darkvortex
Smash Champion
- Joined
- Jul 1, 2023
- Messages
- 2,523
I definitely think we should have a vote on non game ip at some point. I could go either way but its enough of a talking point
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Super Smash Bros Infinite at the Olympic GamesI think a sports mode would be really fun - they're gaining popularity in a lot of other platfighters.
I like this actualy. Seems like a lot at first but a couple could be echosI don't have much of a stake in the other content (The more the merrier etc. etc.) but I really like the idea of 7 newcomers because it brings the roster to a nice and clean 125.
After seeing the Akaneia mod from Melee, I’d love to see a volleyball mode.I think a sports mode would be really fun - they're gaining popularity in a lot of other platfighters.
Super Smash Bros Infinite Remix isn't there.We will begin voting! We will continue to use the same format as before so include your username followed by voting with ranked voting being active. First choice gets 3 points, 2nd choice gets 2 points, and last choice gets 1 point.
Voting link is here
Basically we're doing a rerelease.So is Infinite being remade or something?
Think more like Mario Kart 8 deluxe. A re-release with new contentSo is Infinite being remade or something?
I am sorry that I forgot it. I didn't check the newest page for submissions. I added it to the voting and awarded 6 points total in addition.Super Smash Bros Infinite Remix isn't there.
Name | 3 Points | 2 Points | 1 Point | Total |
Infinite Rebound | 1 (3) | 2 (4) | 3 | 10 |
Infinite Rising | 3 ()9 | 1 (2) | 1 | 12 |
Infinite Paragon | 0 | 2 (4) | 0 | 4 |
Infinite Beyond | 4 (12) | 2 ()5 | 3 | 19 |
Infinite Resurge | 4 (12) | 1 (2) | 0 | 14 |
Infinite Remix | 1 (3) | 1 (2) | 1 | 6 |
Shin Infinite | 0 | 2 (4) | 1 | 5 |
Infinite Runback | 3 (9) | 1 (2) | 1 | 12 |
Infinite Rematch | 3 (9) | 2 (4) | 4 | 17 |
Infinite Redux | 0 | 2 (4) | 3 | 7 |
would've preferred Resurge but i'll vote for rematch
There's a poll above you need to actually vote on. Infinite works differently to other threadsVoting for Rematch.
Playable Master Hand, what exactly did i missIs Master Hand gonna take up a spot for one of the five newcomers? Or will it be like a separate bonus character?
I think him being a preorder bonus or playable upon start would be fitting. Him being revealed first could be a great start to set a hype train.So here are a few things that is going to differ for this Port in regards to development and submissions...
- The front page of this thread is massive which causes the browser to glitch up on me and have to refresh so I am looking at migrating to a new thread
- We will be doing submissions a bit differently than before as well as voting
- Master Hand is included in the 7 character roster but we can decide to make him a preorder bonus or playable upon start.
- It will be paced far slower. I am looking at October being the endpoint for this
- You can probably expect 3 jobs per week
He was voted in alongside XB3's Noah last year, but we had limited spots left so Master Hand was kept by to debut in this deluxe updatePlayable Master Hand, what exactly did i miss
I like the idea of Master Hand being a pre-order bonus identical to Piranha Plant. Everything about a potential Master Hand set is in Infinite already, might as well go with that.So here are a few things that is going to differ for this Port in regards to development and submissions...
You can expect our next job probably by tomorrow with another on Wednesday. This is partially due to a significant change in my ability to work on this due to time constraints, tech constraints, and other outside obligations. I have had more than several life-shattering episodes since Infinite ended and, while they aren't resolved, I feel like maybe I can tackle development for Infinite's sequel. Please understand I have maybe...4 hours a day of actual free time to myself which I typically spend doing more work. My actual Smashboard's time went from several hours a day to several minutes a day due to this. So please bare with me.
- The front page of this thread is massive which causes the browser to glitch up on me and have to refresh so I am looking at migrating to a new thread
- We will be doing submissions a bit differently than before as well as voting
- Master Hand is included in the 7 character roster but we can decide to make him a preorder bonus or playable upon start.
- It will be paced far slower. I am looking at October being the endpoint for this
- You can probably expect 3 jobs per week
KilljoyDon't mind me, just posting something here if someone decides he wants to stop tormenting a poor character.
View attachment 374500
View attachment 374498
In all seriousness, I understand that it's a funny meme and all, but newcomers to the thread might not know what the character is actually supposed to look like, being relatively obscure and kind of a generic avatar. For the top image, I kind of selected it by hand, so it might not be a perfect square, so feel free to edit it if it's a couple pixels off.
