plausible name would be Rumble. Snap said this.
Well judging from Sakurai's "Melee is too hard" comments (hell, he even said the next Smash probably wouldn't be like Melee), I think it's safe to assume that the next Smash game will be more like Brawl than MeleeDon't jump to conclusions yet. We don't know if it'll be a second Brawl.
How sick is it gonna be for that first week of Smash 4's release learning all the new stuff and playing a new game...
... then realizing it sucks compared to Melee and dropping it ; _ ;
Yep, pretty much same here.That's what I did with Brawl.. lol
lol. Pokemon Snap. Pokemon Rumble.As we said in the melee state of the game, I think the most plausible name would be Rumble. Snap said this.
You're stupid.
Melee isn't as good of a game as you think it is.
Lol, people won't automatically think that based on the last smash game's online system.guys the pic is definitely fake lol...
But I still think we're gonna get a teaser for Smash 4 at E3. Nintendo has to get as much hype as possible for Cafe, and what says "Our new online system is gonna be AWESOME" more than a new Smash Bros?
On the contrary, Sakurai actually took great care to make sure that everything in the game worked as intended. He himself described how ridiculous his work weeks were during development and how much he dedicated himself to the project.You do realize that Melee's balance was a fluke? The game was rushed out like crazy. There could have easily been infinites galore, wavedashing could have broken the game, etc.
Super Smash Bros. Alex StrifeI kinda like the title![]()
Brawl was most definitely rushed. That hitstun drop is really too abnormal.With Brawl Sakurai just kind of relaxed more. I think the results show![]()
Brawl has the same hitstun as melee, the problem is you can act out of it, which pretty much defeats the whole purpose of having it.Brawl was most definitely rushed. That hitstun drop is really too abnormal.
I've cited this example a gazillion times, but in Brawl hacks where there is more hitstun, you'll notice the CPU's actually do pre-programmed combos and follow up on their moves. They actually try to do that in normal Brawl but can't because of the low hitstun.
Yet when they took five years for Brawl, there became a list of infinites, and other crap people find dumb other than MK.You do realize that Melee's balance was a fluke? The game was rushed out like crazy. There could have easily been infinites galore, wavedashing could have broken the game, etc.
Brawl was delayed for a while lol. They had a good chunk of time to do with it what they pleased.Brawl was most definitely rushed.
You meant "to Melee", or "in Brawl", right?I actually think the "act out of hitstun" was a late addition to the game. Just think: Had that last delay not happened, hitstun could have functioned identically to Brawl.
It was more like "OH **** DEADLINE'S TOMORROW" and then they got another month to finish it.Brawl was delayed for a while lol. They had a good chunk of time to do with it what they pleased.
I irony is that Brawl was the one that turned out with Jab Locking.You do realize that Melee's balance was a fluke? The game was rushed out like crazy. There could have easily been infinites galore, wavedashing could have broken the game, etc.