Don't worry, given Smashboard's great reputation at breaking images, I'm sure another character will get a broken image later on and we can all have a funny meme party for that.Killjoy
Yeah, demon clowns don't have the same appeal as they used to...Killjoy
Special Moves Neutral Special: Gaia Causes a pillar of earth energy to shoot up in front of him. Side Special: Move Shoots out a hand made of energy that pushes opponents backward. Up Special: Growth/ Wild Growth Creates a bouncy plant that catapults Isaac up. Charging it creates Wild Growth which launches him even more. Down Special: Quake/Spire Fires a quick burst of energy that can trip others nearby. Creates an earthen spear that crashes down while in the air. Final Smash: Judgement Summons Judgement which unleashes a massive amount of Venus Psyenergy into the targeted opponent. | Taunts
On-Screen Appearance Idle Poses Victory Poses Classic Mode: The Power of Friendship The opponents are based off actual enemies from Golden Sun. Two allies accompany Isaac in battle. Alternate Costumes |
Special Moves Neutral Special: Spear Throw Throws his spear like a javelin. Charging it increases the power. Side Special: Parasol Drill Rushes out while holding the Parasol in front. Can reflect projectiles. Up Special: Waddle Copter Spins his spear rapidly which levitates him off the ground. Down Special: Ground Spear/Crescent Swing Slams his spear down and then rushes and slashes it upwards. Performs a wide-sweeping aerial swing while in the air. Final Smash: Waddle Dee Army Summons Waddle Dees, Waddle Doos, Gordos, and other enemies to wildly attack. | Taunts
On-Screen Appearance Idle Poses Victory Poses Classic Mode: Helper to Hero The theme is that it’s fighting characters who transition from a generic character to that of a unique and personal one, like his own character arc. ALl stages are news stages to Infinite in the same manner that Bandana Waddle Dee is a newcomer. Alternate Costumes |
Special Moves Neutral Special: Dapple Dualies Fires forward with both of their Dapple Dualies. As these are two weapons, the damage output is increased (1.5x). Side Special: Dynamo Roller A variation of the Splat Roller. It moves slower but deals more damage with better-killing potential. Up Special: Super Jump Performs a Super Jump just like the Inkling. Down Special: Splat Bomb Throws a Splat Bomb, which explodes on contact or after a fixed time, covering opponents in ink. The damage and amount of ink applied increase based on how long the player holds the special button. Final Smash: Inkjet The Octoling uses Inkjet, one of the Special Weapons from Splatoon 2. Functionally, it’s almost identical to Diddy’s old Final Smash, with the Octoling flying around and shooting ink. | Taunts On-Screen Appearance Classic Mode: OctoPARTAY!!!
The player fights against eight opponents in waves of 1 against 4. Stages are also based on the idea of 8. Alternate Costumes |
Special Moves Neutral Special: Serve Waluigi throws a tennis ball into the air and serves it at the opponent with his racket. this can be angled slightly and canceled out. The Tennis Ball will remain and bounce if canceled and can be hit with his forward air and forward smash. Side Special: Kart Waluigi gets into the Waluigi Racer and charges forward at the opponent. This move can be charged into 4 tiers, no sparks, blue sparks, orange sparks, and purple sparks, from weakest to strongest. Up Special: Swimming Return Waluigi wims in the air in a slower version of Pikachu's quick attack. Waluigi swims in 4 bursts and can change direction for each burst. There is a weak hit box on it. Down Special: Trick Shot Waluigi slows down time and does a moonwalk like in Mario Tennis Aces. this moves functions as a counter if hit during the moonwalk. However, the move has a large ending lag so Waluigi can be punished if not hit. Final Smash: Bomb-ombs Away!
| Taunts On-Screen Appearance Classic Mode: Waluigi's the Best!
All Waluigi's opponents are previous assist trophies or game elements that weren't made playable until later. Alternate Costumes |
Special Moves Neutral Special: Death Tornado Spin Pressing B once performs a short, quick spin that reflects projectiles (11%, OK knockback). Holding B turns into a much faster spin that lasts for a few seconds (26%, medium knockback); not only is it faster, it can help Crash glide a good distance. Side Special: Super Slide Crash slides at lightning speed, which trips opponents (9%, OK knockback). He can use it in the air to kick diagonally downward and cancel it by pressing the Shield button. Up Special: Rocket Jump Crash will jump high off a TNT Crate, damaging opponents in the process (13%, OK knockback). The attack has a good amount of collateral damage to the opponents nearby as the crate explodes. Damage hitboxes are also applied to Crash as he catapults into the air which can be used as a good defensive air attack. Down Special: Fruit Bazooka Crash takes out a bazooka that he can aim by tilting up or down (10%, OK knockback). The Wumpa Fruit juice that sticks on opponents is a weaker variation of the Inklings' Ink that adds a 1.3x multiplier to all other attacks, including another Wumpa Fruit. Final Smash: Most Missed Boxes Crash will don on the Aku mask and will dash into an opponent (8%). The opponent is then taken into a cutscene where hundreds of TNT and Nitro boxes rain down from the sky and Crash runs away (62%, devastating knockback) | Taunts On-Screen Appearance Classic Mode: A Crash-tastic Adventure
Boss fights from the first Crash Bandicoot game, with the final round referencing the final bosses from Crash Bandicoot 2 and 3 as well. Alternate Costumes |
Special Moves Neutral Special: Hairspray Stylist starts shaking a hairspray canister in her hand, in a charging-like attack similar to Samus' CS. When finished, she can press B again to spray. It has a small hitbox, but a lasting one for a visual aid, a purple, almost invisible cloud right in front of Stylist. You'll need to be pretty close to land it-but if you do, the opponent will be stunned! How long they are stunned depends on how long you charged the hairspray and how much damage your opponent has. However, after being used five times, the canister is empty. If you try to use the move again, Stylist will toss it behind her (it can hit opponents and be picked up), and a new one immediately appears in her hand, setting her back $30. Side Special: Lipstick Stylist winds up, and then throws a lipstick thing (don't know the name of it) forward. It travels in an arc similar to Young Link's Fire Arrows. This is pretty strong for a projectile. The longer you hold B, the stronger the lipstick projectile will be. However, while this move can be spammed, it does set you back $10 per container, so be wary. Up Special: Hair Dryers Stylist pulls out two electric hair dryers and aims them down before turning them on, and they propel her upwards. This causes a windbox beneath you, so it's pretty good for gimping an opponent offstage. It's also a pretty fast move. However, the move only has a decent horizontal range, and good vertical range, so you can't go too far left or right offstage. Down Special: Try It On The Stylist pulls out a changing curtain and can choose between several outfits based on a mood. Each outfit will give her a particular state boost until she loses that outfit, is KO’d, or changes her outfit. Each outfit costs $100 and she has $800 per stock. Final Smash: Fashion Show Fix When activated, a curtain will be thrown up in front of Stylist, however this time it is much larger and is her FS activation box. The player closest to Stylist before the curtain was thrown up will be launched into the cutscene, and all other players hit by the curtain will be launched by a semi-strong hit that does 20% and kills Mario from the center of Final Destination at 100%. We see a first-person view of the opponent, as Stylist brushes, irons, and curls their hair, shines their shoes, holds up dresses, etc. She moves extremely fast while doing this, inhumanly fast-as if it's some kind of time-lapse video. After a few seconds, Stylist swings the chair around, and the camera changes perspective to a third-person view of Stylist and the opponent-who is now sporting the same outfit and hairstyle as Stylist! They'll look a bit surprised on their predicament. The cutscene ends and they are launched offstage (if they have enough damage done to them). | Taunts On-Screen Appearance Classic Mode: Fashion Show Victim
Her classic mode consists of fighting a sequence of fighters with questionable fashion choices, including weird accessories and color palettes. Alternate Costumes |
Special Moves Neutral Special: Dark Magic Zone Ashley casts a field around her like her assist trophy and much like her assist, the spells are random, the longer she holds the button the larger the field becomes, and it lingers for 3 seconds at full size. The effects that can happen within the zone are as follows:
Side Special: Guitar Blast While the button is held a reticle appears, you can move this reticle around in a certain radius, and letting go shoots a blast from Ashley's guitar Up Special: Broomstick While the button is held a reticle appears, you can move this reticle around in a certain radius, and letting go shoots a blast from Ashley's guitar Down Special: Potion Ashley summons a cauldron and starts to stir it if you hold the button if you let go of the button at the right time, A potion will be tossed out of the cauldron in an arc, and it can either hit someone individually or it can splash on the ground and it affects an area, each potion has a random effect. If you let go of the button too early, Ashley takes some damage, if you let the meter run out, the Cauldron explodes dealing big damage to Ashley and opponents around her, and the bomb from WarioWare appears above her as an indicator. Here are the different kinds of potions:
Final Smash: Hocus Pocus Ashley summons a swarm of Fronks that move forward once opponents are hit they are launched into a cutscene where up to 3 opponents are put into a dark room The camera zooms out and Ashley is there and she starts to summon a large number of objects and people (Including but not limited to Crazy Galaxy and Ashley's Creepy Crew) that batter the opponents, Then Dark Lord Hum Gree enters the room and eats the opponents. The cutscene ends and the room explodes and the opponents get launched, There is also a chance for the opponents to have random effects applied to them. the effects include.
| Taunts On-Screen Appearance Classic Mode: Double, Double, Toil, and Trouble
The opponents in this Classic Mode come in a pair to reflect how Ashley & Red also fight together. In addition, the opponents all have a magical aspect (or something related to such) to them much like Ashley. Every secondary opponent is tiny to reflect the small stature of Red. Alternate Costumes |